Quote Originally Posted by Preypacer View Post
Ahhh no. That is not true at all.

Raid bosses, elite rare spawns, NMs, HNMs... all manner of enemies that are more difficult than the typical mob... and people camp/hunt/fight them regularly in MMOs.

People *regularly* go after tougher mobs because of the concept that "tougher mobs = more xp per kill" (even though that's not always the case).

And so on.

In most cases that I've seen the only time people will fight easier mobs is if they're farming for something the mob drops and so they want the fight to be as quick and easy as possible.

I've seen your argument made before... Like the argument that "dying is penalty enough for people to try to avoid it", sounds great in thoery. However, it just doesn't pan out in practice.
why would fighting the really tough mobs to test yourself continue on a tougher death penalty? remember your sp is capped at 10 ranks above you so killing a level 60 mob at rank 50 grants you as much or more than killing a level 99. why would anyone try to kill the level 99 if there is no extra reward and more of a punishment? all a really tough penalty will do is cause people to go in a group to kill the r60 mobs in a party which you can solo anyways. people fight the hnms, elite spawns, bosses for the rewards.

i never stated i wanted it removed completely or lessened. i said the one we have now is fine.