Rentahamster I like the direction or the train of thought. I am not in full agreement with the execution. However, while talking to my friend I came up with a concept that would make death penalty effective yet not intrusive but just for Leves though. For example, Leves are timed and because of this, gamers that die should have 3 minutes removed from the timer everytime they die. This removes the downtime while maintaining the consequences of dying. I am more for penalties that does not waste the gamer's time while offering suitable consequences.

I like the idea you propose of rewarding players for not dying versus the alternative.