Not trying to boost post count, I just didn't know how to get around the 1000 word limit. It was annoying me, actually, so thanks for the tip.
And what you're describing isn't a choice. It's something you have to work around. You just said that if you wanted to heal T4 you'd do so and then spend 10k seals just to switch back to SMN. It's a needless timesink. Right now it's only one class so sure...people can do the 10k seals. But what about if there's 2 classes or 3? Eventually it's going to get to the point where people are going to have to have two characters so that they don't have to deal with the BS timesink that is farming seals just so they can switch back and forth between their jobs. Which goes against the entire point of the Armory System.
The stats were supposed to be a way that you could make your class/job unique. Maybe you're a more durable healer or a tank that does more damage. But the fact is that no one does that because it's not useful or effective. So that "customization" they intended isn't happening.
And speaking of intention, just because the devs say that something is "working as intended" doesn't mean it's A. Better that way or B. Actually working as intended.
SE has already said that about multiple things (One example being Dark Device FATE farming) and then turned around and changed them. They can change their mind or come around just like anything else.
The stats aren't a choice. They are a limiter. The stats aren't doing anything on any of the classes (because there's no choice since the allocation is a no-brainer) except for the ACN. And what does it do for the ACN? Nothing but limit your play. That's bad design.
Like I've said a million times, why is it totally cool/fine to you that you have to essentially choose to specialize in SCH/SMN but you don't have to choose between any other jobs? You cite healing T4 as SCH and then doing other stuff as a SMN as an example...well I can do exactly that as WHM and BLM with absolutely no timesink or penalty. So are you saying that you want every class/job to be that way? Because that's just going to end up with people having two characters. Which would be stupid.
I really think you need to open your mind a little because you seem to have this mindset of "That's the way they made it which makes it correct." The developers are not inherently correct in their design choices and I'm saying that this is incongruent with the rest of the way the system works. They can cover their butts by saying how "It's working as intended. We meant for this to be this way. Everything's working fine," but it's not ok. It's dumb.
Remember when WAR were underpowered and they said that it was totally fine and Warriors were great and working as intended? Same thing. People kept at it and assured SE that something needed to be done. That resulted in SE fine-tuning the job and now they are really well balanced compared to PLD.
We need to be looking for ways for this game to step forward and this Bonus Attribute system isn't contributing anything at all. All it's doing is making me not play SMN because I prefer SCH. So SMN is left in the dust for no good reason, but every other job in the game is free for me to play at my leisure with no silly timesinks or "choices" involved. That fluidity is what the Armory System is capable of and intended to be used for.