Quote Originally Posted by L-D-Omlette View Post
The idea is that when you advance a class to a job you either specialize in one or the other, or try to balance the two. At present ACN is the only class with two jobs, but when more jobs are added to each class this will become more apparent. This is your decision tree.
Considering the armory system, there is some question as to whether having to "choose" between SMN and SCH is entirely appropriate. Given that you can swap between the other jobs without any issue beyond gear differences (which are present between SMN and SCH), having the two jobs be isolated is somewhat awkward. Unless there is some wonky programmatic issue with the bonus stats, I don't really see a reason for forcing SCH and SMN to use the same bonus stats since the devs have shown an inclination towards encouraging people to run multiple jobs and swap between them freely.

Personally, I'm not even sure why the devs even included the bonus stats. They're basically preassigned based upon your chosen class/job so it's not like you really have much of a choice (the only variation I see is for tanks where there's some degree of split between STR and VIT on occasion). I have a feeling it's just some kind of token system provided for those people that want to feel like they have an appreciable impact upon their ability scores directly. I'd honestly be happier if they just folded the bonus stats into the normal leveling increases since it would be the same, for all intents and purposes.