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  1. #1
    Player
    L-D-Omlette's Avatar
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    Aug 2013
    Posts
    272
    Character
    Leona Thane
    World
    Behemoth
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by Kaonis View Post
    So my question now, given how simplistic this system is why is the bonus stat points even allowed in the game? It only allows for people to risk wasting them in stats that serve little to absolutely no purpose, or even more importantly for classes like ACN that have 2 jobs, it forces the player to pick only 1 build (play SCH better or play SMN better), or to split their points in half and only play each at less than their full potential. This is a concern for those that like to play both SMN and SCH, and for all future classes that will get 2 jobs.
    You answered your own question...

    The idea is that when you advance a class to a job you either specialize in one or the other, or try to balance the two. At present ACN is the only class with two jobs, but when more jobs are added to each class this will become more apparent. This is your decision tree.
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  2. #2
    Player
    Kitru's Avatar
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    Sep 2013
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    1,334
    Character
    Kitru Kitera
    World
    Cactuar
    Main Class
    Marauder Lv 50
    Quote Originally Posted by L-D-Omlette View Post
    The idea is that when you advance a class to a job you either specialize in one or the other, or try to balance the two. At present ACN is the only class with two jobs, but when more jobs are added to each class this will become more apparent. This is your decision tree.
    Considering the armory system, there is some question as to whether having to "choose" between SMN and SCH is entirely appropriate. Given that you can swap between the other jobs without any issue beyond gear differences (which are present between SMN and SCH), having the two jobs be isolated is somewhat awkward. Unless there is some wonky programmatic issue with the bonus stats, I don't really see a reason for forcing SCH and SMN to use the same bonus stats since the devs have shown an inclination towards encouraging people to run multiple jobs and swap between them freely.

    Personally, I'm not even sure why the devs even included the bonus stats. They're basically preassigned based upon your chosen class/job so it's not like you really have much of a choice (the only variation I see is for tanks where there's some degree of split between STR and VIT on occasion). I have a feeling it's just some kind of token system provided for those people that want to feel like they have an appreciable impact upon their ability scores directly. I'd honestly be happier if they just folded the bonus stats into the normal leveling increases since it would be the same, for all intents and purposes.
    (1)

  3. #3
    Player
    L-D-Omlette's Avatar
    Join Date
    Aug 2013
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    272
    Character
    Leona Thane
    World
    Behemoth
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by Kitru View Post
    Considering the armory system, there is some question as to whether having to "choose" between SMN and SCH is entirely appropriate. Given that you can swap between the other jobs without any issue beyond gear differences (which are present between SMN and SCH), having the two jobs be isolated is somewhat awkward. Unless there is some wonky programmatic issue with the bonus stats, I don't really see a reason for forcing SCH and SMN to use the same bonus stats since the devs have shown an inclination towards encouraging people to run multiple jobs and swap between them freely.
    SMN and SCH are the only place where this "dilemma" applies, so comparing the swap-ability to other jobs at this point seems premature.

    If the second job they release for LNC is a tank role (I know parry mechanics for tanks are crap, but work with me here, talking super hyperbole) would it then seem so inappropriate to have to choose on ACN, when you would need to do the same on LNC? How about when that gets expanded to all classes? Assuming ACN is any indicator, roles will differ for the two jobs on each class. Of course everything we have to go on is based on a single example, thus everything is conjecture at best. It will be interesting to see what and how they implement things.

    Quote Originally Posted by Kitru View Post
    Personally, I'm not even sure why the devs even included the bonus stats. They're basically preassigned based upon your chosen class/job so it's not like you really have much of a choice (the only variation I see is for tanks where there's some degree of split between STR and VIT on occasion). I have a feeling it's just some kind of token system provided for those people that want to feel like they have an appreciable impact upon their ability scores directly. I'd honestly be happier if they just folded the bonus stats into the normal leveling increases since it would be the same, for all intents and purposes.
    I agree in that it seems pointless at present, because we only have one situation where it occurs, and don't disagree that it is more of an illusion of choice at the moment. Out of curiosity, if you'd be happier with them rolling it into the normal leveling stats, which job would you like to see stripped of the points, SCH or SMN?
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    Last edited by L-D-Omlette; 03-01-2014 at 02:55 AM.

  4. #4
    Player
    Kitru's Avatar
    Join Date
    Sep 2013
    Posts
    1,334
    Character
    Kitru Kitera
    World
    Cactuar
    Main Class
    Marauder Lv 50
    Quote Originally Posted by L-D-Omlette View Post
    Out of curiosity, if you'd be happier with them rolling it into the normal leveling stats, which job would you like to see stripped of the points, SCH or SMN?
    Why would you even need to choose? SCH already gets a different stat loadout from its levels compared to SMN (and, in fact, gets a boost to MND to compensate for the INT traits) so there wouldn't be any trade off between the two: SMN and ACN would simply have 30 higher baseline INT at 50 and SCH would simply have 30 higher MND. The only thing that you inherit when you go to another job is the class abilities and the bonus attribute points; the actual base attribute points are determined solely by the job itself.
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  5. #5
    Player
    L-D-Omlette's Avatar
    Join Date
    Aug 2013
    Posts
    272
    Character
    Leona Thane
    World
    Behemoth
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by Kitru View Post
    Why would you even need to choose? SCH already gets a different stat loadout from its levels compared to SMN (and, in fact, gets a boost to MND to compensate for the INT traits) so there wouldn't be any trade off between the two: SMN and ACN would simply have 30 higher baseline INT at 50 and SCH would simply have 30 higher MND. The only thing that you inherit when you go to another job is the class abilities and the bonus attribute points; the actual base attribute points are determined solely by the job itself.
    I must have misunderstood your original statement then. This makes much more sense.
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