So then what is the advantage of having the Armory System over a normal "separate" characters system if you can't be effective with every job you take the time to level and gear out? Might as well just have it be like any other MMO where you have to make a separate character for each job. The bonus attribute system diminishes the main advantage of having the Armory System: The ability to switch between jobs without having to switch between characters.
This idea of having to spend time or money to respec your character every time you want to change a role (for now just the ACN switching between healing and dps) is the exact reason Dual Spec options became a thing. Because it was a stupid idea to have to pay every time you wanted/needed to do the other role your class was capable of. It's the same thing here. I'm now not playing SMN because I prefer SCH. Right now, I can kind of live with that. But I do not want to have to choose between, say, Thief and Ninja (assuming they're paired). Instead what I would do is make a 2nd character so I didn't have to. Which would require me to relevel multiple classes that I've ALREADY LEVELED for cross-class abilities just so I can play whatever I like without having to choose.
And you keep citing that you farm seals via roulettes all the time. That would LITERALLY be the only reason at this point I would do that because I'm completely done with Philo tomes and seals and capping myth per week takes no time at all. So I'm running roulettes every day just so I can get 2-3 switches between SCH and SMN PER WEEK? Compared to the intended ability to switch between jobs at will that is ridiculous.
In video game design there are absolutely times where decisions, and time penalties for retracting those decisions, are totally ok. Where it's not an unnecessary burden but a way for the player to value the decisions they make. The bonus attribute system is not this. Your allocation is not a decision EXCEPT for the ACN where you're having to choose between either job...something that goes against the spirit of the Armory System. It only provides a negative impact on the playing experience and should just be scrapped due to it not interacting with the Armory System properly. Or make Jobs also separate with the bonus stats (rather than class). Give us choice AND flexibility.
But not this. Not what we have.

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