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  1. #1
    Player
    Royze's Avatar
    Join Date
    Nov 2012
    Posts
    277
    Character
    Axe Fury
    World
    Zodiark
    Main Class
    Gladiator Lv 60

    Rant,Rambling and Drivel: Is it Fun Yet?!

    I believe that Yoshida's approach towards hard content needs some serious revision.
    This is a game meant to entertain and create feelings of pleasure within the player/customer. I believe this fundamental fact has been ignored or at the very least, not emphasized on enough. "Fun" in itself is too subjective a term to use here. As such I have used terms like "pleasure" or "enjoyment". (One's pleasure can be another's torture and vice-versa) but both will express the desire to have more of whatever it is that causes them to experience pleasure - to an extent, that is.

    I believe FFXIV is set up purely to milk us of our time and money, while not living up to its part of the transaction - pleasure. We aren't actually getting anything in return other than the expulsion of our money and our time.

    I will take a moment to explain how I came to this conclusion and would welcome someone to challenge it constructively.

    Things I find pleasurable in an MMO (all of you will agree at least on one, many will agree on more)
    1. Community - We are social beings. The more tied together the community is, the greater the mystery and potential for interesting relationships and economies to develop. Fragmented communities are not the same. A good MMO nurtures communities and puts in places devices to encourage and even reward it.

    What we have to work with:
    - Freecompanies that can host hundreds of players. +1
    - Instances and gameplay that supports at most 8 individuals doing things together consistently and a statement by Yoshida that this is how end game will continue to be. -100
    why?

    First for not recognizing that inclusion is better than exclusion. In a Massive Multiplayer Online game, chances are the unique selling point is the large number of people you have access to in your adventures. FFXIV has been Marketed and built to be an MMO, yet if you really look at what it is, it is a LAN network game with a public lobby. The only times it mimics an MMO are the worst of experiences in the game (fates/odin/behemoth and CT)

    Second for not learning anything from 12 years of FFXI.(I'm not saying turn XIV into XI. But to ignore the past is to condemn the future.)
    All true large man content was successful in XI, and other MMO's as well. Einherjar, Dynamis, Sky, Sea and Limbus. Flagship epic events that were popular and in high demand. What in XIV do we have that resembles any of them? The state of XIV is so bad at the moment that if we were given an event like Beseiged or Campaign, it would easily trump anything else in popularity. While being a time sink, they would still be active time sinks in a social setting. We have NOTHING like that now.

    Third, Housing. Great Concept. Great potential. None of it realized. We have more buildings essentially. What we were expecting was a permanent hang out with perks. There are no Perks. You can't afk there without being dc'd, you don't get any bonuses, you just met SE's expectations of dumping your gil into something that allowed them to curb inflation. But you got nothing in return except bragging rights. And even those are temporary. In summary we thought, expected and hoped housing would allow for more community development. Market boards won't cut it. And honestly, that's an insult to us all. At the very least, remove forced disconnects within the housing wards. Its a perk.

    Continued aspects of MMO's that I find enjoyable:

    2. Intuitive gameplay and obstacles that challenge my own knowledge and intellect and allow me to leverage who I am and the skills/gear I have acquired, in a virtual setting.

    Again, going to have to reference XI. We had skillchains that required not just knowledge of our skills, but that of others. Working together and coordinating attacks resulted in an effect being greater than the sum of two. We could also top it off for more benefits with Magic Bursts.
    We had elemental strengths and weaknesses. A monster correlation system. All of the above intertwined into the lore and realm. There's a lot more like weather/days weapon types, enfeebling effects that I won't go into.

    What do we actually have in XIV:
    - Dodge ball/"don't get hit by the flashing red lines" and "just do your own thing".
    - Spam the same skills in the same pattern regardless of what you are fighting.
    Or in other words "READ FROM THE SCRIPT AND QUE CARDS, IDIOTS".

    Moving along now,
    3. Progression combined with holistic and consistent content, that comes together collectively and seamlessly. As you develop, the realm develops.

    They could have made current endgame instances reward you with drops while also not rendering each other obsolete. Extreme lack of foresight here.
    What do we actually have in XIV:
    -Get your AF gear for ... lols? Its ok, getting it is a lol in itself.
    -Spam a couple of dungeons that drop redundant gear no one ever uses to build Philosophy points to get DL gear that people will use for a couple of days, while at the same time getting mythology tomes/points for end game gear.
    (Wait what? The mother of all F___k UPS! Who developed this reward system?)
    Wait_ it gets better)
    Release an instance that drops superior gear to everything called coil. Then release another instance called Crystal tower that drops inferior gear to coil but better than DL but not as good as Mythology gear.
    WAIT WHAT?! SQUARE ENIX IS TROLLING RIGHT?
    Wrong. This is just another instance of their confused strategy for this game.

    So, why is SE confused?
    I thought about this, and read a lot of posts with a lot of different valid opinions that made a lot of sense. But then I realized they made sense. And SE doesn't. Thus deducing that all previous rationalizations were wrong except for that one guy who claimed "LOL SE dunno wtf they're doing".
    SE never thought past launch date. All the time FFXIV was down, the development team were working on Titan and other gimmicks. There never was a strategy. Just gimmicks. This entire game is a gimmick. There never was a journey being planned and carefully written, it was an instance, disconnected from everything else. The entire game is disconnected from itself. Open world gameplay? No, this is an online browser of pretty landscapes. Teleport from anywhere to anywhere in no time. Millions of subscribers online?Who cares you only need to know 7. "Crafting" - craft stuff no one wants, or buys. SE will make sure of it.



    4. Challenges that although programmed to be a certain way, seem spontaneous and allow one to forget the algorithms and AI that is the adversary.

    What we actually have:
    No one really needs to know anything other than switch the tanks at certain times, dodge the red stuff on the floor, avoid plumes, don't fall. Learn the pattern by making a rhyme or a jingle out of the sequence of attacks. "Get on TS/Vent/Mumble/Raidcall if you suck and I'll tell you what attack is coming next"
    All you need is to memorize basic sequences and people will consider you a prophet.
    "Double Weight of the land next"
    "Dude I love you, I never beat titan before. yay!"
    "I'm a special snowflake, bow down"


    Skill - noun

    1. the ability, coming from one's knowledge, practice, aptitude, etc., to do something well: Carpentry was one of his many skills.

    2.competent excellence in performance; expertness; dexterity: The dancers performed with skill.

    3.a craft, trade, or job requiring manual dexterity or special training in which a person has competence and experience: the skill of cabinetmaking.

    4.Obsolete . understanding; discernment.

    5.Obsolete . reason; cause.

    Synonyms
    1. proficiency, facility. 2. deftness, cleverness.

    I don't believe in absolutes. So terms like "skilled player" go out the window for me.
    Skilled BLM or Tank, on the other hand, are agreeable to me.
    For one can be an exceptionally skilled Tank, and at the same time an exceptionally horrible WHM or DPS. Inverse also being true.

    Many times, I think when people want to use the word skill, they actually mean "gifted".

    Taking the above definition into account, skill is something that is developed and gained over time. Through practice and the acquisition of knowledge. Repetition being the key. In short, enough practice and retention of the right knowledge equates to skill when it is deployed and executed efficiently.

    Take Titan Extreme for example: Skilled play is derived from practice and learning the patterns. Done enough times, the fight becomes predictable and sequential. If you practice it enough, it becomes habitual and second nature. Skill in Titan Ex, grows and increases in a linear fashion. The more you do it, the more proficient you become.

    And yet, the more often you do anything, the less pleasurable it becomes. On the contrary, it starts to become painful. Frustration
    (40)

  2. #2
    Player
    Cspr_Answrth's Avatar
    Join Date
    Feb 2014
    Location
    Gridania
    Posts
    127
    Character
    Caspar Ainsworth
    World
    Sargatanas
    Main Class
    Archer Lv 50
    You don't find pleasure in playing, so why not go do something else?
    I guess I don't really understand the logic here.
    (26)

  3. #3
    Player
    KrenianKandos's Avatar
    Join Date
    Nov 2012
    Location
    Ul'dah
    Posts
    336
    Character
    Krenian Kandos
    World
    Sargatanas
    Main Class
    Bard Lv 90
    I kinda stopped after the first point because I just want to state the counter-argument to your thesis:

    The idea of 'fun' differs from player to player, as different factors are set for 'fun' for players. What you believe is fun for you isn't necessarily the same for someone else. I'm quite comfy with my group of players I play with which are no more than 8 players, and I don't need to be in a group of 100 people to down a boss, so long as I feel like I'm having fun with the players I am with.

    So in the end, your entire point is more of an opinion base than an argument and cannot be held up solely because it's based on a bias.

    Sorry, I rather just not go into a "my opinion is better than yours" debate. They tend to turn into bitchfests.
    (15)

  4. #4
    Player Tiggy's Avatar
    Join Date
    Aug 2013
    Posts
    2,645
    Character
    Tiggy Te'al
    World
    Balmung
    Main Class
    Marauder Lv 53
    Subjective argument is subjective!
    (6)

  5. #5
    Player
    Karnyboy's Avatar
    Join Date
    Nov 2013
    Posts
    433
    Character
    Sigmund Felsword
    World
    Gilgamesh
    Main Class
    Marauder Lv 50
    I'm having fun even if I'm not a fan of certain progression styles in the game
    (3)

  6. #6
    Player
    TheUltimate3's Avatar
    Join Date
    Jan 2014
    Posts
    620
    Character
    Daiza Auvec
    World
    Behemoth
    Main Class
    White Mage Lv 80
    So...what would you suggest?
    (1)

  7. #7
    Player
    Swishytail's Avatar
    Join Date
    Sep 2013
    Location
    Ul'Dah
    Posts
    483
    Character
    Swishytail Exaflare
    World
    Malboro
    Main Class
    Pugilist Lv 50
    I have found myself playing significantly less as of late, mainly due to the OP's reasons. No, I don't expect the game to be
    perfect, or cater to me specifically. I've played MMO's for a very long time, I know how it goes. I will say, however, a game
    like FFXI for example had a certain "thing", or a hook if you will, that kept me playing for 8 years. It's hard to explain, but with
    XI I couldn't wait to get off work/out of school/whatever and rush home and log in.


    I honestly cannot explain why exactly. It just felt more... open, fun, accomplishing, challenging. I'm to the point in this game already
    to where it feels more like a job, or that I am forcing myself to log in. I know people are gonna say "Well then quit." I've considered,
    and I have been playing other games. Not MMO's, console. I want to see this game succeed so bad because I've been a fan of Final
    Fantasy since FF1. I've played every single one multiple times.

    I'm not writing this to necessarily bash the game, or say it's crap, or "Go play XXXX it's better!!!111". I just know what the OP feels
    in his post. There are a lot of things that could be tweaked. Will they? Who knows. Obviously this is an extremely subjective matter,
    and not everyone is going to feel the same.

    Anyhow, that's just my two cents. I promised myself at minimum 1 expansion, so we'll see what happens.
    (19)

  8. #8
    Player
    Skies's Avatar
    Join Date
    Nov 2011
    Location
    Ul'Dah
    Posts
    1,723
    Character
    Y'ahte Tia
    World
    Zalera
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Swishytail View Post
    I have found myself playing significantly less as of late, mainly due to the OP's reasons. No, I don't expect the game to be perfect, or cater to me specifically. I've played MMO's for a very long time, I know how it goes. I will say, however, a game like FFXI for example had a certain "thing", or a hook if you will, that kept me playing for 8 years. It's hard to explain, but with XI I couldn't wait to get off work/out of school/whatever and rush home and log in.
    That is called "Time Required". In a game where you need to keep up with your friends and in which doing anything at all requires vast amounts of time either preparing for it or repeating content endlessly in order to acquire something, you feel pressured to not waste even a moment of your time doing anything else other than working for that one particular goal that will take forever to accomplish. Whereas if you know you will get there even if you slow down a little you will certainly take your time to play another, spout idleness at your friends or finish your homework.
    (9)

  9. #9
    Player
    JesseS's Avatar
    Join Date
    Nov 2012
    Posts
    10
    Character
    Tirion Fordring
    World
    Leviathan
    Main Class
    Gladiator Lv 50
    While I disagree that the game isn't fun, I do agree with some of your points. However, if you are to compare XIV to XI then you can't expect a game thats been out for 6 months to compare to a game with many years of development. Almost all of those end game events weren't even out by the first expansion. Pre-Zilart was a game where you leveled and that was basically it. The Japanese complained that there was "nothing to do" at level 50 other than "just level something else" (sound familiar?). I'm not really a huge fan of gear grinding dungeons until the next patch either, but I think we got a lot more content then we realize for a brand new MMO. For what's in this game at the moment, I think it's a lot of fun and attracting a lot more attention than most brand new MMO's.

    I hate the line "if you don't like it, then leave", but you should wait until the first expansion before complaining so heavily about everything. This game is being written off way to quickly for it's content, and not just endgame, but everything between that "hooks you in". All the basics are in place, give them time to fill in the rest.
    (3)

  10. #10
    Player
    Mcshiggs's Avatar
    Join Date
    Mar 2012
    Posts
    757
    Character
    Vizzer Mcshiggs
    World
    Sargatanas
    Main Class
    Goldsmith Lv 90
    This game suffers from being rushed, it is an excuse, and they will ride it for as long as they can, they are split between trying to rush out new progression content and put in side feature content that helps these type games feel more complete, but they are behind, and will stay behind unless they put more manpower on it, but right now they have a comfortable subscription base so from a profit standpoint there is no reason to alter it. XI had a few things that helped to keep people around, but it took a little while to implement it, hell everything about the game took a while, but they were able to release progression content in the form of story, as well as keeping the "other" content relevant for years. This was mostly because of their side grade gear system instead of the patch to patch gear treadmill that is so common in MMOs now. As for story, so far, I know it's only been one patch, if you press it, you can run through new story content in a day or two, leaving nothing but farming gear for the next 3 months until you do it again. I don't have any magic answers of what they can do, I do know we need more things to do that feels worthwhile, they need to give us a reason to play more other than something like "look at my pretty chocobo, that is just like your chocobo, only with a new hat." This game really is just a little bit of meaningful content with the rest of time chasing after your 37 pieces of flare.
    (4)

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