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  1. #1
    Player
    TheUltimate3's Avatar
    Join Date
    Jan 2014
    Posts
    620
    Character
    Daiza Auvec
    World
    Behemoth
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Moxas View Post
    3- best gear should be crafted, meldable, and HQable, the mats should be from ALL contents in the game, some of those materials can be sold some cant.
    Just nit picking. Unless they plan to remove gear dropping from bosses (or you know go hog monkey with CT style gear drops and have one gear drop per week, for everything) this isn't possible.

    The others seem fine (except for the all teleports thing. That'll just make things far more tedious. Fewer Aetherytes, sure. None at all, please...no, and the open world bosses. I want them to take a long time to spawn, then spawn at random places.)
    (0)

  2. #2
    Player
    Aethaeryn's Avatar
    Join Date
    Mar 2013
    Posts
    481
    Character
    Rakuyo Mitani
    World
    Siren
    Main Class
    Astrologian Lv 80
    Quote Originally Posted by Moxas View Post
    This is what i think they should be doing, im not sure if this will happen with time or not, but i'll list them anyways.

    1- Remove all instant to everywhere teleports, add an alternative to go around.

    3- best gear should be crafted, meldable, and HQable, the mats should be from ALL contents in the game, some of those materials can be sold some cant.
    These two will probably never happen.

    Almost no one wants to spend 20 minutes running from one place to another anymore. Most people don't have the patience for it these days. Maybe fewer people would use teleports if they added a more interesting mount system or flying mounts or something. And if instant teleports are ruining your immersion or something, you don't have to use them.

    As for best gear craftable, it's already been stated several times that crafted gear will never be on par with dungeon gear. And honestly, there are several good reasons for this. You can't force people to level crafting just to be able to gear their characters competitively. I personally cannot stand crafting on any MMO, and whereas I may level some for melding purposes, I doubt I'd ever actually use them for anything other than low level synthesis for friends or something. Making any materials unsellable forces players to craft. I wouldn't mind crafted recipes being closer to or on par with dungeon gear, but if it's better you completely destroy any incentive for most people to even participate in dungeons.
    (0)

  3. #3
    Player
    Deviant1's Avatar
    Join Date
    Mar 2011
    Posts
    154
    Character
    Deviant One
    World
    Hyperion
    Main Class
    Paladin Lv 60
    Moxas, I hope they do not do any of what your suggesting.

    1- Remove all instant to everywhere teleports, add an alternative to go around.
    If I want to explore the world or run somewhere I will, I don't need to be forced into everything being an additional time sync.

    3- best gear should be crafted, meldable, and HQable, the mats should be from ALL contents in the game, some of those materials can be sold some cant.
    No thanks to this crap. Think about it: So the best stuff will be on the MB for millions and then have to farm for it? I would rather kill a big fight a few times for the drops then have to kill thousands of trash for gil. Sorry, but even as a 50 crafter in multiple skills, the economy is too far gone to try and salvage now.

    Everyone is entitled to their opinion, but I cannot support yours. I would rather have more exciting content then reasons to just waste time... much less to spend hours farming crap just to pay for over inflated gear.
    (0)

  4. #4
    Player
    Cabalabob's Avatar
    Join Date
    Sep 2013
    Posts
    1,671
    Character
    Gunsa Cabalabob
    World
    Sargatanas
    Main Class
    Arcanist Lv 90
    Personally I'm happy with 8-24 man content, know what the Problem was with dynamis and besieged? There were so many people that the area lagged to death, mobs would just stand still doing nothing then suddenly you'd be dead without knowing why cause some mob AoE'ed and you couldn't see it happening. This is already the case with Odin and behemoth and probably will be when the primal FATE's are added, I hate that Odin is a FATE cause you never get to have a decent fight with him like you do with the other primals. I'd have much rather he had been a dungeon boss. As a FATE all you see is flashy lights that envelope him cause of all the attacks on him. And you never get to see his moves cause there's so much lag. I really don't want to see much more content like this.
    (0)

  5. #5
    Player
    Royze's Avatar
    Join Date
    Nov 2012
    Posts
    277
    Character
    Axe Fury
    World
    Zodiark
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Cabalabob View Post
    Personally I'm happy with 8-24 man content, know what the Problem was with dynamis and besieged? There were so many people that the area lagged to death, mobs would just stand still doing nothing then suddenly you'd be dead without knowing why cause some mob AoE'ed and you couldn't see it happening. This is already the case with Odin and behemoth and probably will be when the primal FATE's are added, I hate that Odin is a FATE cause you never get to have a decent fight with him like you do with the other primals. I'd have much rather he had been a dungeon boss. As a FATE all you see is flashy lights that envelope him cause of all the attacks on him. And you never get to see his moves cause there's so much lag. I really don't want to see much more content like this.
    It doesn't have to be huge numbers. At least 16 member content?
    I don't consider CT as 24 man content. You go in with 7 other people you know, who are the mercy of 16 other random dudes.

    We wiped on Atomos today... 6 times...
    (2)

  6. #6
    Player
    Cabalabob's Avatar
    Join Date
    Sep 2013
    Posts
    1,671
    Character
    Gunsa Cabalabob
    World
    Sargatanas
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Royze View Post
    It doesn't have to be huge numbers. At least 16 member content?
    I don't consider CT as 24 man content. You go in with 7 other people you know, who are the mercy of 16 other random dudes.

    We wiped on Atomos today... 6 times...
    I never said CT, I simply said 8-24 man, 16 would actually fall into that category :P 24 man is a full alliance, and I'm happy with that.
    (0)

  7. #7
    Player
    Traek's Avatar
    Join Date
    Nov 2013
    Posts
    406
    Character
    Traek Darksoul
    World
    Sargatanas
    Main Class
    Marauder Lv 50
    Most of these threads just devolve into "this isn't FFXI", "WoW clone", "This is fun", "No this is fun" type posts. I really wish people wouldn't go into both extremes with such haste, and maybe realize there is room for middle ground. Personally I think FFXIV is a great game, off to a good start. Plenty left to be desired, and I hope they use what we have as a foundation to breathe further depth into the game. Keep the core casual, for those casual players, but expand upon the casual system to give people room to excel.

    We'll use the skill chain example. I loved skill chains, magic bursts, elemental wheels, etc. One can easily recognize this is daunting to a more casual playerbase though, and the slow paced nature of auto attacking, lining up weapon skills, and ancient magic casts, isn't for everyone. So where is the middle ground? Keep the combat system we have in place. The self combos, optimal rotations, and faster pace is something MMOs have evolved into, and many casual appreciate as it keeps their attention. Create a new "TP system". This can involved doing "X amount" of combos perfectly in a row, amount of damage done/taken/healed, amount of up time of buffs (Astral III, GL3, Heavy Thrust buff, Regen, Shields, etc. etc.), think individual limit breaks. Create combo'd limit breaks with different useful effects, not just limited to damage, and make it possible to chain different things, such as a healer "TP move" > caster "TP move" > melee "TP move" > etc.

    Instead of the rigid elemental wheel skill chain, to magic burst, keep it closer to casual. One thing I loved as a Samurai in FFXI was watching people who didn't know any better spam a random weapon skill, and I'd just formulate in my head real quick the "closer" and bam skill chain, for some combined damage. Having some "TP type moves" (3-4 per job) that combo with different jobs, would just be a fun addition for everyone. The casual guy spamming it is doing some extra damage + effects on his screen, and the more hard core guy gets his kicks from coordinating with his party and pulling out a team effort. There is so much room to make great systems out of this, and I'd love to see SE do something and get rid of our current 1 button "I win" limit break system.

    TL, DR; There is room for middle ground on a lot of these subjects. Instead of arguing with rose tinted glasses, lets realize there is many ways to expand FFXIV into a game with even more success, that will reach out to all types of MMO players.
    (4)

  8. #8
    Player
    Royze's Avatar
    Join Date
    Nov 2012
    Posts
    277
    Character
    Axe Fury
    World
    Zodiark
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Traek View Post
    snip
    My name is Prime and I support this post.
    Thanks for the constructive feedback and great ideas. Keep them coming.
    (0)

  9. #9
    Player
    Swishytail's Avatar
    Join Date
    Sep 2013
    Location
    Ul'Dah
    Posts
    483
    Character
    Swishytail Exaflare
    World
    Malboro
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Royze View Post
    My name is Prime and I support this post.
    Thanks for the constructive feedback and great ideas. Keep them coming.
    I knew it.
    (1)

  10. #10
    Player
    Royze's Avatar
    Join Date
    Nov 2012
    Posts
    277
    Character
    Axe Fury
    World
    Zodiark
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Swishytail View Post
    I knew it.
    I pretty much spelled it out for you 3 months ago
    I did enjoy creeping you out for a while. Come to excal mang!
    (0)

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