so what is 15x0, oh still 0 nice.They should just introduce a charge item. It costs as much as 15 sanctions and can be used to apply Sanction to a currently-equipped item up to 15 times. Once it's exhausted, it can be refilled for the same price.
The number 15 is arbitrary, obviously. Could be 5. Could be 50.
The think at least part of the problem is the name of the buff. When people hear sanction they think of the sanction and signet and sigil buffs from FFXI. Those you didn't lose when you died, so people are getting the idea in their head that it should be the same in XIV. If it was called something else, I bet there would be less people complaining.
Since the real trick is not dying, i wouldn't mind that, after all im gonna get sanctioned after the raid if I die anyway, and its not gonna cost me any amina cause ill just HP. Maybe have them at the camp so it takes a lil of the easy mode away.
i was just messing with yea, no need to apologize, lol. and yea, its free.
Well, if i die using a gc weapon i cry, and then forced to switch to something else ;_; oh well, if they release items to cast it upon ourself, that would be good
Mmm not really for me the problem is they posted this article: http://lodestone.finalfantasyxiv.com...ews/num08.htmlThe think at least part of the problem is the name of the buff. When people hear sanction they think of the sanction and signet and sigil buffs from FFXI. Those you didn't lose when you died, so people are getting the idea in their head that it should be the same in XIV. If it was called something else, I bet there would be less people complaining.
If a charm is casted on the articles (weapons/gear) why does it change effect when the player/user dies? The spell is casted on gear not the player. If they want to make it where if the player dies and the effect is gone to re-write the article where the charm is casted to bind the spell between the article and the user, which this article doesn't say.Recent developments, however, may well warrant a weighing up anew of that assumption. Of late, the Eorzean Alliance has appreciably accelerated its activities, playing a pivotal part in the production of protectives for man and mount both. Presently, it is in the process of perfecting a progressive new method of enhancing equipment. Referred to by pertinent personnel as simply “sanction,” the method entails etching emblems of empowerment upon arms and armor in order to prime them as containers for conjurations. A custom charm is then cast upon these articles, whose efficacy is ephemerally enhanced thereby. Our sources in the Immortal Flames report that the mass manufacture of such sanctioned supplies is scheduled to commence shortly, with their arrival to the frontlines to follow closely behind.
NPC in your GC head quarters, there is new NPC just for sanction.
as of now the guy in your GC hall, for flames hes to the right, not behind the counter.
maybe it is damaged during gear damage penalty.Mmm not really for me the problem is they posted this article: http://lodestone.finalfantasyxiv.com...ews/num08.html
If a charm is casted on the articles (weapons/gear) why does it change effect when the player/user dies? The spell is casted on gear not the player. If they want to make it where if the player dies and the effect is gone to re-write the article where the charm is casted to bind the spell between the article and the user, which this article doesn't say.
NPC in your GC head quarters, there is new NPC just for sanction.
Reinheart, do you have already the militia subligar in your collection? ^^
http://mooglebox.com/entries/militia-subligar.php
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