This one was a waste of valuable rep response... but anyways..
Chilulu asked if it was possible to make it where you can character make even if you have no slots and be able to save/load it.
I should post this one since I agree with this guy
This one was a waste of valuable rep response... but anyways..
Chilulu asked if it was possible to make it where you can character make even if you have no slots and be able to save/load it.
I should post this one since I agree with this guyこんばんは。
Good evening,
実装するのはかなり難しいのですが、検討してみたいと思います。
フィードバックありがとうございました。
It's hard to implement but would like to look into it.
Thanks for the feedback
JP side asked if the devs can add a key for canceling macro's; here's reps response to that one.
こんばんは。
Good evening,
以前よりフィードバックをいただいていましたマクロのキャンセルについてですが、
現在実装に向け、以下の2種類のキャンセル方法を想定し調整を進めています。
Regarding the macro cancel request we have received in the past, currently we are working on implementation and below 2 methods are being worked on
- マクロのキャンセル機能をボタンに割り当てられるようにする(キーボード/ゲームパッド共に)
Be able to key bind a button for macro cancel feature (for both keyboard/gamepad)- マクロ実行後、再度同じマクロを実行する
Once macro is activated use the same macro to cancel
引き続きマクロのキャンセル方法について、懸念等あればフィードバックをお寄せください。
If you have any other concerns regarding macro canceling methods please let us know.
This one was posted on a thread talking about how DEX doesn't affect the block proc rate when it's supposed to; here's reps response to this one.
and post right after it got more LIKES so I'll translate that one since I agree with this persons also.こんばんは。
Good evening,
- DEXとブロック発動率
DEXをあげるとブロック発動率もあがるようにはなっています。
ただ、レベルが上がるとステータス1の重みを感じにくくなるため、
ステータス上昇よりも装備品によるブロック発動率アップの方が体感しやすいとは思います。
DEX and Block proc rate
If you increase the DEX it will also increase the Block proc rate.
However as you're at higher level 1 stat difference will feel much less so instead of increase the status (DEX) you will feel more effect from equipment with Block proc rate+ stats.
- 採掘とMND
MNDをあげることで採掘師のアイテム獲得個数が増えるのは確かです。
ただ、上限に達しているとそれ以上獲得個数が増えることはありませんので
獲得数の誤差で、MNDをあげても獲得数が少なくなったと感じることがあるかもしれません。
Miner and MND
By increasing MND it is true that you can increase the amount of items you can obtain.
However if you're at a cap/limit by increasing more wont increase the amount so you may feel that you're amount haven't increased even after increasing the MND. (since it's over the cap)
また何かあれば、引き続きフィードバックをお願いします。
If you have anything thing else please leave a feedback, thanks
So basically at higher level increasing DEX for Block Proc Rate is crap, it would be better to equip a gear that have say +5 compared to DEX +100 (not sure just throwing out numbers lol)1の重みが感じにくくといっても
100以上の差を付けて体感できない発動率はどうなんだろうと思います。
それじゃあ装備品のステータス修正なんて意味ないですよね。
ブロックの発動率(計算式)自体を見直す必要があるのではないでしょうか。
When you say each 1 stat will feel less when you have 100+ stats into it and still can't feel the effect; it doesn't feel right.
Then what was all of this equipment status modifications?
I think the block proc rate (calculation) itself needs to be looked into.
Thanks a lot Reinheart, you are a treasure trove of golden informations.
Dont forget to check the French -> English Dev translations currently found on page 2 of New Posts
Some people forgot marking feature even existed in this game (I'm one of them) and on JP side they started a thread to make a better use for it where you can use outside of leve/content. Here's reps response to this one.
こんばんは。
Good evening,
現行版では他に優先事項があるため、現状、マーキング機能を改修する予定はありません。
There are higher priority tasks for the current version so we have no plans for modifying marking feature.
新生では、マーキング機能は一から作り直します。
詳細な仕様は決まっていない部分もありますが
In 2.0 we will rebuild the marking feature from scratch,
The details are not decided completely but
- マーカーとサインの統合
combine marker and sign (I don't get what they mean by sign)- 1キャラに対して複数のマーキングを可能に
Be able to add multiple markers in 1 character- 現在のリーヴ/コンテンツ縛りを撤廃
Get rid of being excluded where it can be used in leave/content only
など、現状使いにくくなっている部分が大幅に改善されます。
We will modify largely to improve the feature which is making it hard to use.
I have both German and French translation threads subscribed alsoI check them every time there is new post
EDIT: Cool you're translating on there nowI'll add your name in the OP of this thread on the French > English translation
Ignoring your number throwing, this is useless to help us because the only Block Rate+ gear is DEX meldable and switching to a higher Block Rate shield is counter-productive since you won't stop any damage when you do block because of low block power. Shields are just in a really bad place right now for monsters above 53 and only useful for Aegis Boon + War Drum. Not that it's a hindrance to the game at the moment because Cures are still ridiculously available, and will become moreso, but it's discouraging for the tanks that would like to specifically focus on mitigating damage, and the paladin ability, while useful, will go about it in the wrong way.
Pretty sure you guys already saw the Goobbue mount video; here' some more info from the JP Reps regarding them.
And one more info regarding same stuff so I'll stick this one in here as well.こんにちは。
Hello,
期間限定なのは入手できる時期だけで、入手さえしていれば、
もちろん新生でも乗ることができます。
The limited time is only for obtaining it, as long as you have it you will be able to ride it in 2.0
はい、マイチョコボと同様にコンソールトレイにグゥーブーを呼ぶアイコンが追加されます。細かなところですが、呼び出し方法はどうなるんだろう
チョコボは口笛でアイテムいらず、グゥーブーは角笛を吹くみたいにチョコボはコンソールトレイから呼び出せるけど、グゥーブーは一々アイテムを使用する、とかになるのかな
Bit specific but how will you call it out? Like Chocobo you don't have to have the whistle where you can call from the console tray but for Goobbue do you have to use an item to call out every time?
Yes, like My Chocobo we will include a call go0bbue icon in the console tray
グゥーブーは、戦闘職に関わらずレベル30以上で、特定のNPCに話しかけることで入手することができます。詳細はパッチノートでまたご確認ください。
Gobbue can be obtained no matter what class as long as it's over level 30 and talking to a specific NPC. For more details please check the patch notes.
その他、おそらく気になるであろうグゥーブー豆知識です:
Also some other tidbit info you may want to know.
- サイズ:チョコボとは異なり、種族に関わらず一定です。
Size: Unlike Chocobo the size is all same for all race.- スピード:「マイチョコボ」と同等です。
Speed: Same as My Chocobo
JP side is asking to remove the color dye recipe from recipe book since it just takes up space and you can lose the main synth items recipe you want to keep in the recipe book. Here's the response to this one.
こんばんは。
Good evening,
まずレパートリーに保存される製作レシピの数は、現状ではセーブ領域の問題でこれ以上増やすことができません。
First off the amount of recipe saved in the recipe cannot be increased due to save memory limitations.
着色加工のレシピだけを保存しないようにすることは可能です。
レパートリーに保存するかしないかを任意に選べるようにしたうえで実装できるかなど、
そのあたりを含め検討を行いたいと思います。
フィードバックありがとうございました。
It's possible to make it where it doesn't save the recipe for color dye recipes.
Would like to look into see if it's possible to implement a feature to add a option to save or not save to the recipe.
Thanks for the feedback.
If you played some fighting games you will know what they are talking about for this one. Since we got combo system in game they wanted to see if the devs can add a mini-game like feature where you have a dummy to test/practice your actions or combo's
Some asked for being able to choose level of the dummy like Lv55 and to show DPS in-game and stuff like thatこんばんは。
Good evening,
アクションやコンボの練習を行えるような、様々なレベルのダミー人形については、
皆さんからの要望が多いようでしたら検討を行いたいと思います。
Regarding a dummy doll with different levels to test/practice actions or combos; if there are many requests for this one we would like to look into it.
このような機能も一緒に検討してほしいなどあれば、
引き続きフィードバックをお願いします。
If you have other features you would like us to look into along with this please leave a feedback.![]()
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