Additional info on upcoming combo system
こんにちは。
コンボについて少し補足させてください。
Hello,
Let me add little more regarding Combo system.
- コンボ条件
追加効果の「スタン」、「ディスペル」などが敵にレジストされても、コンボ条件のアクションが適正位置からヒットすれば、コンボ条件は満たしていることになります。
Combo Condition
Even if the additional effect such as "Stun" or "Despell" gets resisted, if the combo condition's combo is hit from correct position it will count successful combo condition (can go into next combo action)- コンボは1人で成立
コンボは自分一人で成立させていくものとなります。他PCと連携できませんが、パーティバトル中に、他PCのアクションで自PCのコンボが妨げられることはありません。
Combo to be completed solo
Combo will be completed by yourself, it cannot be linked with other PC; and also your own combo wont be disturbed/affected by other PC's action
引き続きフィードバックなどありましたらお寄せ下さい。
Please let us know if you have any other feedbacks
I love the info Foxclon provides :3
Cool Info! By the way does the JP Side have any Questions/Info/Answers on The "New" Battle Regimen System or Combo system for parties(2 or more people)?
What that makes no sense if the combo effect is stun of dispell and it's resisted its still considered successful.. huh ?
Edit:- Oh ok nevermind i made sense of it.
Basically if the effect is resisted the combo chain is not broken.
Last edited by Jinko; 11-22-2011 at 01:41 AM.
I believe the Stun or Dispel or whatever it is are only "Additional Effects" and what matters(In the Combo) is the whether it hits or misses/done correctly(Combo Move/WS).
...lol there is one thread on the JP side Crafters are useful in Ifrit battle!
cannon-arm? dunno English name of that move but says once you get inside have one person switch to crafter and use that action to stun ifrit and will work even if it does 0 damage... lol
It apparently stuns Ifrit for about 5 seconds and the action is 100% hit lolクリムゾンサイクロンのためにジャンプしたイフリートにキャノン打ちしたら、しばらく降りてこなかったのが面白かったです。
It was funny where Ifrit didn't come down for some time when using cannon right after Ifrit jumps to use crimson cyclone
Last edited by Reinheart; 11-22-2011 at 01:50 AM.
Wrist Flick?
Oh Wrist flick? lol
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