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  1. #2241
    Player
    Reinheart's Avatar
    Join Date
    Mar 2011
    Location
    Subligania
    Posts
    5,831
    Character
    Reinheart Valentine
    World
    Sargatanas
    Main Class
    Warrior Lv 86

    Rep Response - 11/21/11 Combo System - Additional Info

    Additional info on upcoming combo system

    Quote Originally Posted by Foxclon View Post
    こんにちは。
    コンボについて少し補足させてください。
    Hello,
    Let me add little more regarding Combo system.


    • コンボ条件
      追加効果の「スタン」、「ディスペル」などが敵にレジストされても、コンボ条件のアクションが適正位置からヒットすれば、コンボ条件は満たしていることになります。
      Combo Condition
      Even if the additional effect such as "Stun" or "Despell" gets resisted, if the combo condition's combo is hit from correct position it will count successful combo condition (can go into next combo action)
    • コンボは1人で成立
      コンボは自分一人で成立させていくものとなります。他PCと連携できませんが、パーティバトル中に、他PCのアクションで自PCのコンボが妨げられることはありません。
      Combo to be completed solo
      Combo will be completed by yourself, it cannot be linked with other PC; and also your own combo wont be disturbed/affected by other PC's action

    引き続きフィードバックなどありましたらお寄せ下さい。
    Please let us know if you have any other feedbacks
    (6)

  2. #2242
    Player
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,620
    I love the info Foxclon provides :3
    (1)

  3. #2243
    Player
    Anima's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    519
    Character
    Blazel Nox
    World
    Masamune
    Main Class
    Lancer Lv 60
    Cool Info! By the way does the JP Side have any Questions/Info/Answers on The "New" Battle Regimen System or Combo system for parties(2 or more people)?
    (0)

  4. #2244
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    What that makes no sense if the combo effect is stun of dispell and it's resisted its still considered successful.. huh ?

    Edit:- Oh ok nevermind i made sense of it.

    Basically if the effect is resisted the combo chain is not broken.
    (0)
    Last edited by Jinko; 11-22-2011 at 01:41 AM.

  5. #2245
    Player
    Join Date
    Mar 2011
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    Gridania
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    Quote Originally Posted by Jinko View Post
    What that makes no sense if the combo effect is stun of dispell and it's resisted its still considered successful.. huh ?

    Is he talking about damage ?
    As long as the actual spell/ws lands it is considered successful yes.
    (0)

  6. #2246
    Player
    Anima's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    519
    Character
    Blazel Nox
    World
    Masamune
    Main Class
    Lancer Lv 60
    Quote Originally Posted by Jinko View Post
    What that makes no sense if the combo effect is stun of dispell and it's resisted its still considered successful.. huh ?

    Is he talking about damage ?
    I believe the Stun or Dispel or whatever it is are only "Additional Effects" and what matters(In the Combo) is the whether it hits or misses/done correctly(Combo Move/WS).
    (1)

  7. #2247
    Player
    Reinheart's Avatar
    Join Date
    Mar 2011
    Location
    Subligania
    Posts
    5,831
    Character
    Reinheart Valentine
    World
    Sargatanas
    Main Class
    Warrior Lv 86
    Quote Originally Posted by Anima View Post
    Cool Info! By the way does the JP Side have any Questions/Info/Answers on The "New" Battle Regimen System or Combo system for parties(2 or more people)?
    Nothing, no info/ q/a on that one yet.
    (0)

  8. #2248
    Player
    Reinheart's Avatar
    Join Date
    Mar 2011
    Location
    Subligania
    Posts
    5,831
    Character
    Reinheart Valentine
    World
    Sargatanas
    Main Class
    Warrior Lv 86
    ...lol there is one thread on the JP side Crafters are useful in Ifrit battle!

    cannon-arm? dunno English name of that move but says once you get inside have one person switch to crafter and use that action to stun ifrit and will work even if it does 0 damage... lol

    クリムゾンサイクロンのためにジャンプしたイフリートにキャノン打ちしたら、しばらく降りてこなかったのが面白かったです。
    It was funny where Ifrit didn't come down for some time when using cannon right after Ifrit jumps to use crimson cyclone
    It apparently stuns Ifrit for about 5 seconds and the action is 100% hit lol
    (0)
    Last edited by Reinheart; 11-22-2011 at 01:50 AM.

  9. #2249
    Player
    Sephrick's Avatar
    Join Date
    Mar 2011
    Posts
    1,900
    Character
    Sephrick Markarius
    World
    Excalibur
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by Reinheart View Post
    ...lol there is one thread on the JP side Crafters are useful in Ifrit battle!

    cannon-arm? dunno English name of that move but says once you get inside have one person switch to crafter and use that action to stun ifrit and will work even if it does 0 damage... lol
    Wrist Flick?
    (0)

  10. #2250
    Player
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,620
    Oh Wrist flick? lol
    (0)

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