mmk update found this thread talking about how they getting server issue more after the last update.
http://goo.gl/mLo39
not much players reporting on there though.
mmk update found this thread talking about how they getting server issue more after the last update.
http://goo.gl/mLo39
not much players reporting on there though.
One of the big talks on the JP side is all about gatherer being left out of all this Grand Company (some talks about crafters in there also but mainly Gatherer) In order to use this warp feature you have to buy using GC seals and pretty much gatherer wont be able to get any seals without them starting fighter/sorcerer class so those people are really pissed off right now on threads. They want to know if there will be any real content update for Gatherer after payment kicks in because with current system it's pretty much boring. (Even with the upcoming treasure map feature)
Those who started FFXIV and wanted to play as Gatherer since SE did announce this game at beginning that you can play as Gatherer as main class (although YoshiP did say it's now sub-class) want something to keep them playing, some even asking whatever happened about maybe being able to have gatherer fighting using their tools or being in party with fighter/sorcerer to increase drops in items. Now that they updated the main website they removed all that info in there.
I figured that dust would have settled after 1.19 since you needed a battle class to get a personal chocobo anyway.
You can still get seals crafting/gathering and it's not that bad at all, although I think the rewards should be a little higher and you should be able to turn in materials in large quantities at once. If I have 60 rosewood branches to turn in I'd like to do it all at once instead of having to go through the turn-in process 20 times x_x
I don't know about the rewards being increased, but they said they're going to improve the UI to allow you to do turn-ins based on quantity. Not sure if it's making it by 1.20 or not though.You can still get seals crafting/gathering and it's not that bad at all, although I think the rewards should be a little higher and you should be able to turn in materials in large quantities at once. If I have 60 rosewood branches to turn in I'd like to do it all at once instead of having to go through the turn-in process 20 times x_x
First off the easy/less important ones for today.
1. Foundation Day Lodestone Avatar image wasn't showing up for some people although it showed in history that they received the company seals, that has been fixed and everyone that completed should be showing. http://goo.gl/5IrhM
2. NA side already had rep response on this one; Reps will check with devs if it's possible to make it where you can use actions such as land survey from Gatherer's while riding Chocobo; once they have update they will let us know.
http://goo.gl/4MsJ8
Original Thread Link: http://goo.gl/Peyaq
皆さん、こんばんは。
Good Evening Everyone,
先日お伝えさせていただいた情報に加え、新たに皆さんからいただいたご質問にお答えします。
Would like to answer new questions received from everyone aside from the ones answered the other day.
はい、物理クリティカル命中力、魔法クリティカル命中力などについては、
各ステータスには影響せず、装備品だけを見ています。
Yes, for Physical Critical Accurate Power and Magic Critical Accuracy Power it wont be affected by individual status but looking at only equipment.
「魔法防御力」はパッチ1.19で廃止されました。
“Magic Defense” has been removed with patch 1.19.
被魔法ダメージ減少については、属性パラメータに影響します。
被魔法ダメージは、各属性パラメータが各該当属性魔法からの被ダメージ減少効果に影響します。
Elemental parameters will affect how much damage is lessened for Magic Damage.
Individual elemental parameters will affect that same elements magics damage.
魔法回避力の効果についてですが、
敵から魔法を受けた際、ダメージやデバフなどを受けるか回避できるかのパラメータになります。
Regarding magic evasion, this parameter is for when getting hit by magic from the opponent if you can dodge the damage or debuff.
はい、ステータスには影響しません。
物理回避力は、レベルにあわせて成長によって値が決まっています。
It doesn’t affect the status.
For physical evasion by gaining levels the amount is already set.
パッチ1.18から続くバトル改修、今後のクラス改修/各バトルクラスのアクション再定義の一貫になります。
今回の変更の意図、クラス改修のコンセプトについては追って、トピックス/フォーラムで公開いたしますので、
そちらをお待ちください。
This goes with Battle modification, class modification/individual class action which has been ongoing since 1.18.
For reason behind this times changes, class modification’s concept we will follow up through topics/forum so please wait for that one.
ギャザラーにおけるステータスの影響は以下になります。
For gatherer status effects it will be as following.クラフターにおけるステータスの影響は、各クラスの製作目標品質度の上昇に影響します。
- STR:伐採Approachフェイズにて、各アイテムに対する適正な角度が判断しやすくなる。
STR - Botanist - makes it easier to decided the angle for individual item during approach phase.- VIT:採掘Approachフェイズにて、各アイテムに対する適正な力加減が判断しやすくなる。
VIT - Mining - Makes it easier to decide the strength required during the approach phase.- DEX:釣りApproachフェイズにて、各アイテムに対する適正な竿動作が判断しやすくなる。
DEX - Fishing - Makes it easier to decide the rod movement during the approach phase.- INT:園芸師のアイテム獲得個数が多くなる。
INT - Botanist - Increases items yield- MND:採掘師のアイテム獲得個数が多くなる。
MND - Mining - Increases items yield- PIE:漁師のアイテム獲得個数が多くなる。
PIE - Fishing - Increases items yield- 獲得力:主用具使用時はRemainderが減りにくくなり、副用具使用時は獲得率が上がる。
Gathering - When using main tool the the amount Remainder lowers will lessen, and for secondary tools it will increase the rate for obtaining.- 操作力:採集回数や釣りのアタリやすさが上がる。
Output - increases amount of times you can gather, or for fishing, makes it easier to get hit.- 識質力:高品質アイテムが取りやすくなる。
Perception - Makes it easier to obtain high quality items.
For Crafter the status effects will be as following.なお、ギャザラー/クラフターについては、パッチ1.19で変更等は行われていません。
- 木工師
主道具:VIT/副道具:DEX
Carpenter
Main: VIT / Secondary: DEX- 鍛冶
主道具:STR/副道具:MND
Smithing
Main: STR / Secondary: MND- 甲冑
主道具:VIT/副道具:STR
Armorer
Main: VIT / Secondary: STR- 彫金
主道具:DEX/副道具:INT
Gold Smithing
Main: DEX / Secondary: INT- 革細工
主道具:VIT/副道具:INT
Leather
Main: VIT / Secondary: INT- 裁縫
主道具:DEX/副道具:MND
Cloth craft
Main: DEX / Secondary: MND- 錬金
主道具:INT/副道具:PIE
Alchemy
Main: INT / Secondary: PIE- 調理
主道具:MND/副道具:PIE
Culinarian
Main: MND / Secondary: PIE
There hasn’t been any changes for Gatherer/Crafters with patch 1.19.
はい、ご指摘ありがとうございます。
The Lodestoneのプレイガイドなどに掲載する方向で準備を進めています。
Thanks for pointing that out, we are preparing to post this information in The Lodestone in the play guide.
Last edited by Reinheart; 10-26-2011 at 01:13 AM.
Update on the "warping within town" since lot's of JP players showed concerns why this had to be GC reward related and why there is difference in warping feature if it's not your GC city.
こんにちは。
Hello,
たくさんのフィードバックありがとうございます!
また短期間で方向性が変わったことによって不安感を煽ってしまったこと、申し訳ありません。
Thanks for the many feedbacks!
We apologize for making some of you feel uneasy with the goal changes we made in this short time.
皆さんからフィードバックを現在ロンドンにいる吉田Pとも確認のうえ、都市内でのワープについては再度検討を行うことにしました。
Checked with YoshiP in London right now with everyone's feedbacks and we are going to check again on warping within city.
進展があり次第、改めて皆さんにお伝えいたしますので、それまでの間お待ちいただければと思います。
We will let you know once there is an updated, so please hang in there.
Funny thing is, my LS mates and others on Figaro have noticed HUGE amounts of lag. But because the servers were alREADY laggy, none of us have reported it because we assumed it was just that; the original lag. If the JP side IS reporting it, you can redirect this to that post there Reinheart; I won't mind. Just don't want to feel like I'm complaining about an issue they were already aware of. Thanks for more of the great translation work btw!mmk update found this thread talking about how they getting server issue more after the last update.
http://goo.gl/mLo39
not much players reporting on there though.![]()
Yeah I've been having some fairly powerful lag spikes, for some reason they only happen during Fieldcraft leves and it's extremely annoying.
So, you guys know any major European gaming sites?
RPGSite is having another interview.
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