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  1. #151
    Player
    Jinrya-Geki's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,845
    Character
    Jinrya Geki
    World
    Excalibur
    Main Class
    Thaumaturge Lv 90
    I has a suggestion!

    Give all tank jobs an AOE hate-steal, like Accomplice! Make it a 20 minute cool down, so it can't be spammed. Everyone in the area loses 20% of their hate towards the mob and goes to the tank. Then the tank needs to provoke his butt off.
    (0)

  2. #152
    Player
    viion's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    4,206
    Character
    Sky Box
    World
    Ragnarok
    Main Class
    Marauder Lv 90
    Quote Originally Posted by Betelgeuzah View Post
    It's pretty simple: you just lost the fight. If it's good game design the bosses won't be so cheap. In XI it was a-okay because stalling actually worked. Here you die, you suck, you lose.
    Most retarded logic ever.

    What if you're tanking and all the healers just suddenly stop healing or get silenced and you too are silenced. I guess because silence prevents cure that means you suck, right?

    What if there is an Odin who can 1shotsyou, guess that means you suck because of a legendary skill.
    (1)

  3. #153
    Player
    Betelgeuzah's Avatar
    Join Date
    Mar 2011
    Posts
    3,083
    Character
    Captain Lalafist
    World
    Odin
    Main Class
    Arcanist Lv 82
    Quote Originally Posted by viion View Post
    Most retarded logic ever.

    What if you're tanking and all the healers just suddenly stop healing or get silenced and you too are silenced. I guess because silence prevents cure that means you suck, right?

    What if there is an Odin who can 1shotsyou, guess that means you suck because of a legendary skill.
    So basically the developers can't control the content they create, and balance it according to the rules of their MMORPG?

    It can't get any simpler than this: A) the developers are incompetent and create encounters in which you can get killed off by something you can't predict, while not giving you any chance to recover. Or B) the developers create cues for the player to be able to prevent getting silenced or killed at which point it comes down to skill, not luck. If you get silenced in such case, yes, you suck.

    You act as if this game is some unholy beast the developers can't fully control. But I won't call that logic retarded; everyone can make their own assumptions.
    (6)

  4. #154
    Player
    Firon's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,565
    Character
    Firon Veleth
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Betelgeuzah View Post
    It's pretty simple: you just lost the fight. If it's good game design the bosses won't be so cheap. In XI it was a-okay because stalling actually worked. Here you die, you suck, you lose.
    Gonna have to agree with this i always hated that people threw tanks at mobs they could not beat in XI always pissed me off seeing a ls with 7 tanks and they are just rotating death.

    One thing i like about XIV is other battle classes don't get 2 shoted like in XI so i can see a pug or mrd holding off hate for a while. Also if a tanked is raised and wants to get hate back while resting you should help cure.
    (0)

  5. #155
    Player
    viion's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    4,206
    Character
    Sky Box
    World
    Ragnarok
    Main Class
    Marauder Lv 90
    So now in order to help reduce deaths they will have to dumb everything down to the point where you can just go solo them, like every current damn NM. So no I dont think SE can "control" it because so far they just keep ruining things and removing any form of "Challenge".

    Saying someone sucks just because they get an accidently silence or something is just stupid, its just being elitist which SE doesn't want nore care for. And neither do I, I play to have fun.

    If a tank can just build up stock piles of hate then the mages dont need to fret a thing, can spam cure like crazy like we currently do. Dont need to think about strategy or being cautious just cure cure cure cure cure, because the tank will always have more enmity.

    You really think SE is going to let you just get to end of a dungeon and then if your tank slips up or lag or dc or maybe healer gets hit by an AOE its all game over? I doubt it. There will have to be a way to let tanks gain that enmity back.
    (1)
    Last edited by viion; 07-10-2011 at 03:46 AM.

  6. #156
    Player
    Betelgeuzah's Avatar
    Join Date
    Mar 2011
    Posts
    3,083
    Character
    Captain Lalafist
    World
    Odin
    Main Class
    Arcanist Lv 82
    Quote Originally Posted by viion View Post
    So now in order to help reduce deaths they will have to dumb everything down to the point where you can just go solo them, like every current damn NM. So no I dont think SE can "control" it because so far they just keep ruining things and removing any form of "Challenge".

    Saying someone sucks just because they get an accidently silence or something is just stupid, its just being elitist which SE doesn't want nore care for. And neither do I, I play to have fun.
    If you fail to meet the expected level of skill required for a given encounter, you deserve to lose. I doubt anyone intentionally gets silenced or killed, but who knows!

    When you are given a timeframe in which you have to act while not having a way to recover, instead of not having any sort of cue at all, that's what you call "dumbing down the game" and "removing challenge".

    The alternative is making it so players will get killed off cheaply, but also allow for a way to recover. That's a shitty way of making an encounter a "challenge". Simple as that.

    You should have just said "saying someone sucks just because they fail at playing the game is just stupid". That gets your point across nicely.
    (6)
    Last edited by Betelgeuzah; 07-10-2011 at 04:22 AM.

  7. #157
    Player
    viion's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    4,206
    Character
    Sky Box
    World
    Ragnarok
    Main Class
    Marauder Lv 90
    When you first go in, clueless of the mob, you're going to die. Thus you suck.

    I cant even be bothered talking with you no more, turning this game into a fucking elitist anal fashion. But I'm happy SE don't want that and are sticking to making things more for the enjoyable purposes. I like to play games for fun not work for them, and SE know this and so I have no reason to argue with you much as I doubt they will make it so if your tank dies its game-over. Not everyone is into that. Some people like to just have fun.
    (2)

  8. #158
    Player
    Ava's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    397
    Character
    Ava Faye
    World
    Excalibur
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Betelgeuzah View Post
    The devs/reps already commented on this (don't remember whether we got a translation for it though) but in a nutshell this game's internal build has not and will not be in a shape to be tested for some time to come. For a test server to work the game has to be actually functional, and this game has not been so.

    Imagine this: you have a non-existant hate system that is being changed from the very core. It is all over the place. How do you go about testing it? How can you give proper feedback when it doesn't function even on the basic level?

    Now imagine the same, except this time every stat algorithm is the same way.

    As far as AA goes, how do you test the game when the AA is out of sync with the server? What if there is no actual AA mechanic, you are still using stamina bar, but the server already functions as if AA was implemented? There are so many variables to this, and they would all have to work across the globe at all stages in development; otherwise you couldn't fight anything.

    Lastly, imagine all of this together. You can't test them separately because they belong together. They only make sense together. AA, new stats, damage algorithms, enmity, materia system, dungeons, server architechture, item renovations, graphical adjustments. It's all just a big mess and most importantly there are only 3 stages to their development:

    1) it doesn't function, untestable.
    2) it functions properly, but the design is slightly off. Implement to live servers.
    3) collect feedback, work out the design issues. Flesh the system out.

    So at the end of the day, at this point it doesn't matter whether there is a single test server or whether every current server acts as one. When all this content becomes functional, it is implemented to be tested externally (the earliest point at which it even can be tested).

    This isn't just a new raid instance, or an event, or an additional gameplay feature on top of the basic features (those are the things that test servers are used for- testing additional layers on top of the foundation).

    Once we get to the point when features like AH, battle regimens, UI additions and content become the dev team's primary focus (in other words, additional layers on top of the existing foundation), a test server can be created as well.



    It's pretty simple: you just lost the fight. If it's good game design the bosses won't be so cheap. In XI it was a-okay because stalling actually worked. Here you die, you suck, you lose.
    I think you're confused. What you explained would not be a public test server, that kind of stuff is tested internally, for the exact reasons you stated. Public test servers are so the community can test the finished ideas/products as soon as they are functional. Instead of pushing enmity changes into a live environment, a test server would ensure that it is tested, feedback is collected, then fine tune adjustments can be made before it goes live for the world to see. As it stands right now, they push it live for the world to see, then admit their mistake when people don't like it, and backpedal. This is why people are so frustrated with this game right now.

    There needs to be a test environment. Dungeons should not go live before community testing, game changing mechanics should not go live before community testing. They are leaving us in the dark and we have no way of giving Square any kind of constructive feedback until the walls are already painted.

    It's like if you're making a dinner for a group of people but you're inexperienced (I think SE has oddly proved their lack of experience, especially with Yoshi-P) with cooking, you put something together and taste it. But unless you have a proven good taste (Square doesn't), you'll probably want a second outside opinion before sending your dinner out to a bunch of people. It sure would suck to make that dinner and find out the meat wasn't done well enough for half the people or something, wouldn't it?
    (3)

  9. #159
    Player
    zaviermhigo's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    1,820
    Character
    Zavier Mhigo
    World
    Hyperion
    Main Class
    Arcanist Lv 80
    Can't predict?!? LOL read the freaking chat log, and turn off some of your filters. If you wipe to impish incantation at a lower rank, the one with the most amount of chat filters off saw that the imp was readying impish incantation. The wipe moves never come out of no where. You can see mobs casting!
    (0)

  10. #160
    Player
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,964
    I have not played for a while but Impish incantation fires off rather quickly IIRC.
    (0)

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