




Another small info for gatherers in 2.0
I guess that explains the CP shown in the 2.0 images at E3こんばんは。
Good evening,
新生ではアクションと同じように、コストをかけることで採集のゴッドセンドを任意のタイミングで発動させることができるようになります。どのように変わるかなどについては、こちらも詳細をお待ちください。話が変わってしまいますが、
ゴッドセンドは何とかなりませんかね?
掘れる回数あと1回とかで発動してもイラっとするだけなんですが・・・
発動契機を採取の最初に持ってくるだけでずいぶん違うと。
Bit off topic but can't anything be done to God Send?
When the godsend goes off when you have 1 remaining chance to mine just makes me mad... Bringing the occurrence at beginning would make a big difference.
In 2.0 like regular actions by spending cost you can use the godsend at your own timing. You may wonder how it will change? For that please wait till we can give out the details, thanks.
Weee 100 pages! (on 40 posts/page settings)



Grats on 100 pages, Reinheart! And yay for being smart and using the 40/page setting, haha.
I know I've already said this countless times, but thank you so much for all the work you do for the whole community. You're kinda the bomb diggity.![]()
It's to bad they couldn't make something quick for 1.0 just using MP. They could have easily put all the gained abilities on the action/ability list but still kept them as passive abilities that activated randomly. Just like DOM/W you would also be able to attach action/abilities from the other 2 DOL you would just be limited to 8-12 by 50.
So say you have 4 active abilities attached like the xp one, rare item one, quality one and catalyst finding one
(When activated the node will automatically activate said effect for all of the below, only one can be active at a time)
xp one=Recast 30min
rare item=Recast 15min
Catalyst=20min
quality=15min
Basically they could have just as easily made abilities you could activate before gathering so that the effect would be active for one node, then just wait said recast time to use them again however you would still be able to gain the abilities through the random sense the above would just give you control of at least being able to say the effect a minimum of 2-4 times in an hour of gathering. It's to late now though XD us DOL just gotta suck it up and wait 3-4 more months to get our much needed changes.





Agree with you that they could of worked on these changes but for current version of FFXIV Yoshida's order was to get battle fixed first then the crafting then the gathering and because of that gathering has been put off for the longest time. Don't see much threads on the NA side but the gathering thread on the JP side been going for a year now requesting for fixes like what you said and other good ideas were thrown in that thread but up until now they haven't received really any useful information regarding gathering changes. I also started the game as miner since I wanted to try something different for MMO and gave up at early stage since the system was so crappy, specially the godsend skills going off at last 1-2 attempts pisses me off the most lol (except when it's catalyst one lol)It's to bad they couldn't make something quick for 1.0 just using MP. They could have easily put all the gained abilities on the action/ability list but still kept them as passive abilities that activated randomly. Just like DOM/W you would also be able to attach action/abilities from the other 2 DOL you would just be limited to 8-12 by 50.
So say you have 4 active abilities attached like the xp one, rare item one, quality one and catalyst finding one
(When activated the node will automatically activate said effect for all of the below, only one can be active at a time)
xp one=Recast 30min
rare item=Recast 15min
Catalyst=20min
quality=15min
Basically they could have just as easily made abilities you could activate before gathering so that the effect would be active for one node, then just wait said recast time to use them again however you would still be able to gain the abilities through the random sense the above would just give you control of at least being able to say the effect a minimum of 2-4 times in an hour of gathering. It's to late now though XD us DOL just gotta suck it up and wait 3-4 more months to get our much needed changes.
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