I guess some people had problems with the pose on the wallpaper/posters made from the summer event? JP side has a thread about it and rep responded.
Original Thread Link: http://goo.gl/EVr7O
I guess some people had problems with the pose on the wallpaper/posters made from the summer event? JP side has a thread about it and rep responded.
Original Thread Link: http://goo.gl/EVr7O
こんばんは。
Good Evening,
こちら状況を確認し修正の対応を行いましたので、あらためて壁紙のダウンロードをお試しください。
なお、壁紙のダウンロードは9/5(月)までになっておりますのでお早めにどうぞ!
We checked the situation and fixed the problem, please try the wallpaper download once again. Please note the wall paper download will be till 9/5 (Monday) [US Sunday 09/04] so please do it quickly!
ご報告ありがとうございました!
Thanks for reporting!
Original Thread Link: http://goo.gl/V2HMh
こんにちは。
Hello,
こちらもパッチ1.19にて対応を行います。ジャーナルから見ると全く透過せずエーテライトや施設の名前が見えないのも何とかして頂きたい
When looking at the journal, it doesn't have any transparency and also would like if you could please do something about the region names, or Aetheryte names not showing up.
ジャーナル内のマップからもエーテライトや施設名、マーカーなどが表示されるようになります。
We will also work on this for patch 1.19.
We will make it so the Aetheryte or region names, or markers to be visible on the maps in the journals.
ANTEC started a thread asking if its possible to make item sort by durability of the equipment so that it will make it easier to distinguish which equipments needs to be repaired, as currently it's all mixed up.
Original Thread Link: http://goo.gl/xssmm
こんにちは。
Hello,
アイテムを耐久度でソートしてほしいという件について皆川と確認してきました。
Checked in with Minagawa regarding being able to sort items by durability
開発チームでも耐久度などのカテゴリごとにソートができない不便さについては問題と認識しています。
The dev team is also aware that not being able to sort by categories such as durability is inconvenient.
ただし、現在アイテムデータに関してはすべてがサーバーからクライアントに送られているわけではなく、送られているパラメータと送られていないパラメータがあり、送られていないパラメーターについてはソートを行うことができません。
However, with current item data not all information is sent from the server to client, there are parameters that is being sent and not sent, and for the parameters not being sent we cannot sort.
サーバーからクライアントに送るデータを増やせば対応は可能なのですが、そのまま単に送るだけでは、大容量のデータをクライアントに送ることになってしまいます。
We can make it possible by sending the information from the server to client but just simply making it so it sends it will require large amount of data to be sent to the client.
この点については、どうすれば一番早く実装が可能かどうか調整しながら、できる部分から順次、丁寧に実装を行っていきます。
We are looking for ways to how to make this possible as quickly as possible and will be making changes from the ones we can change right away.
そのため時間はかかってしまいますが、対応を行っていきますのでご理解いただければ幸いです。
Due to this it will take some time but we will work on it so would appreciate if you could please understand.
OP updated with todays 7 new posts![]()
Just wanted to say "thanks" for all the hard work keeping us in the loop.
Thanks for all that you do, Reinheart! Really appreciate all of the effort and hard work at translating for us. So awesome hearing/reading all of this information!
Original Thread Link: http://goo.gl/me7yx
こんにちは。
前回のコメントの補足です。
Hello, additional info regarding last comment (about the airship)
ちょっとこの辺については言葉足らずで失礼しました。途中から瞬間移動では無くなるんですね・・・・
絶対移動時間長くなったぞ p(`ω´)q が発生するね・・・・
So after a while the instant travel will be gone huh...
Some will definitely say travel time is longer (angry face)....
想定されている仕組みとしては、早く移動したい方はイベントをカットし目的地に瞬間移動し、飛空艇での旅(やハプニング!?)をゆっくり楽しみたい方はイベントを楽しむなど、状況やプレイスタイルに応じて選択できるということが想定されています。
(そのうち、今回は先んじて瞬間移動が実装されるというものです)
I was short on words last time about this sorry,
The idea for the implementation is for people who want to travel fast they can cut the event (cut scene) and travel instantly, and for those that want to enjoy the flight (or happening!?) they can also do that. We would like to make it so depending on the situation or play style you can choose.
(Note this is for later on, the current implementation will be instant travel only)
その点についてはどうぞご安心ください。
So please don't worry about this part
今後も引き続きフィードバックをお願いいたします。
Please continue to give feedbacks, thanks,
Original Thread Link: http://goo.gl/gF3KG
Additional info from JP Rep Triairy regarding future gears required rank, specific rank.
皆さん、こんばんは。
Good Evening Everyone,
【専用】【必須】の装備品についての引き続きフィードバックありがとうござます。
Thanks for continuing feedback on [class specific] and [required level] equipments.
再度吉田Pと話をしてきましたが、
そのクラスになること、ランクを上げることに対するモチベーションや、クラスごとの個性を出す上で、
【専用】【必須】は必要だと考えていますが、すべての装備品を【専用】【必須】にするわけではなく、
もちろんバランスはとって装備品を追加していきます。
Talked to YoshiP again regarding this.
He believes in order to make classes more unique it's needed to have [class specific] or [required level] to increase motivation to become that class. This doesn't mean every equipment will be [class specific] or [required level], when we add new gear we will of course make sure it's balanced.
この件については吉田Pが改めて方針部分についてのコメントを伝えたいということでしたので、
皆さんのご意見を踏まえた上で近々ここに投稿してもらうようにしますね。
もう少々お待ち下さい(1週間前後をメドにきっと…!)
Regarding this issue YoshiP would like to comment, will ask him to post on here (the JP thread) after reading everyone's comments.
Please wait a little more (would like to post around 1 week before/after...!)
Thank you Rein ^^
So they are saying that people will still be able to insta warp with ariships....Jesus christ I wish they would stop pandering to the "I want it now" crowd.
I'm still praying for a forced trip of some sorts, it doesn't even have to be long just...something. Otherwise why not just cut anima cost for town to town to 0 and be done with it and just stop wasting time with airships?
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