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  1. #761
    Player
    yukaru's Avatar
    Join Date
    Jul 2011
    Posts
    102
    Character
    Kairam Ithakis
    World
    Zalera
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by Perrin_Aybarra View Post
    I am the only one that sees sandstorms inside the city of Ul'dah? like 2 days ago, I zoned in the city while there was a sandstorm outside, and it kept going while I was inside (not between the walls but when I got in the city itself). it did not last long so maybe it was just until it loaded the "sunny" weather, but it was still going for a bit, while it wasn't as storng as it was outside, there was weather effect.
    oh I've seen them it's happened to me before, but at the same time my sister stood next to me, and it was clear for her.... so maybe we're special.
    (2)

  2. #762
    Player
    Ferth's Avatar
    Join Date
    Jul 2011
    Location
    Uldah
    Posts
    1,329
    Character
    Ferth Fontaine
    World
    Hyperion
    Main Class
    Thaumaturge Lv 70
    you were still in the transition zone. they added extra zones when zoning into and out of cities that are basically two separate zones... which is why you can't check the bazaar contents for some people at the entrance to the cities.
    (0)

  3. #763
    Player
    Reinheart's Avatar
    Join Date
    Mar 2011
    Location
    Subligania
    Posts
    5,831
    Character
    Reinheart Valentine
    World
    Sargatanas
    Main Class
    Warrior Lv 86

    Rep Response - 08/31/11 Regarding monster link - same type

    Original Thread Link: http://goo.gl/tSyUf

    Quote Originally Posted by Foxclon View Post
    深夜に吉田Pの連投があったことに朝気づくと、ハラハラしながら中身を確認するという緊張感のある生活を送っているモルボルです。こんにちは。
    Hello,
    (also say Molbol who comes into morning finding out YoshiP posted at midnight and checking nervously just joking around with YoshiP)

    スレッドの中で多くのご質問を頂いている、同種族のみがリンクしてくるのか他種族もリンクしてくるのかという件について開発チームと確認してきました。
    Checked with the dev team regarding the numerous questions we received on this thread about if the monsters will link with any monsters or with the same type of monsters only.

    パッチ1.19で実装されるリンクシステムはシンプルな形となり、種族に関係なくリンクしますが、将来的には同種族のみがリンクする仕組みに変更されることが計画されています。
    With patch 1.19 the link system being implemented is simple style and will link no matter what type of race/type the mob is, but in the future we are planning to make to change to where it links with same race/type of the mob.

    たとえば蛮族であれば、蛮族にもパーティがあることを意識した設計にして、戦っているとまずヒーラーの蛮族が回復してくる――といったように、ただ単に近くの敵がリンクしてくるだけではなくなることなどが想定されます。
    For example if its beastmen, making a structure were beastmen also has a party, and while fighting the healer beastmen will heal, so it doesn't simply mean just close monsters will link.

    今後も引き続きフィードバックをよろしくお願いします。
    Please continue to giving your feedbacks.
    (9)

  4. #764
    Player
    Reinheart's Avatar
    Join Date
    Mar 2011
    Location
    Subligania
    Posts
    5,831
    Character
    Reinheart Valentine
    World
    Sargatanas
    Main Class
    Warrior Lv 86

    Rep Response - 08/31/11 Adding environment and voice sound settings in config

    Original Thread Link: http://goo.gl/9a97g

    Quote Originally Posted by Triairy View Post
    皆さん、こんばんは。
    Good Evening Everyone,

    大変お待たせしておりますが、コンフィグのサウンド設定について皆川より連絡が来ました。
    パッチ1.19にて、コンフィグのサウンド設定に「ボイス」と「環境音」が追加されることになりました。
    sorry for the delay, got new information regarding sound settings in config from Minagawa.
    With patch 1.19 in the config for sound settings "voice" and "environment" will be added.

    • サウンド設定で設定可能な項目 - categories which you can adjust sound settings.
      • BGM
      • システムSE System SE
      • SE
      • ボイス ※追加 Voice - Added
      • 環境音 ※追加 Environment - Added


    パッチ1.19までもう少しありますが、今しばらくお待ちください!
    There is some more time till patch 1.19, but if you could please wait little more!
    (9)

  5. #765
    Player
    ydp002's Avatar
    Join Date
    May 2011
    Location
    Limsa Lominsa
    Posts
    168
    Character
    Kidd Ikuto
    World
    Hyperion
    Main Class
    Archer Lv 50
    thanks again.. i c there is a long post as well .. take your time.. ^_^

  6. #766
    Player
    Reinheart's Avatar
    Join Date
    Mar 2011
    Location
    Subligania
    Posts
    5,831
    Character
    Reinheart Valentine
    World
    Sargatanas
    Main Class
    Warrior Lv 86

    Rep Response - 08/31/11 Tranparency settings for the map

    Original Thread Link: http://goo.gl/iqfP8

    Quote Originally Posted by Mocchi View Post
    こんにちは。
    Hello,

    いくつかのご要望について皆川と話をしてきました。
    Talked to Minagawa regarding some of the requests

    大きなマップを開いたまま移動するために
    移動中のゲーム画面を視認できるように透明度調節を
    コンフィグにいれてほしいなと思う時があります。
    I sometimes think I would like for devs to include a configuration settings to set the transparency level for the large map so I can check the map while traveling.
    マップだけを透過させるのであれば、テキストコマンドのみでの実装が可能なため、開発作業の隙間に入れられるか検討してみます。
    For map transparency, it's possible to implement with text command only, so will see if they can put it in while in development.

    とは言え、1.19のボリュームがとんでもないことになっているのもまた事実ですので、状況によっては1.19に間に合わない可能性があることをご了承ください。
    But, the truth is that the volume of 1.19 is humongous, so please note that depending on the situation it may not make it for the 1.19 patch.

    コンパス・ウィジェット?(ミニMAP)の大きさ 縮尺を調節できるとか
    簡易地域マップを今のミニマップの三倍ぐらいの大きさで表示させるとか
    make Compass Widget? (mini-map) re sizable, or display a simple map which is about 3 times the size of the mini-map.
    UIの根本改修を行わないと対応することができない案件のため、根本改修にあわせて検討を行っていきます。
    We will look into this along with the foundation repairs as this request can only be worked on with foundation repair to UI.

    皆さん、フィードバックありがとうございました!
    Thank you for the feedbacks everyone!
    (5)

  7. #767
    Player
    Reinheart's Avatar
    Join Date
    Mar 2011
    Location
    Subligania
    Posts
    5,831
    Character
    Reinheart Valentine
    World
    Sargatanas
    Main Class
    Warrior Lv 86
    Quote Originally Posted by ydp002 View Post
    thanks again.. i c there is a long post as well .. take your time.. ^_^
    Yep working on it, it's not that bad I'm going to skip the PS part since that part is message towards JP forum posters attacking some staff or other forum posters or something and YoshiP just telling them to stop, if they want just attack YoshiP only.
    (0)

  8. #768
    Player
    ydp002's Avatar
    Join Date
    May 2011
    Location
    Limsa Lominsa
    Posts
    168
    Character
    Kidd Ikuto
    World
    Hyperion
    Main Class
    Archer Lv 50
    wow its that bad ^_^'' oh boy how much stress can he still take ?

  9. #769
    Player
    Reinheart's Avatar
    Join Date
    Mar 2011
    Location
    Subligania
    Posts
    5,831
    Character
    Reinheart Valentine
    World
    Sargatanas
    Main Class
    Warrior Lv 86

    YoshiP Response - 08/31/11 Regarding repairs

    Original Thread Link:

    Quote Originally Posted by Naoki_Yoshida View Post
    プロデューサ/ディレクタの吉田です。
    Producer/Director Yoshida here,

    開発からのポストが本当に遅くなってしまって恐縮です。
    しっかり修理関係全スレッドを確認させて頂いています。
    Really sorry for the delay for the response from the devs.
    We are checking all the threads regarding repairs.


    ■装備劣化とデスペナルティ■
    Equipment Durability and Death Penalty

    まず前提として、装備劣化とデスペナルティの関係性は、調整しつつも、存続させるつもりでいます。
    リスクとリターンの関係性は、第一世代MMOに多く見られた「経験値ロスト」程ではないにせよ
    ある程度は必要と思います。
    First off, regarding the relationship between equipment durability and death penalty; even with adjustments, we planning to keep it in the game.
    The relation of risk and return, although it's not as much as first generation MMO "EXP Loss" I believe some is required.


    「まあ、とりあえず死んでも何にも損は無いし、とりあえず突っ込もうか」
    という、思考停止状態だけは避けたいので「死ぬと大切な装備が劣化してしまう!」
    くらいの「死なない努力に対しての切っ掛け」は残したいと思っています。
    I would like to avoid people from thinking "Well even if I die there is nothing to be lost so lets just dive in" and rather have them think "If I die my precious equipment will get damaged!" and leave a reason to make and effort to not to die

    あとは、クラフト/ギャザリングが存在する世界にとっての小さなリアリティとして、
    装備劣化と修理という概念は、あって良いだろうと。
    (装備使用による劣化と性能の関係は、バトル計算式改修後、引き続き状況を見て調整します)
    Also to maintain a small reality that craft/gathering exists in this world, I believe the concept of having equipment durability and repair.
    (After the battle caculation formula changes, will continue observing and will make adjustments to the durability loss on equipment usage and status)


    ■修理の現状について■
    Regarding current repair

    とは言え、現状の修理について、皆さんから数多くの御提案/フィードバックを頂いているのと同時に、
    吉田の方もこのまま放置でよい、という認識はありません。また、現状の修理の「キツさ」が、
    初見のプレイヤーや、修理待ちのプレイヤーをLogoutに導いてしまう状況なのも認識しています。
    ですので、吉田の方でも本腰を入れて直接調整に当ろうと思います。
    Regarding current repair; We have received everyone's numerous feedbacks and suggestions, and I too believe that it can't be left this way. Also I am aware of the hardness of current repairs affect new players, or players waiting for repair and causing situations where they logout. Therefor I would like to make direct adjustments on it as well.

    ■修理の調整方針■
    Direction of repair adjustments.

    ・修理NPCの活性化(配置位置増加/価格調整/性能調整/PC修理との適正バランス調整など)
    Revitalize the Repair NPC (increase more locations/adjust price/adjust feature/balancing adjustments along with PC repairs)
    ・ダークマターの価格調整(ダークマター+クラフターへの御礼で適正価格になるように)
    Adjust price on dark matter (Making it so price is about right for dark matter + gratitude to the crafter)
    ・修理手順の簡略化(修理までのシーケンス/手続きの軽減)
    Making it easier for repair steps (Lessen the sequence/steps for repairing)
    ・修理条件の緩和(修理適正ランク、必要スキルの縛り緩和など)
    Ease the repair condition requirements (easing the required rank, required skill)


    これらに加え、数多く頂いているフィードバックから、修理依頼の視認性向上アイデアも頂戴しつつ、
    調整仕様の考案に当ろうと思います。
    Also would like to use some of the ideas we received from numerous feedbacks we received regarding for improving visual recognition of repair request

    ■クラフターモチベーションと修理■
    Crafters motivation and repair

    ただし、クラフターは本来「物を作ること」を最上のモチベーションに置くべきで、
    その高度な「製作技術」に対して、敬意を得られたり、対価が得られるべきだと考えます。
    時間をかけ、マテリアクラフトシステムの実装に取り組んでいるのも同じ理由です。
    The main motivation for crafter should be to "Make something", thinking they should be valued and respected for the high crafting skill. This is same reason why we are spending more time to implement materia craft system as well.

    ですが修理は本来、粘り強く、コツコツと、時間をかけて鍛え上げた
    クラフターたちの高度な技のホンの一部を使って、
    もっと気軽に受けられ、もっと簡単に対応してあげられるべきかな、と思っています。
    However for repair, I believe it should be something taken more lightly and can be worked on easily using the crafters high skill they spent long time gaining.

    クラフターには、より挑戦のしがいがある高性能の武器/防具製作や、
    マテリアクラフトのシステム拡張などで、どんどん「作ること」「作ったものを着て貰うこと」に、
    面白さを見出して頂こうと考えています。
    We are thinking for crafters to make high quality weapons/gears which it more challenging for them, or with materia craft system expansion to have fun in "Making" and "Making people equip what you have made"

    ですので、修理は今よりももっと簡単で、気楽で良いし、
    バトルクラスとギャザラークラスが、出会う切っ掛け程度で良いかと思っています。
    So, for repair I believe it could be easier than what it is now, and make it a reason for battle class and gather class to meet.

    もう少し時間を頂きますが、具体的な調整仕様は実装前に、追ってお知らせしますので、
    今しばらくお待ち頂けると助かります。
    It will require some more time, but, regarding specific adjustments information we will update you before implementation so if you could please wait a little more, would appreciate it.
    watch people going to say EASY MODE AGAIN... just let it go... it's good thing for all players.
    (17)

  10. #770
    Player
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,964
    Quote Originally Posted by Foxclon View Post
    With patch 1.19 the link system being implemented is simple style and will link no matter what type of race/type the mob is, but in the future we are planning to make to change to where it links with same race/type of the mob.
    Oh thank god.
    (3)
    Last edited by Jynx; 09-01-2011 at 03:05 AM.

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