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  1. #1
    Player
    Betelgeuzah's Avatar
    Join Date
    Mar 2011
    Posts
    3,083
    Character
    Captain Lalafist
    World
    Odin
    Main Class
    Arcanist Lv 82
    Quote Originally Posted by Ashthra View Post
    Certainly, no one would want an area/zone shoved into the game just for the sake of it being there with no ties to the story whatsoever. That's what we have currently for about 85% of the game.
    The current areas, as desolate and barren as they are, have still been made with the setting in mind. There is nothing that feels tackled on because of the visual appeal alone. The airship/dragon structure in Mor Dhona is the icon of this sort of design.

    The problematic issue, but something that can help the scenario writers in the long run, is that XIV is a Tabula Rasa as far as the setting is concerned. While in XI lot of events of significance had already happened in the past, in XIV we play in the Age where similar events are happening right now.

    They can, as such, justify a lot of landmarks by saying "the garleans did it" or "the primals did it". But if they move too far past their original intentions just because they feel that there has to be more landmarks that stand out that may not fit in with the lore they have set up in the long run, it's going to get really shallow really quick.

    I can already notice that "the dzemael darkhold" was pretty much made up on the fly (for some part) to justify RAIDZ instead of being planned from the beginning and then designing the raid around the setting.

    To be honest, the Archons sound to be the same way. "Guess what could be EPIC random-san?!? 12 iconic bad-ass legendary heroes that came seemingly out of nowhere! Make up something to justify their addition to the lore, quick. Also, make the grand company leaders wear RELIC WEAPONS, holy crap that's kick-ass! Better change their names to EPIC WEAPONS though. Also, let's name our new pulled-out-of-a-hat crafting system MATERIA SYSTEM (FF7 materia, you get it????)"

    The list fortunately doesn't go on for that long... yet. But you hopefully get the point. This is a slippery slope and I don't feel like the job system is going to help the situation. They may be able to change the gameplay, but they can't change the established setting without ruining it if they aren't actually paying attention as to what fits and where.

    So in a nutshell, cool is cool regardless of where it spawned from, but lots of cool things stacked on without believable lore keeping it all together makes for a very shallow experience. It's like the creationist mindset, except the developers are the God that makes everything fit together naturally and in a believable way. It's even harder when your game isn't trying to be over-the-top but instead classy and somewhat realistic in a fantasy setting, and still make inspiring and "epic" environments.

    Fortunately if they can pull it off, it'll be very satisfying. More-so than in a game where you're fed mind-blowing environments and monsters from the get-go. There is never going to be as large of an impact when you get to a really cool looking ,but still somewhat classy area later on. Everything is epic = nothing is epic.

    But it does make for awesome pre-release trailers, I admit.
    (3)
    Last edited by Betelgeuzah; 07-17-2011 at 09:12 PM.

  2. #2
    Player
    Reinheart's Avatar
    Join Date
    Mar 2011
    Location
    Subligania
    Posts
    5,831
    Character
    Reinheart Valentine
    World
    Sargatanas
    Main Class
    Warrior Lv 86
    My Chocobo...

    Quote Originally Posted by Naoki_Yoshida View Post
    プロデューサ/ディレクタの吉田です。
    Producer/Director Yoshida here,

    まず、チョコボについては一回のアップデートで終わらずに、
    期間をかけて「コンテンツ化」していこうと考えています。
    (時間貸しのチョコボとは別)
    簡単にイメージを書くと…
    First regarding chocobo, it's not going to finish with one update, thinking of making contents over period of time (different from rental Chocobo)
    Simply writing the image...


    1.マイチョコボを呼べる - calling my chocobo
    2.マイチョコボに乗って移動 - riding my chocobo
    3.マイチョコボを連れ歩く - walking alongside with my chocobo
    4.マイチョコボを育てる/着せ替えする - raising chocobo, dressing (putting cloth/gear)
    5.マイチョコボと一緒に戦える - fighting with my chocobo

    こんな感じです。仕様は吉田自身で作りましたが、
    現時点では実装不能な仕様もあります。ハードルが結構高い…
    一気に実装は時間がかかりすぎるので、まずは移動として1と2から始めます。
    これがパッチ1.19の予定です。デザインはいずれレターで公開します^^
    Something like this, just my ideas,
    at current some features can't be implemented due to high hurdle.
    To do all will take a long time, so starting with 1 and 2.
    This is what is planned for 1.19. For designs will let you know in letter ^^


    ペットクラスはそれこそ、召喚タイプからテーミングタイプまで、
    まだまだ検討段階ですので、どれからいくか、であり、
    ひとつに絞る気はないです。どっちもあってよいです。
    ただ、バトル改修、クラスバランス調整、Jobシステム実装を考えると、
    先にはなりますので、皆さんのアイデアもじっくり拝見していこうかと思ってます。
    For pet class, taiming type or summoning class, is still being looked at and seeing which one to go from, not going to stick to one, both is possible.
    But thinking with battle, class balance modifications and job system implementation, this will be something for the future, so we want to observe players ideas also.


    栽培とかは、するなら庭が欲しいですよねえ、庭の前に家ですねとか言ってみるテスト(ボソ
    Testing to say... For gardening would like a garden, house in front of a garden.. (hint)
    (7)

  3. #3
    Player
    Reinheart's Avatar
    Join Date
    Mar 2011
    Location
    Subligania
    Posts
    5,831
    Character
    Reinheart Valentine
    World
    Sargatanas
    Main Class
    Warrior Lv 86
    Quote Originally Posted by Naoki_Yoshida View Post
    Quote Originally Posted by Arca View Post
    連れて歩くことも考えてるならチョコボに荷物預けれたらいいですね
    で、荷物持たせすぎるとチョコボに乗れなくなったり移動速度が下がったり。
    If it's possible to walk with your chocobo would be nice if you can have it hold items/gear/inventory. If you make it hold too much, not being able to ride it or slowers the movement seped.
    フェロー化する際の仕様には荷物搭載入れてあります。
    ただ、持たせ過ぎると、は考えてなかったので、なるほどそれもありですね
    If making it to fellow style already have inventory carrying.
    But didn't think if making it hold too much, that is also possible.
    Just translating all these now, will add all the intro's w/e later when I got time for that.
    (2)

  4. #4
    Player
    Reinheart's Avatar
    Join Date
    Mar 2011
    Location
    Subligania
    Posts
    5,831
    Character
    Reinheart Valentine
    World
    Sargatanas
    Main Class
    Warrior Lv 86
    Quote Originally Posted by Naoki_Yoshida View Post
    Quote Originally Posted by Pinknokumo View Post
    何より騎乗戦の可能性にムネがあつくなるなw
    流鏑馬したいですw
    This is interesting about possibility of fighting while riding lol
    Want to archer while riding lol
    騎乗中のバトルは、どのフィールドでも可能だと仕様的にかなりしんどいです。
    それを気にして凡庸になるよりも、特化がいいかなと思っています。
    ですので、ほんと先になりますが、やるなら「騎兵戦」とか専用のコンテンツ化を考えてます。
    そうすれば通常時を考えず、専用仕様とコストで、最大限に凝って作れそうなので、
    そんなイメージでいてくだいませ^^
    If making it possible to fight while riding anywhere in the field it will be hard, and rather than being worried about this but making it special so if we're doing this would be better to have it's own content for fight while riding. This will be something for far future. that way don't have to think of regular/standard, with its own specifics and cost, can make it a fullest. Please imagine it this way.

    先は長いので、気長にお付き合いください m(._.)m
    The pass is long, so please support us long
    k done with translations for now, gotta clean the house, I'll add the details/intro's I normally put on monday or something... hard to do when I'm at home with kid up lol
    (8)

  5. #5
    Player
    Evangelus's Avatar
    Join Date
    Mar 2011
    Posts
    4,834
    Character
    Evangelus Seed
    World
    Ragnarok
    Main Class
    Arcanist Lv 100
    thanks rein =)
    (1)
    Rédacteur sur JeuxOnline FFXIV : http://ffxiv.jeuxonline.info/
    Twitter : https://twitter.com/JOL_FFXIV

  6. #6
    Player
    Munba's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,395
    Character
    Munba Lunru
    World
    Ragnarok
    Main Class
    Warrior Lv 60
    Thanks Rein. The future is brighter than ever.
    (1)

  7. #7
    Player
    Burne's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    39
    Character
    Burne Siren
    World
    Hyperion
    Main Class
    Gladiator Lv 58
    Really appreciate all the translations Reinheart! Great Saturday reading! Wasnt expecting so many Yoshi posts. Very cool that the Devs communicate so much with the players.
    (1)

  8. #8
    Player
    ObeiKinstar's Avatar
    Join Date
    Mar 2011
    Posts
    350
    Character
    Obei Kinstar
    World
    Balmung
    Main Class
    Summoner Lv 60
    Thanks very much Reinheart!

    If possible can you tell what the JP are saying about the new repair system and dark materia? I would love to know what they think.
    (0)
    <cool FFXIV image here>

  9. #9
    Player
    Reinheart's Avatar
    Join Date
    Mar 2011
    Location
    Subligania
    Posts
    5,831
    Character
    Reinheart Valentine
    World
    Sargatanas
    Main Class
    Warrior Lv 86
    Quote Originally Posted by ObeiKinstar View Post
    Thanks very much Reinheart!

    If possible can you tell what the JP are saying about the new repair system and dark materia? I would love to know what they think.
    Hi Obei, it's almost the same as NA side some saying it's good, some saying WHY DARK MATTER!?, some saying it had a meaning to why it used certain materials now it don't, some saying why not just have one type of dark matter and increase amount needed for higher level rather than making different version G1-G5 + if they increase level cap does that mean they are going to make G6+ - no response yet on those.

    I'm curious myself about why dark matter, it's Final Fantasy and they are good with story lines on all their games so hoping their is a good reason how this dark matter magically repairs everything.
    (1)

  10. #10
    Player
    Reinheart's Avatar
    Join Date
    Mar 2011
    Location
    Subligania
    Posts
    5,831
    Character
    Reinheart Valentine
    World
    Sargatanas
    Main Class
    Warrior Lv 86

    Rep Response - 07/19/11 15min recast on warp.

    Thread was started Nandatte about the warp costing 0 anima and 15 minutes recast and asking if players feel 15 minutes is too long or should of been like current (old way), in the thread some asked why does it need to be 15 minutes, and it doesn't help the crafters delivering to the NPC's for local levels.

    Here's reps response.

    Original Thread Link: http://forum.square-enix.com/ffxiv/threads/16333

    Quote Originally Posted by Triairy View Post
    皆さん、こんにちは。
    Hello Everyone, (Minasan = everyone)

    デジョンのリキャストタイムについて開発チームと確認してきました。 デジョンのリキャストタイムを15分に設定した理由としては、少し遠出をしたときなど、1回の遊びを15分くらいと想定しており、街中や近場のキャンプ間 などでの使用は想定していないためです。
    Checked with the dev team regarding the recast time on warp. The reason 15 minutes was set as recast time is because this should be used when you travel far and figured 15min per cast is about right, we didn't set this for within city or near by camps.
    (1)

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