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  1. #281
    Player
    Reinheart's Avatar
    Join Date
    Mar 2011
    Location
    Subligania
    Posts
    5,831
    Character
    Reinheart Valentine
    World
    Sargatanas
    Main Class
    Warrior Lv 86
    My Chocobo...

    Quote Originally Posted by Naoki_Yoshida View Post
    プロデューサ/ディレクタの吉田です。
    Producer/Director Yoshida here,

    まず、チョコボについては一回のアップデートで終わらずに、
    期間をかけて「コンテンツ化」していこうと考えています。
    (時間貸しのチョコボとは別)
    簡単にイメージを書くと…
    First regarding chocobo, it's not going to finish with one update, thinking of making contents over period of time (different from rental Chocobo)
    Simply writing the image...


    1.マイチョコボを呼べる - calling my chocobo
    2.マイチョコボに乗って移動 - riding my chocobo
    3.マイチョコボを連れ歩く - walking alongside with my chocobo
    4.マイチョコボを育てる/着せ替えする - raising chocobo, dressing (putting cloth/gear)
    5.マイチョコボと一緒に戦える - fighting with my chocobo

    こんな感じです。仕様は吉田自身で作りましたが、
    現時点では実装不能な仕様もあります。ハードルが結構高い…
    一気に実装は時間がかかりすぎるので、まずは移動として1と2から始めます。
    これがパッチ1.19の予定です。デザインはいずれレターで公開します^^
    Something like this, just my ideas,
    at current some features can't be implemented due to high hurdle.
    To do all will take a long time, so starting with 1 and 2.
    This is what is planned for 1.19. For designs will let you know in letter ^^


    ペットクラスはそれこそ、召喚タイプからテーミングタイプまで、
    まだまだ検討段階ですので、どれからいくか、であり、
    ひとつに絞る気はないです。どっちもあってよいです。
    ただ、バトル改修、クラスバランス調整、Jobシステム実装を考えると、
    先にはなりますので、皆さんのアイデアもじっくり拝見していこうかと思ってます。
    For pet class, taiming type or summoning class, is still being looked at and seeing which one to go from, not going to stick to one, both is possible.
    But thinking with battle, class balance modifications and job system implementation, this will be something for the future, so we want to observe players ideas also.


    栽培とかは、するなら庭が欲しいですよねえ、庭の前に家ですねとか言ってみるテスト(ボソ
    Testing to say... For gardening would like a garden, house in front of a garden.. (hint)
    (7)

  2. #282
    Player
    Reinheart's Avatar
    Join Date
    Mar 2011
    Location
    Subligania
    Posts
    5,831
    Character
    Reinheart Valentine
    World
    Sargatanas
    Main Class
    Warrior Lv 86
    Quote Originally Posted by Naoki_Yoshida View Post
    Quote Originally Posted by Arca View Post
    連れて歩くことも考えてるならチョコボに荷物預けれたらいいですね
    で、荷物持たせすぎるとチョコボに乗れなくなったり移動速度が下がったり。
    If it's possible to walk with your chocobo would be nice if you can have it hold items/gear/inventory. If you make it hold too much, not being able to ride it or slowers the movement seped.
    フェロー化する際の仕様には荷物搭載入れてあります。
    ただ、持たせ過ぎると、は考えてなかったので、なるほどそれもありですね
    If making it to fellow style already have inventory carrying.
    But didn't think if making it hold too much, that is also possible.
    Just translating all these now, will add all the intro's w/e later when I got time for that.
    (2)

  3. #283
    Player
    Reinheart's Avatar
    Join Date
    Mar 2011
    Location
    Subligania
    Posts
    5,831
    Character
    Reinheart Valentine
    World
    Sargatanas
    Main Class
    Warrior Lv 86
    Quote Originally Posted by Naoki_Yoshida View Post
    Quote Originally Posted by Pinknokumo View Post
    何より騎乗戦の可能性にムネがあつくなるなw
    流鏑馬したいですw
    This is interesting about possibility of fighting while riding lol
    Want to archer while riding lol
    騎乗中のバトルは、どのフィールドでも可能だと仕様的にかなりしんどいです。
    それを気にして凡庸になるよりも、特化がいいかなと思っています。
    ですので、ほんと先になりますが、やるなら「騎兵戦」とか専用のコンテンツ化を考えてます。
    そうすれば通常時を考えず、専用仕様とコストで、最大限に凝って作れそうなので、
    そんなイメージでいてくだいませ^^
    If making it possible to fight while riding anywhere in the field it will be hard, and rather than being worried about this but making it special so if we're doing this would be better to have it's own content for fight while riding. This will be something for far future. that way don't have to think of regular/standard, with its own specifics and cost, can make it a fullest. Please imagine it this way.

    先は長いので、気長にお付き合いください m(._.)m
    The pass is long, so please support us long
    k done with translations for now, gotta clean the house, I'll add the details/intro's I normally put on monday or something... hard to do when I'm at home with kid up lol
    (8)

  4. #284
    Player
    Evangelus's Avatar
    Join Date
    Mar 2011
    Posts
    4,834
    Character
    Evangelus Seed
    World
    Ragnarok
    Main Class
    Arcanist Lv 90
    thanks rein =)
    (1)
    Rédacteur sur JeuxOnline FFXIV : http://ffxiv.jeuxonline.info/
    Twitter : https://twitter.com/JOL_FFXIV

  5. #285
    Player
    Munba's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,395
    Character
    Munba Lunru
    World
    Ragnarok
    Main Class
    Warrior Lv 60
    Thanks Rein. The future is brighter than ever.
    (1)

  6. #286
    Player
    Jennestia's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    3,039
    Character
    Kanikou Escaflowne
    World
    Sargatanas
    Main Class
    Archer Lv 50
    Quote Originally Posted by Betelgeuzah View Post
    I hope Yoshida takes some notes from how XI was built, but I wouldn't be surprised if he doesn't understand.
    This would cause many people here to commit suicide at the mere thought of Yoshida looking towards XI for anything. It's very sad.
    (3)

  7. #287
    Player
    Join Date
    Mar 2011
    Location
    Mithra Mog-house Interloper
    Posts
    467
    Quote Originally Posted by Jennestia View Post
    This would cause many people here to commit suicide at the mere thought of Yoshida looking towards XI for anything. It's very sad.
    let them eat cake...then die. no one will care. CoP 2.0 needs to happen.
    (3)

  8. #288
    Player
    Burne's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    39
    Character
    Burne Siren
    World
    Hyperion
    Main Class
    Gladiator Lv 58
    Really appreciate all the translations Reinheart! Great Saturday reading! Wasnt expecting so many Yoshi posts. Very cool that the Devs communicate so much with the players.
    (1)

  9. #289
    Player
    ObeiKinstar's Avatar
    Join Date
    Mar 2011
    Posts
    350
    Character
    Obei Kinstar
    World
    Balmung
    Main Class
    Summoner Lv 60
    Thanks very much Reinheart!

    If possible can you tell what the JP are saying about the new repair system and dark materia? I would love to know what they think.
    (0)
    <cool FFXIV image here>

  10. #290
    Player
    Ashthra's Avatar
    Join Date
    Jun 2011
    Posts
    202
    Character
    Ashthra Silentwind
    World
    Hyperion
    Main Class
    Thaumaturge Lv 32
    Quote Originally Posted by Betelgeuzah View Post
    One way to make your game shallow is to think up cool places to go just for the sake of it without any proper context to tie them up to the setting. Very Korean.

    Everything should start from imagining the setting and the lore. If they are merely tools to justify the existence of a cool landmark (or a feature), instead of the landmark being the tool to justify the existence of the lore it ties in with, the depth of the world will suffer tremendously.

    I wish he was reading this thread, as I feel like he's about to make a huge mistake taking the former approach.

    For example, the whole vanilla Vana'diel was set up with a Grand Plan in mind when it came to lore. The areas around Qufim were not barren for no reason- the crystallized trees did not point towards the same direction just because it looked cool- Qufim was not shaped like a crescent because making islands a shape of a crescent is "totally AWSUM". The crags, the drogaroga's spine, everything was a part of the setting.

    I hope Yoshida takes some notes from how XI was built, but I wouldn't be surprised if he doesn't understand.
    To be fair, if they get an idea in their head of something that looks INSANELY FREAKING COOL, that would make everyone take one look at it and go, "That is the most awesome thing in the history of mankind," I'm sure they could take that idea, take a look at their already established lore, and see if there's a way they could implement it in a way that makes sense with as few modifications to the AWESOME as possible. Taking your example to heart, you don't know if Tanaka and co decided to create Qufim the way they did because they already thought of the lore, or because Tanaka had an image of a really emotive, desolate area and decided to write the lore of the zone based on the vision he had in his head.

    Certainly, no one would want an area/zone shoved into the game just for the sake of it being there with no ties to the story whatsoever. That's what we have currently for about 85% of the game. However, so long as they find a way to tie things into the world lore in a verifiable and understandable way, it really shouldn't matter whether the lore spawned the zone, or the zone spawned the lore. Cool is cool, no matter what inspires it.
    (1)


    I'm allergic to effort.

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