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  1. #2261
    Player
    Estellios's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    4,250
    Character
    Yoso Carrasco
    World
    Hyperion
    Main Class
    Monk Lv 77
    Yoshi-P specifically said you would need to get behind the enemy solo by stunning and most likely meant this. Shield bash could simply become a regular ability instead of a WS so it wouldn't break combos. The self-combo is kinda the whole point they were stressing that Gladiator would have an easier time soloing so there's obviously something you will be able to do to get behind an enemy.
    (0)

  2. #2262
    Player
    NoctisUmbra's Avatar
    Join Date
    Mar 2011
    Posts
    2,546
    Character
    Noctis Umbra
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Orophin View Post
    My point was as a tank (or solo) I'm NEVER going to be doing combos that require me to be behind the enemy to get the bonus.
    GLA WS 1 Melee attack. Damage increased when executed from in front of the target.
     ∟GLA WS 2 Melee attack. Combo: GLA WS 1, Bonus: Increased enmity.

    Block
     ∟GLA WS 8 O Self AoE Increases enmity of all enemies within range. Can only be used immediately after blocking an attack.
    Good thing there are combos you can do staying in front of the enemy, too. Oh, wait... these combos also give an enmity bonus when performed as well? Silly dev team, I wonder why they set it up like that...
    (0)
    Last edited by NoctisUmbra; 11-22-2011 at 09:52 AM.

  3. #2263
    Player

    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    994
    Quote Originally Posted by NoctisUmbra View Post
    Good thing there are combos you can do staying in front of the enemy, too. Oh, wait... these combos also give an enmity bonus when performed as well? Silly dev team, I wonder why they set it up like that...
    because they think not having a few handy Taunts or Provokes ESPECIALLY as oh sh*t buttons is a fantasmic idea?
    (0)
    15 abilities each? what is this... Kindergarten?
    A jack of all trades WHM... what is this 1989?

  4. #2264
    Player
    NoctisUmbra's Avatar
    Join Date
    Mar 2011
    Posts
    2,546
    Character
    Noctis Umbra
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Dreadnought View Post
    because they think not having a few handy Taunts or Provokes ESPECIALLY as oh sh*t buttons is a fantasmic idea?
    Provoke
    GLA Abl. 6 Increases target's enmity. Traits may trigger an AoE and a chance to inflict Blind.
    Disorient? (MRD-voke)
    MRD Abl. 1 Increases target enmity. Traits may trigger a chance to reduce target's attack power.
    War Drum?
    GLA Abl. 3 Self AoE Temporarily increases the defense of all party members within range. Generates massive enmity.
    Read.

    I can do this all day... but let's end it here, given this is not a discussion thread.
    (3)

  5. #2265
    Player
    Aenarion's Avatar
    Join Date
    Apr 2011
    Location
    Limsa
    Posts
    608
    Character
    Aenarion Estelvir
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    FFS people, I'm sick of checking this thread and seeing nothing but arguments/discussions, there's been all of ONE translation post in the past THREE PAGES, take your shit somewhere else.
    (25)

  6. #2266
    Player
    Reinheart's Avatar
    Join Date
    Mar 2011
    Location
    Subligania
    Posts
    5,831
    Character
    Reinheart Valentine
    World
    Sargatanas
    Main Class
    Warrior Lv 86

    Rep Response - 11/22/11 Combo System - which to use next?

    People were asking how are players supposed to know which WS or Magic to connect the combo and here's rep's response to that one.

    Quote Originally Posted by Mocchi View Post
    こんにちは。
    Hello,

    コンボを発動させようとした場合、次にどのWSや魔法を使用すれば良いかがわかりづらいという点については、アクションバーのアイコンの表示を工夫し、視認性を上げるように検討しています。
    Regarding when it's hard to understand which WS or Magic to use next in a combo;
    We're looking into making visibility better in the action bar icons by changing icon display.


    パッチ1.20でというのはちょっと厳しいかもしれませんが、できるだけ早く実装できるよう準備を進めていますので、少々お待ちください。
    Might be hard for 1.20 but we're preparing so we can implement this as soon as possible so please hang in there
    (8)

  7. #2267
    Player
    Antanias's Avatar
    Join Date
    Mar 2011
    Posts
    2,549
    Character
    Exocryst Lebreska
    World
    Coeurl
    Main Class
    Lancer Lv 80
    Quote Originally Posted by Reinheart View Post
    People were asking how are players supposed to know which WS or Magic to connect the combo and here's rep's response to that one.
    I'm thinking the same yellow border that's used to select which action you use (the one added in 1.18a) could turn blue over any possible actions that can combo from the previously used action. Either that, or have the icons themselves flash a different color to help ppl do their combos.
    (0)
    <--Giver of yarns, not the giver of darns :3
    Follow me on Twitter @Antanias_

  8. #2268
    Player
    Orophin's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    3,446
    Character
    Orophin Calmcacil
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    If there wasn't anything implemented in the patch to make this stand out I was just going to line up my abilities in the order that they would chain on my action bar.
    (3)

  9. #2269
    Player
    Antanias's Avatar
    Join Date
    Mar 2011
    Posts
    2,549
    Character
    Exocryst Lebreska
    World
    Coeurl
    Main Class
    Lancer Lv 80
    Quote Originally Posted by Orophin View Post
    If there wasn't anything implemented in the patch to make this stand out I was just going to line up my abilities in the order that they would chain on my action bar.
    Or this right here could work as well (if not better)
    (0)
    <--Giver of yarns, not the giver of darns :3
    Follow me on Twitter @Antanias_

  10. #2270
    Player
    Reinheart's Avatar
    Join Date
    Mar 2011
    Location
    Subligania
    Posts
    5,831
    Character
    Reinheart Valentine
    World
    Sargatanas
    Main Class
    Warrior Lv 86

    YoshiP Response - 11/22/11 Ifrit (Hyper) weapon drop

    Info from YoshiP regarding Ifrit (Hyper) drop

    Quote Originally Posted by Naoki_Yoshida View Post
    プロデューサ/ディレクタの吉田です。
    Producer/Director Yoshida here,

    真イフリート討滅戦のレアドロップですが、討伐回数の積み重ねによる、
    希望武器入手方法の追加をパッチ1.20で行います。
    Regarding Ifrit (Hyper) rare drop; we will add a new method to obtain requested weapon by amount Ifrit has been defeated in 1.20 (taking down Ifrit)

    レアドロップした武器そのものを戦利品ボックスに入れる案も、
    もちろん検討しましたが(種火を持つプレイヤーのみ権利を持つ)、
    その後の「誰がどの武器を得るか」で、話し合いをしている最中に、
    考えたくはありませんが、沈黙での即ルート行為が発生する可能性があります。
    (1.20で/randomも実装しますが)
    We of course looked into having the rare drop weapon going into loot pool (to those that has the key item) but when players are talking after which weapon should go to who, although I don't want to think about it, there may be a possibility someone taking it silently. (We will implement /random in 1.20 too)

    新生ではそもそもアイテムの分配について、NEED/GREED/PASSの仕組みを導入するのですが、
    現状では痛し痒しな状態です。ご迷惑をおかけします。
    In 2.0 for item distribution we are implementing a NEED/GREED/PASS system but with current system that is not possible; sorry for the trouble.

    そこでスレ主さんの案と同じになりますが、報酬武器のドロップ確率や個別宝箱は維持し、
    権利を持つプレイヤーには報酬武器のドロップ抽選の他に、
    一定確率で「報酬武器との交換用アイテム」がドロップするようになります。
    これは戦利品ボックスに入れますので、受け渡しも可能です。
    (しっかり/randomを使って頂くことや、譲り合いに期待します)
    この交換用アイテムを一定数集めることで、特定NPCが望む報酬武器と交換してくれるようになります。
    Just like OP's idea we will keep the drop rate and still keep the individual treasure chest but aside from weapon dropping as a chest reward there will be chance where you may be able to obtain an item which you can trade to get the reward; This item will go into loot box so it's possible to give/receive.
    (Hoping people use the /random and compromise)
    By collecting amount of this trading item you will be able to trade for the weapon you wanted through NPC


    この仕組みは今後実装を予定している蛮神バトルすべてに同一ルールが適用されます。
    (仕様が調整される場合、同じように他の蛮神バトルも調整されます)
    もちろん、それぞれ実装時期により、ベースとなるドロップ確率や、
    交換に必要なアイテム数は異なりますので、ご注意ください。
    This will be applied to all future Primal Battles.
    (If the system is going to be modified other primal battles will also be modified)
    And depending on release timing the drop rate and amount of item required will vary so please be careful.
    So basically
    1. They will implement /random in 1.20
    2. No loot box for the weapons, instead you will have chance a new item will drop which goes to loot box and can be given/received and by collecting certain amount of that and taking it to a NPC you will get the weapon you desire.
    3. Depending on new/old primal they will change the amount of that item required to trade (older primal battle will get lesser requirement, new primal battles will require more - is my guess)
    (9)

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