First two quotes explains what this is about but basically the issue everyone is concerned about which country to join for grand company if based off of gear rewards.
Original Thread Link: http://goo.gl/EBx99
First two quotes explains what this is about but basically the issue everyone is concerned about which country to join for grand company if based off of gear rewards.
Original Thread Link: http://goo.gl/EBx99
こんばんは。
Good Evening,
本所属させる際には、当然、格闘武器といえばウルダハとか、
そんな感じでアイテム配置を修正してくれるのでしょうか?
なんか貰えるものも判らないし、これでは怖くて本所属できないですよね。
When officially enlisting, will the puglist weapons be distributed to Ul'dah? (since guild is there) We don't know what we can get and we can't decide which country to enlist in.このあたりに関しては皆さん悩みどころのようですので、プロデューサーの吉田とも話をしてきました。例えば自分は剣術をメインにしてプレイして行くんだ~って考えたなら剣術ギルドがあるウルダハを選んだ方がいいとかってあるのかな~?
For example I'm planning to play Gladiator as main so thinking of that would it be better to enlist in Ul'dah since Gladiator's guild is in Ul'dah?
I understand everyone is concerned about this so I have talked to Yoshida Producer regarding this one.
交換できるアイテムについては皆さんのフィードバックを元に調整を随時行っていきますので、
ギルドのある場所や、今交換できるアイテムにこだわらず、意識せず、
パッチ1.19公開後に提督の演説を聞いて「所属したい!」と思うところに、ぜひ所属してください!
Regarding item rewards for trading (company seal); we will make adjustments as we get players feedback so please don't choose by where the guild is at, or what can be traded right now, first listen to leaders of each grand company in 1.19 and please enlist in the one you feel like you really want to "join!"
Thanks for the translation, but that was a really stupid response. They're gonna wait on us to tell them it's messed up rather than just give us the info we want? People are interested in the rewards, especially if you don't care much for the lore, so why not just tell us who gives what?First two quotes explains what this is about but basically the issue everyone is concerned about which country to join for grand company if based off of gear rewards.
Original Thread Link: http://goo.gl/EBx99
ugh
I think what they are trying to say is that as for rewards they will be comparable, so you shouldn't focus on that. The story is where the three companies are going to differentiate themselves, and that is what people should be looking at.Thanks for the translation, but that was a really stupid response. They're gonna wait on us to tell them it's messed up rather than just give us the info we want? People are interested in the rewards, especially if you don't care much for the lore, so why not just tell us who gives what?
ugh
I think they are saying it would be a bad idea to go by what rewards are out now, because it may change or expand drasticly.Thanks for the translation, but that was a really stupid response. They're gonna wait on us to tell them it's messed up rather than just give us the info we want? People are interested in the rewards, especially if you don't care much for the lore, so why not just tell us who gives what?
ugh
As long as the rewards are trade-able it shouldn't matter that much because then you could buy what you were needing. Or sell what you don't need.![]()
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こちらのご意見について、祖堅よりコメントをもらいましたのでご紹介いたします。上記コメントでLitryQuisさん、Werdnaさんも言われていますが
4gameの、祖堅正慶さんの講演記事を読んで自分も下記の内容を要望します。
現状、私たちに聞こえるサウンドがカメラ視点の音が聞こえる設定になっていますが、
それを、操作キャラクターの居る場所からの音を聞こえるようにして欲しいです。
LitryQuis and Werdna also commented above regarding this also reading the comment from Masayoshi Souken on the interview I want to request for the following
Currently the sound we heard are from camera's location, but I would like to make it where you hear the sound from the actual character you are controlling.
Regarding this comment I was able to get comment from Soken (Masayoshi Soken - Wiki Link)
今後もフィードバックよろしくお願いします!こんにちは、開発部 サウンドグループの祖堅です。
Hello, Dev team - sound group Soken here,
まずそもそも、ファイナルファンタジーXIVではどこの位置で音を捉えているか(以後、マイクポジション)と言いますと、スクリーンとキャラクタの間にあり、距離を見て常に補完してます。
何故かと言えばカメラが若干の広角化をしている為、
実際の定位と、聞こえ方の定位との間でギャップが生じているためです。
First off in FFXIV where the sound is captured (Mic Position) is in between the screen and the character; this was done because the camera is wide and between the actual positions sound, and the sound you actually hear has a gap.
弊社発売の他RPGでも、このマイクポジションに関しては、
サウンドグループ内でも様々な意見が出て議論の対象になりやすいです。
が、大体の作品は本作品と同じ仕様です。
In other RPG's from our company, this mic positioning is one of the debates we get withing the sound group with different comments. But overall the setup is similar to this game.
本作品はパッケージゲームではなくMMOである、ということもありますし、
頂いた意見を参考にキャラクタにマイクポジションを追従させる仕組みを検討させて頂きます。
(コンフィグでマイクポジションを選択できるような感じですかね?)
We are looking into to see if we can set the mic position to where the character is since this game is not a packaged game and is a MMO.
(Something like be able to choose the mic position through configuration)
ただその際、マイクポジションの定位に関してはスクリーン基準とさせて下さい。
(遠くにいる自キャラが画面に向かって立った際、キャラクタにマイクポジションを完全に追従させてしまうと
画面左で発生する音が右スピーカーから聞こえてしまうという奇妙なことになってしまいます。
前後に関しても同様です。)
But in that case, for the mic positions please let us base it off the screen.
(When making the mic position completely on character and if character is far away there is a weird issue when a sound from the left side somehow comes out of the right speaker, and same with front/back)
P.S. 「講演記事を読んで」に対して、なにやら「気合!」ばっかりフィーチャーされちゃってますが、
言いたかったところは「仕組み」の話です!
P.S. "In the article" it talks about the "Will" (spirit/wanting to) but wanted to mainly talk about the "Feature" (he's talking about the interview 4gamer had with him.)
まぁナンジャカンジャ、最後は気合ですけど。。。
After all in the end it depends on the Will
Please continue giving us your feedbacks!
Not sure what the OP is asking for but saying he/she wants to add him/herself into the follow list in lodestone journals so they can track the timing after other players post. Anyways reps response to that one is as following:
Original Thread Link: http://goo.gl/qIhol
こんにちは。
Hello,
次回のThe Lodestoneの更新において、絞り込み項目を増やす改修を行います。
機能の検証作業が終わり次第、ニュースにて詳細をお知らせいたしますので、今しばらくお待ちください。
With next The Lodestone update, we will add more narrowed down categories.
Once the feature check is finished will post the details through topics so please hang in there.
フィードバックありがとうございました!
Thanks for the feedback!
Thanks to Munba for posting the JP info; here's the translation to those posted by him.
Some info from Connect Magazine:
大まかには
吉Pインタビュー 見開き2ページ
各コンテンツ毎の今までの流れの表
ゼーメル攻略日記
The main thing (in the magazine)
YoshiP interview 2 pages
Run down of content changes until now
Dzhamel Hold strategy journal.
インタビュー抜粋
From the Interview
【マテリアクラフト】
・マテリアは全7個所 全身トータルパラメータを考えたうえでコーディネートなど、職人としての思考性をいれている
・基本的にはクラフターが作った物のみ
Materia Craft
There are total of 7 position/parts for materia, thinking of overall parameters
generally only for items crafter has made.
【蛮族拠点】
・インスタンスではなくエンドパブリックフィールド 1PT以上でも攻略ができるが、宝箱などは取り合い、沸き待ちにならないようにはしている
・でも1PTだと互角か辛勝程度
・真・イフリートバトルに絡む蛮族拠点もある イフリート自体も相当ハード(R50用)
・1.19でさらに敵の再出現間隔が短く設定
Beastmen Stronghold
- It isn't instance, is end public field - can be done with more than 1 party but for making sure you don't have to wait for pops or fighting over chest pops.
- But if its 1 party it will be even (difficulty) or little bit hard
- There is beastmen hold to fight true Ifreet battle, Ifreet itself is pretty hard (for R50)
- With 1.19 the re-pop timer will be shorter
【グランドカンパニー】
・所属国によって大差はない イベントへの見方が変わる程度
・一国集中対策として、各組織の登録人数によってカンパニーボーナス変更などの処置
・移籍が今後できなわけではなく、今後「フリーカンパニー」という、任意で所属できる傭兵集団も実装検討
・同じカンパニー同士そろうとボーナス 3国別のカンパニー同士そろっても利益あり
・軍票を定期的に稼げるコンテンツ実装 ただし、階級を上げないともらえる額は上がらない
・昇級:銀票を上納したうえで昇級試験をうけなければならない 今のところ准尉以上はあげるのむずかしい?
・1.20以降より、軍票交換でチョコボ用装備も実装予定 クラフターがつくるチョコボ装備もいずれ公開予定
・グランドカンパニーで頑張るとLodestoneで表彰
Grand Company
- There isn't much difference on which country you enlist in, just varies in how the event is viewed (cut scene)
- To avoid one country getting too much enlistment, making it so depending on number of enlistee the company bonus changing.
- It doesn't mean you can't switch (grand company) later on, later we are looking to adding "Free Company" where you can join optionally
- When everyone from same company you get bonus as well as when you have 3 different countries grand company members
- Adding a content where you can obtain company seals over time, however if you don't get a higher rank the amount (CS) you obtain will not increase.
- Rank: Once obtaining award, must take a test to rank up, currently it's hard to go higher than warrant officer?
- after 1.20 be able to trade company seals for chocobo gear, planning to release in future chocobo gear which crafters can make.
- If you work hard in grand company it will effect in Lodestone
【ファイター】
・アクション再配置によって不遇を受けるクラスはない ・・・と思う(すべてが不利益ないかというと何ともいい難い)
・他クラスをあげればさらに強化できる方向性は変わらない ただしいくつか制限あり
・バトルレジメンは”手当たりしだいどこでも”といスタイルを変更 必殺技らしくしたい
Fighter
- With action adjustments there shouldn't be a class that gets obscured...i think
- Although there will be some restrictions, the current feature where if you have other classes raised it will be more beneficial wont be changed.
- For battle regimen want to change it from the style where you can use it anytime/anywhere, want to make it like super move.
ジョブ】
・1クラス1ジョブ対応
・対応しているジョブとクラスは経験値共有 ジョブにチェンジした後の経験値もクラスに入るため気軽なジョブチェンジが可能
・ジョブチェンジは対応クラスが30であれば 受けられるクエストクリアで可能
・その後レベル5刻みでクエスト発生 試練クリアでアクションを覚えたり専用装備をもらえたりする
Job
- 1 class 1 job
- For supporting job/class the exp is shared, when changing to the job the exp gained will go into the class so you can change job easily
- for job change if the class is level 30 you can clear the quest.
- After there will be quests every 5 levels, with each quest clear be able to learn new action or obtain specific gear
【その他】
・神符をもっと神聖なものにしたい 1.19にリーブ改修に合わせて今後何かしら検討したい
・たとえば、都市国家の宿屋で祈りポーズでログアウトすると次回ログイン時に神符をえられる、などのゲームらしい部分も作っていきたい
・グラパンリーブは他のギルドリーブと同じ枠で、最大99枠の中にストック可能
・アイテム名でのリテイナーサーチ実装予定
Other
- Want to make guardian aspect more sacred, with leve changes in 1.19 would like to look into this one
- For example add a game like feature where in each country inn go into /pray pose and logging out and when coming back gaining more guardian aspect
- Grand Company Leve can be stacked till 99 just like guild leve's
- planning to be able to item search in the retainer search.
ギャザラー】
・根柢の部分から変える考えはあるが、時間がかかりそう
・ステータスによって採取できるものを意図的にかえられるようにしたい
・釣りはクラフトとも採集とも別の枠組みで考えている アクション性を高めず、でもルアーやエサにこだわるなどにはしたい
Gatherer
- Have ideas to change from the base structure but might take some time
- Would like to change what you obtain depending on the status
- For fishing planning a different feature other than gathering or crafting, no making it more action based but making it where you have to decide more on the lure's or feeds you use.
【UI】
・アクション記憶に関して、実証検討がギリギリだったため1.19に間に合わないかもしれない (1.19aに流れるかも)
・― 記者「読者の皆さんには、結果は分かっているんでしょうね(笑)」
UI
- For action memorization - was really testing till last minute so might not make it in 1.19 (might go to 1.19a)
- Interviewee "Everyone reading this knows the result then (laugh)
【吉P】
・1.18パッチでの反応で「ケアルが無制限にできなくなった」という感想が想定外 こんな状態でゲーム運営していたことの重大さを思い知った
・今後もプレイヤーの皆さんと一緒に信頼関係を気付きながら続けていきたい
・目指すりそうにたいしてまだ50%くらい リリースが1年後ろであればもう少し胸を張って送り出せたんですが・・
・開発チームはいい空気
・ジョブ発表が次の区切り
・1.19では ポエ吉と呼ばれる由縁となったあの四行詩を、とあるキャラクターがしゃべります
YoshiP
- with 1.18 patch wasn't expecting the players feeling "can't cast cure as much" learned how much the game was being run with this type of situation.
- Would like to continue by being able to work with players and keeping relationship
- Till the goal it's still about 50% if this game wasn't already 1 year since release could say int with pride but....
- Dev team has good feeling/surrounding (good teamwork)
- In 1.19 there will be a character that speaks the poem which made my name to be called "poekichi"
Last edited by Reinheart; 09-28-2011 at 03:47 AM.
The poem character seems to be the Legatus, wonder his role in 1.19, guess we will see!
Some really important stuff coming from that interview translation (is that just the first page)?
"There are many difficult times ahead, but you must keep your sense of humor, work through the tough situations and enjoy yourself".
http://neogaf.guildwork.com//
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