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  1. #1
    Player
    TenraiNagi's Avatar
    Join Date
    Jan 2012
    Location
    Gridania
    Posts
    165
    Character
    Tenrai Nagi
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 70
    I would like to put a simple translation I made of the talk show that happened during the Final Fantasy 25th event in Japan. It's mostly bullet points of the most important things that were said, and some of their conversations! I know that it would be translated and posted, but I also know that it would take some time to be posted... ^^

    Sorry Reinheart for invading your thread ^^;;... But I just didn't want to open another thread for this topic since there are millions... and it's a translation post so I thought it would fit here. Thank you btw for all your awesome translations!

    This is not a perfect translation. So please don't hold it against me if I have mistranslated something...
    Ok let's start:

    Server/ Engine
    • The lighting system is very advanced and allows for complex lighting effects, not only during the day but at night and in dungeons as well.
    • It was very challenging to port FFXIV:ARR to the PS3 due to low memory issues, but they did their best to optimize it the best way possible.
    • Load times and character movements are real time now, and the responsiveness of the game to the player’s actions has been improved a lot.
    • Multi Data centers: At the moment, there is only one data center in Japan, and all players are connected to it. Now they are making more data centers around the world to improve the server response. Players will still be able to play with everyone regardless of regions. This is just for the convenience of players not in Japan.
    • More flexible world transfers
    • Addition of communication support function
    • The engine can tolerate the new PvP design (It’s not forcefully done)
    • The servers can handle more players in one place as compared to before (was 400-500 players at a time, now around 1000). And for the mobs, it could handle 600mobs at a time and now it’s up to 2000. This will greatly affect the player’s experience, so they’re really happy about it.
    Quests and Main quests
    • A great number of quests have been added. The aim of these quests is to level, explore the world, story progression among other things.
    Host: These quests are all good for you first class/ job, but what about your second and third? What if you ran out of quests?
    Yoshi-p: Of course we are going to provide a large number of quests. But beside that we will keep on adding more, and there are other still unannounced contents, and others to be enjoyed with the public, such as NM’s, they are all being prepared. I hope that players don’t stay in one place doing the same things, but would rather they try many different contents and level in the process.
    Host: But what about people who are already level 50?
    Yoshi-p: They can look forward to the high level content we announced, and there are still some unannounced contents, such as raids, and new classes, chocobo raising, and other stuff. The amount of instanced dungeons is going to increase. There is going to be a level limit, but since we are adding level sync, which will allow level 50 players to go down to the required level of the content, players can group up with new players and do content together. And of course many high level dungeons are going to be added so please look forward to them.
    • For the main quests; it’s the same world but different. Since it’s now going through the 7th Umbral Era, and with the new game system, these have to be reflected in the game, and as a result it became completely different.
    • Parley has been taken out of the main quests (not sure about this one).
    • The general progression of main quests is, you do a couple of quests then fight a strong boss to be able to continue with your story. This will add a true sense of progression of RPG games. And with level sync this is going to improve the experience for all the players. Unlike currently in the game when people challenge the “weak” ifrit, it’s as if watching a cutscene and there is no actually fight.
    • A quest progression system has been added. And there is an “objectives” tab to make it easier to track you progression through these quests.
    Sound/ Music
    • Quest cutscenes will have Japanese VO not only English. The players will be able to change the audio language to any of the languages. The languages supported are Japanese, English, French and German.
    • The way music plays is going to change.
    Battle
    • The first thing you’re going to notice when you try out the battle system is the tempo, and how speedy it got.
    • Handling TP is going to change. In the current version the player had to fight to generate TP, but it changed to be similar to MP where you start the battle with full TP. The main reason to make it that way was due to PvP.
    • We have 3 types of actions: abilities, weapon skills, and magic. Currently abilities have a recast timer on them, while weapon skills and magic have TP and MP requirements respectively along with an added recast timer. However, in FFXIV:ARR the abilities will stay the same, while the weapon skills and magic will only require TP or MP. Obviously this will affect the speed of battle greatly.
    • Combos as well have been modified. Since in PvP it is going to be very difficult with the positioning requirements, players will feel like they are being punished for doing combos. So only the first move will require positioning (not sure about magic) while the rest of the combo will only require TP/ MP to be executed.
    • The parameters and stats and their formulas have been changed to be much simpler to understand. But still it would be very interesting so please look forward to it.
    Fan Questions
    Host: How will we fight together with our chocobo’s?
    Yoshi-p: You call it, a menu appears, select “fight together”. That’s it.
    Host: what about colors?
    Yoshi-p: We are thinking about various things.
    Host: We can jump now! But what about flying and swimming?
    Yoshi-p: I am more towards flying at the moment. Since it’s a Final Fantasy, and having airships and going to the skies sounds like a really nice idea to me. But this is all too soon to talk about.
    Host: Other than meteor what can we expect as limit breaks?
    Yoshi-p: Tifa’s… Tifa’s… Tifa’s…
    Host: Will Excalibur and Masamune appear as weapons?
    Yoshi-p: Of course I’m thinking of addind Excalibur when the time is right, but Masamune will come when the Samurai or Ninja jobs are introduced to the game.

    Arcanist and Summoner
    It’s the same as what I posted in the relevant thread regarding both of them, but I’ll just add the little comments and teases they made.
    • Please look forward to the auto-attack motion. (Throws the book?)
    • The players will be able to craft the books and they will have recipes. The class that crafts them is of course… can’t tell right now.
    • Summoners will not have carbuncle as a pet, but they’ll be using the primals as their source of power. However, not the primals themselves but they’ll use only a part of a primals strength. “A pet that the primals power dwells in” are Matsui’s exact words if I wasn’t mistaken.
    • The summoners will be able to borrow the power of 4 primals (this is what is planned till now, and could be expanded later on). The ones that are confirmed right now are Ifrit, and Garuda.
    Thank you very much and hope you enjoyed it

    This is the link to the thread to discuss anything related to this post, please do NOT spam Reinhearts thread. Thank you again!
    (25)
    Last edited by TenraiNagi; 09-04-2012 at 05:36 AM.

  2. #2
    Player
    Reika's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    4,429
    Character
    Reika Shadowheart
    World
    Durandal
    Main Class
    Armorer Lv 80
    Quote Originally Posted by TenraiNagi View Post
    I would like to put a simple translation I made of the talk show that happened during the Final Fantasy 25th event in Japan. It's mostly bullet points of the most important things that were said, and some of their conversations! I know that it would be translated and posted, but I also know that it would take some time to be posted... ^^

    Sorry Reinheart for invading your thread ^^;;... But I just didn't want to open another thread for this topic since there are millions... and it's a translation post so I thought it would fit here. Thank you btw for all your awesome translations!

    This is not a perfect translation. So please don't hold it against me if I have mistranslated something...
    Ok let's start:


    Server/ Engine
    • The lighting system is very advanced and allows for complex lighting effects, not only during the day but at night and in dungeons as well.
    • It was very challenging to port FFXIV:ARR to the PS3 due to low memory issues, but they did their best to optimize it the best way possible.
    • Load times and character movements are real time now, and the responsiveness of the game to the player’s actions has been improved a lot.
    • Multi Data centers: At the moment, there is only one data center in Japan, and all players are connected to it. Now they are making more data centers around the world to improve the server response. Players will still be able to play with everyone regardless of regions. This is just for the convenience of players not in Japan.
    • More flexible world transfers
    • Addition of communication support function
    • The engine can tolerate the new PvP design (It’s not forcefully done)
    • The servers can handle more players in one place as compared to before (was 400-500 players at a time, now around 1000). And for the mobs, it could handle 600mobs at a time and now it’s up to 2000. This will greatly affect the player’s experience, so they’re really happy about it.
    Quests and Main quests
    • A great number of quests have been added. The aim of these quests is to level, explore the world, story progression among other things.
    Host: These quests are all good for you first class/ job, but what about your second and third? What if you ran out of quests?
    Yoshi-p: Of course we are going to provide a large number of quests. But beside that we will keep on adding more, and there are other still unannounced contents, and others to be enjoyed with the public, such as NM’s, they are all being prepared. I hope that players don’t stay in one place doing the same things, but would rather they try many different contents and level in the process.
    Host: But what about people who are already level 50?

    Yoshi-p: They can look forward to the high level content we announced, and there are still some unannounced contents, such as raids, and new classes, chocobo raising, and other stuff. The amount of instanced dungeons is going to increase. There is going to be a level limit, but since we are adding level sync, which will allow level 50 players to go down to the required level of the content, players can group up with new players and do content together. And of course many high level dungeons are going to be added so please look forward to them.
    • For the main quests; it’s the same world but different. Since it’s now going through the 7th Umbral Era, and with the new game system, these have to be reflected in the game, and as a result it became completely different.
    • Parley has been taken out of the main quests (not sure about this one).
    • The general progression of main quests is, you do a couple of quests then fight a strong boss to be able to continue with your story. This will add a true sense of progression of RPG games. And with level sync this is going to improve the experience for all the players. Unlike currently in the game when people challenge the “weak” ifrit, it’s as if watching a cutscene and there is no actually fight.
    • A quest progression system has been added. And there is an “objectives” tab to make it easier to track you progression through these quests.
    Sound/ Music
    • Quest cutscenes will have Japanese VO not only English. The players will be able to change the audio language to any of the languages. The languages supported are Japanese, English, French and German.
    • The way music plays is going to change.
    Battle
    • The first thing you’re going to notice when you try out the battle system is the tempo, and how speedy it got.
    • Handling TP is going to change. In the current version the player had to fight to generate TP, but it changed to be similar to MP where you start the battle with full TP. The main reason to make it that way was due to PvP.
    • We have 3 types of actions: abilities, weapon skills, and magic. Currently abilities have a recast timer on them, while weapon skills and magic have TP and MP requirements respectively along with an added recast timer. However, in FFXIV:ARR the abilities will stay the same, while the weapon skills and magic will only require TP or MP. Obviously this will affect the speed of battle greatly.
    • Combos as well have been modified. Since in PvP it is going to be very difficult with the positioning requirements, players will feel like they are being punished for doing combos. So only the first move will require positioning (not sure about magic) while the rest of the combo will only require TP/ MP to be executed.
    • The parameters and stats and their formulas have been changed to be much simpler to understand. But still it would be very interesting so please look forward to it.
    Fan Questions
    Host: How will we fight together with our chocobo’s?
    Yoshi-p: You call it, a menu appears, select “fight together”. That’s it.
    Host: what about colors?
    Yoshi-p: We are thinking about various things.
    Host: We can jump now! But what about flying and swimming?
    Yoshi-p: I am more towards flying at the moment. Since it’s a Final Fantasy, and having airships and going to the skies sounds like a really nice idea to me. But this is all too soon to talk about.
    Host: Other than meteor what can we expect as limit breaks?
    Yoshi-p: Tifa’s… Tifa’s… Tifa’s…
    Host: Will Excalibur and Masamune appear as weapons?
    Yoshi-p: Of course I’m thinking of addind Excalibur when the time is right, but Masamune will come when the Samurai or Ninja jobs are introduced to the game.

    Arcanist and Summoner

    It’s the same as what I posted in the relevant thread regarding both of them, but I’ll just add the little comments and teases they made.
    • Please look forward to the auto-attack motion. (Throws the book?)
    • The players will be able to craft the books and they will have recipes. The class that crafts them is of course… can’t tell right now.
    • Summoners will not have carbuncle as a pet, but they’ll be using the primals as their source of power. However, not the primals themselves but they’ll use only a part of a primals strength. “A pet that the primals power dwells in” are Matsui’s exact words if I wasn’t mistaken.
    • The summoners will be able to borrow the power of 4 primals (this is what is planned till now, and could be expanded later on). The ones that are confirmed right now are Ifrit, and Garuda.
    Thank you very much and hope you enjoyed it

    This is the link to the thread to discuss anything related to this post, please do NOT spam Reinhearts thread. Thank you again!
    Haha sweet! I suggested multi-data centers in that feedback for connectivity issues thread . I really hope they get that done, for I will love them greatly for it.

    I feel the love.
    (0)

  3. #3
    Player
    Klefth's Avatar
    Join Date
    Apr 2012
    Posts
    617
    Character
    Klefth Reinhart
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by TenraiNagi View Post
    • The general progression of main quests is, you do a couple of quests then fight a strong boss to be able to continue with your story. This will add a true sense of progression of RPG games. And with level sync this is going to improve the experience for all the players. Unlike currently in the game when people challenge the “weak” ifrit, it’s as if watching a cutscene and there is no actually fight.
    Level caps~

    Holy crap, I can't believe I didn't quite notice this part right away
    Quote Originally Posted by TenraiNagi View Post
    Battle
    • The first thing you’re going to notice when you try out the battle system is the tempo, and how speedy it got.
    • Handling TP is going to change. In the current version the player had to fight to generate TP, but it changed to be similar to MP where you start the battle with full TP. The main reason to make it that way was due to PvP.
    • We have 3 types of actions: abilities, weapon skills, and magic. Currently abilities have a recast timer on them, while weapon skills and magic have TP and MP requirements respectively along with an added recast timer. However, in FFXIV:ARR the abilities will stay the same, while the weapon skills and magic will only require TP or MP. Obviously this will affect the speed of battle greatly.
    • Combos as well have been modified. Since in PvP it is going to be very difficult with the positioning requirements, players will feel like they are being punished for doing combos. So only the first move will require positioning (not sure about magic) while the rest of the combo will only require TP/ MP to be executed.
    So they dumbed down the combat system to hell, basically. That's great. Now I can really see this is turning into World of Final Fantasycraft...
    (5)
    Last edited by Klefth; 09-04-2012 at 07:46 AM.

  4. #4
    Player
    alexhatesmil's Avatar
    Join Date
    May 2011
    Posts
    163
    Character
    Avgustin Narion
    World
    Leviathan
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by Klefth View Post
    Level caps~
    Maybe. But maybe not.

    I think it just means that we'll now have the option of lowering our levels to match content. Provided you have a real level 30 character in your group, everyone will be able to level sync in order to fight a level 30 quest boss. I don't think it'll be forced caps.
    (1)

  5. #5
    Player
    Starlord's Avatar
    Join Date
    Mar 2011
    Posts
    7,180
    Character
    Luna Sushima
    World
    Siren
    Main Class
    Samurai Lv 91
    Quote Originally Posted by alexhatesmil View Post
    Maybe. But maybe not.

    I think it just means that we'll now have the option of lowering our levels to match content. Provided you have a real level 30 character in your group, everyone will be able to level sync in order to fight a level 30 quest boss. I don't think it'll be forced caps.
    There is going to be a level limit, but since we are adding level sync
    Sounds like to me it will be forced caps
    (3)

  6. #6
    Player
    alexhatesmil's Avatar
    Join Date
    May 2011
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    163
    Character
    Avgustin Narion
    World
    Leviathan
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by Starlord View Post
    Sounds like to me it will be forced caps
    Yeah, but this is an unofficial translation, and I still think it's ambiguous. Let's wait and see what the devs have to say about the issue.
    (1)

  7. #7
    Player
    Starlord's Avatar
    Join Date
    Mar 2011
    Posts
    7,180
    Character
    Luna Sushima
    World
    Siren
    Main Class
    Samurai Lv 91
    Quote Originally Posted by alexhatesmil View Post
    Yeah, but this is an unofficial translation, and I still think it's ambiguous. Let's wait and see what the devs have to say about the issue.
    I don't mind level limits, makes you progress as the game is intended to do, not bum-rush everything and them people /shrug and say what now? :P.
    (8)

  8. #8
    Player
    Ikkenoe's Avatar
    Join Date
    Dec 2011
    Posts
    90
    Character
    Scientific Progress
    World
    Balmung
    Main Class
    Alchemist Lv 21
    Quote Originally Posted by Klefth View Post
    So they dumbed down the combat system to hell, basically. That's great. Now I can really see this is turning into World of Final Fantasycraft...
    streamlining != dumbing down. the vast majority of players who might cry about the change in positional requirements after combo opener will statistically be players who do subpar dps anyway, so they're crying for no reason. if you couldn't get the most out of the old system, you really have no room to complain.

    furthermore, world of warcraft's combat system is *still* much deeper than this game's even in its present state as is.

    i can spot a bad player a mile away... and that, my still-haven't-beaten-garuda-4-months-later friend... is you.
    (2)

  9. #9
    Player
    Velhart's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    2,849
    Character
    Velhart Aurion
    World
    Hyperion
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Klefth View Post
    So they dumbed down the combat system to hell, basically. That's great. Now I can really see this is turning into World of Final Fantasycraft...
    (29)

  10. #10
    Player Risae's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    483
    Character
    Risae Nyan
    World
    Louisoix
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Klefth View Post
    Level caps~

    Holy crap, I can't believe I didn't quite notice this part right away

    So they dumbed down the combat system to hell, basically. That's great. Now I can really see this is turning into World of Final Fantasycraft...
    (5)