Normalized calculations are a good thing, IMO. Otherwise, slow-swinging heavy-hitting weapons become disproportionately valued, causing many items that are implemented as "upgrades" (with higher DPS) to be passed over because the attack speed is too fast. On top of that, having the weapon DPS actually be the primary way to tell how powerful a weapon will be when you use it (aside from any additional stats on the item), rather than the attack speed, makes far more sense for new players or anyone who's not versed in the arcane minutae of the game's damage calculations.

WTB Barman Shanker