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  1. #10
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    Join Date
    Mar 2011
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    someplace
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    810
    Quote Originally Posted by Zetsumei_Tsunarashi View Post
    Sorry, I hate to comment in this thread but I have to say something about this.

    I think dev is not understanding what the player's issue is. This is disappointing as this is a big issue for me that I hope will be addressed in the future. So I want to make sure dev understands the problem, and I'm wondering if JP has made a similar response in the thread.

    Basically the problem is when you are fighting a large group of enemies and try to use AoE spell to damage the whole group, even if one of the enemies is defeated you can't damage the other ones that are still left alive because your spell is cancelled. Would be easier if the spell just went off anyway so that you can damage the other ones too without having to target a new enemy and recast the spell all over again.

    Sometimes your party can go through an entire group of enemies before you ever get the chance to use your spell, because you had to keep recasting it every time one of the monsters dies. You waste a lot of time and lose DPS because you have to recast the spell.

    I hope dev understands this is an issue and finds a way to address it.
    This is a pretty annoying issue the devs really need to address. People will get more and more fed up with this, especially when you do stuff like caravan, but ESPECIALLY in instances too. It's frustrating. And they should just do ground based casting for AoE.
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    Last edited by bobbygunz; 07-18-2012 at 05:33 AM.