I cannot agree more, I hope they're aware that the "screen/server lag" is the main problem currently, not animation lock (different topic).The answer for this really gets me worried, while i understand about animation lag and that is one issue, the fact that eruptions can hit you from miles away or that it takes several seconds for an single item to be sold/traded to retainer is not related to animation and is a serious issue.
/facepalm Why would they redo a Whole server engine "JUST" so they can fix animation lock... Makes entirely no sense at all. and besides for people that are furthest away from Japan will usually experience some sort of lag issues.
Back in April of 2011 when they started this they were building the server engine with Lag and How much you can see on a screen in mind. I'm not worried at all by this. ( An Getting rid of Animation Lock is a big plus anyhow).
Great, you're not worried, you're not the only person in the world./facepalm Why would they redo a Whole server engine "JUST" so they can fix animation lock... Makes entirely no sense at all. and besides for people that are furthest away from Japan will usually experience some sort of lag issues.
Back in April of 2011 when they started this they were building the server engine with Lag and How much you can see on a screen in mind. I'm not worried at all by this. ( An Getting rid of Animation Lock is a big plus anyhow).
Some of us are worried, we dont want all this lag, it is SE specific, I've played on many games with servers in US/Asia/Japan, even Australia and had better ping times from the UK than I get from SE. But the issue is mainly something to do with its structure, you can do an action and have it processed very quickly, that is not the issue much it is how its dealing with certain data such as positioning data that is a problem, also how it deals with inventorying is a problem. When you trade an item it can take seconds to complete with the user, trade with retainer also takes a very long time and so on. This is what we're talking about.
I'm just saying people worry way to much is all i'm saying, nothing more nothing less.Great, you're not worried, you're not the only person in the world.
Some of us are worried, we dont want all this lag, it is SE specific, I've played on many games with servers in US/Asia/Japan, even Australia and had better ping times from the UK than I get from SE. But the issue is mainly something to do with its structure, you can do an action and have it processed very quickly, that is not the issue much it is how its dealing with certain data such as positioning data that is a problem, also how it deals with inventorying is a problem. When you trade an item it can take seconds to complete with the user, trade with retainer also takes a very long time and so on. This is what we're talking about.
If you honestly think that all this Reconstruction of the servers from the ground up was to just stop Animation Lock.. then your sadly mistaken. :/ it be a waist of time if it was for Just that.
Last edited by Starlord; 06-13-2012 at 11:24 PM.
Always looking at the bright side I see, I duno how you do it.I'm just saying people worry way to much is all i'm saying, nothing more nothing less.
If you honestly think that all this Reconstruction of the servers from the ground up was to just stop Animation Lock.. then your sadly mistaken. :/ it be a waist of time if it was for Just that.
I agree that we won't know for sure until alpha/beta to see what changes the UI and servers have on both gameplay and menu speed, Yoshi-p said in a JP post not so long ago that the reason why we can't bulk sell or sell in a queue is because the current client/server relationship doesn't allow for more than one instruction at a time.
I am under the assumption that because he spoke about such that he is aware of the limitation and intends to fix it also.
Always looking at the bright side I see, I duno how you do it.
I agree that we won't know for sure until alpha/beta to see what changes the UI and servers have on both gameplay and menu speed, Yoshi-p said in a JP post not so long ago that the reason why we can't bulk sell or sell in a queue is because the current client/server relationship doesn't allow for more than one instruction at a time.
I am under the assumption that because he spoke about such that he is aware of the limitation and intends to fix it also.People seem to miss an important line sometimes :P.We are rebuilding everything along with the effect engine.
Thanks Rein!!!! You're definitely getting better at translating! Good job!
I'm pretty certain that the lag problems will be allieviated. In a different issue Yoshi hinted at the possibility of localized servers in another interview. Also, I vaguely recall reading that someone is running a fiber optic line underneath the north polar ice caps specifically to decrease latency between Europe and Japan.Great, you're not worried, you're not the only person in the world.
Some of us are worried, we dont want all this lag, it is SE specific, I've played on many games with servers in US/Asia/Japan, even Australia and had better ping times from the UK than I get from SE. But the issue is mainly something to do with its structure, you can do an action and have it processed very quickly, that is not the issue much it is how its dealing with certain data such as positioning data that is a problem, also how it deals with inventorying is a problem. When you trade an item it can take seconds to complete with the user, trade with retainer also takes a very long time and so on. This is what we're talking about.
Anyways...
Was there a second set of screenshots released for E3? I saw the pictures that were released on day one of E3, but people seem to mention screenshots I haven't seen.
-Edit: figured it out
Last edited by Alzelia; 06-14-2012 at 01:21 AM.
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