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  1. #3631
    Player
    Hachi-Roku's Avatar
    Join Date
    Oct 2011
    Location
    Limsa Lominsa
    Posts
    123
    Character
    Isilgeim Ahtsaeswyn
    World
    Excalibur
    Main Class
    Marauder Lv 60
    The reasoning that GLA/PLD was supposed to be the single-target tank while the MRD/WAR was the group-target tank never made sense to me. GLA has two AoE provoke moves (Flash, War Drum). MRD loses Broad/Fullswing and has no innate radial AoEs that either don't cost 3000 TP or require a back combo, and even including all that has an 80 second cooldown. Overpower was basically it, until the godliness that was and still likely is Steel Cyclone.

    ARgh sorry this isn't the thread for this.

    edit: in short they probably are both good for aoe tanking, one'll do more damage to the group they're tanking, one won't have a problem holding hate, and really I'm just bitter about losing broad swing I guess
    (2)
    Last edited by Hachi-Roku; 05-24-2012 at 02:38 AM.

  2. #3632
    Player
    Belgarion's Avatar
    Join Date
    Mar 2012
    Posts
    22
    Character
    Lelldorin Windantor
    World
    Asura
    Main Class
    GLA Lv 0
    well i for one like all the changes, change will make the people who are now bored since they are OP less certain about theirselfs, and play other jobs more often again.
    i for 1 play all job i have ( and thats all at 50 ) so yeah, i look forward to the mnk and drg fixes. About pld, its good to see they are changing it up for the better, and remember, this is all still just a concept, so prolly get even better changes at 1.22b. we live in exciting times gents and ladies, to see a game develop, on the info WE provide on forums like this, that the dev team reads >.>
    keep up the good work i would say ( and toss a good server fix-me-upper in the equazion while doing maint )
    (0)

  3. #3633
    Player
    Airget's Avatar
    Join Date
    Mar 2011
    Posts
    2,612
    Character
    Airget Lamh
    World
    Hyperion
    Main Class
    Botanist Lv 100
    Quote Originally Posted by madolyn View Post
    people adapt to everything. its natural. but, imo there is no point in fixing something that is not broken.

    edit: its not really a "fix".... just an unnecessary change.

    If I'm not mistaken when other melee classes use TP moves doesn't it make them wait longer to auto-attack, so in this sense they are just doing the same thing for Archer. It's only a measly 3-5 seconds so it may reduce dmg slightly but it won't be that bad lol.
    (0)

  4. #3634
    Player
    magenta_taco's Avatar
    Join Date
    Jul 2011
    Location
    ok
    Posts
    76
    Character
    Dana Key
    World
    Odin
    Main Class
    Pugilist Lv 60
    lol, they killed the bard dps. gj, SE.
    (1)

  5. #3635
    Player
    KumaAkuma's Avatar
    Join Date
    Mar 2011
    Posts
    803
    Character
    Kuma Akuma
    World
    Omega
    Main Class
    Marauder Lv 90
    Oh get over it. Every other class had the delay thing already on their autoattacks.
    (4)
    (>°°)D_->__(O°°)>-_ʕ•ᴥ•ʔ_C-(°°Q)__O~~_t(°°<)_(;o0)___ʕ•ᴥ•ʔ_ʕ•ᴥ•ʔ_ʕ•ᴥ•ʔ_ʕ•ᴥ•ʔ

  6. #3636
    Player
    Reinheart's Avatar
    Join Date
    Mar 2011
    Location
    Subligania
    Posts
    5,831
    Character
    Reinheart Valentine
    World
    Sargatanas
    Main Class
    Warrior Lv 86
    (5)

  7. #3637
    Player
    RoosterAgathos's Avatar
    Join Date
    Oct 2011
    Location
    Gridania
    Posts
    205
    Character
    Whiskey Six
    World
    Hyperion
    Main Class
    Pugilist Lv 50
    well i guess i wont have to worry about keeping tons of arrows anymore.
    (0)

  8. #3638
    Player
    Airget's Avatar
    Join Date
    Mar 2011
    Posts
    2,612
    Character
    Airget Lamh
    World
    Hyperion
    Main Class
    Botanist Lv 100
    From latest DEV response from the japanese end it would appear that in 1.22b they'll be adding the dungeon cutscenes along with the dream sequence to the journal. It also looks like 1.22 will also have a part c lol.
    (0)

  9. #3639
    Player
    ydp002's Avatar
    Join Date
    May 2011
    Location
    Limsa Lominsa
    Posts
    168
    Character
    Kidd Ikuto
    World
    Hyperion
    Main Class
    Archer Lv 50
    could we have a release day for 1.22b? Tuesday or typical Thus. for US?

  10. #3640
    Player
    Reinheart's Avatar
    Join Date
    Mar 2011
    Location
    Subligania
    Posts
    5,831
    Character
    Reinheart Valentine
    World
    Sargatanas
    Main Class
    Warrior Lv 86

    Rep Response - 05/25/12 Job/Class macro icons coming in 1.22c

    Quote Originally Posted by Mocchi View Post
    こんにちは。
    Hello,


    着替え用にマクロを使っているので、
    各ジョブ、クラフター、ギャザラーのシンボルアイコンがあるとうれしいなー!
    Would be awesome if there is job/crafter/gatherer icons for class/job change macros!
    ジョブ/クラスアイコンの追加について、進展がありましたのでお知らせします。
    We have an update regarding job/class icons,


    パッチ1.22bには間に合わないものの、パッチ1.22cでジョブクリスタルのアイコンやクラスアイコンなどが追加される予定です。
    Although it wont make it to patch 1.22b we are planning to include job crystal icons and class icons in patch 1.22c


    お待たせしてしまって心苦しいところはありますが、もうしばらくお待ちください。
    We're sorry for making you wait but please hang in there.
    Macro Icon stuff I have no problem with... now this 1.22c info is new...
    If they delay the AF weapons to c.... some players head going to explode for sure LOL
    (8)

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