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  1. #3031
    Player
    Reinheart's Avatar
    Join Date
    Mar 2011
    Location
    Subligania
    Posts
    5,831
    Character
    Reinheart Valentine
    World
    Sargatanas
    Main Class
    Warrior Lv 86
    Not posting this one to OP since it's less important.

    http://goo.gl/eVrPblical started a thread saying the JP Lodestone has page for Class/Job but other languages don't and Triairy is saying they update the site with new pages as it's ready on the translation. So it should be up once it's ready, don't think it's gonna take that long imo.

    http://goo.gl/B2QZm JP side has a thread saying after every update they have problems with getting into the new Instance Raids and Triairy just linking to YoshiP's thread post about the instancing.
    (1)

  2. #3032
    Player
    Reinheart's Avatar
    Join Date
    Mar 2011
    Location
    Subligania
    Posts
    5,831
    Character
    Reinheart Valentine
    World
    Sargatanas
    Main Class
    Warrior Lv 86

    Rep Response - 03/26/12 Regarding potion/medicine reuse timer

    This one is about how potion/medicine timers are all shared and JP thread asking to separate them into categories.

    Quote Originally Posted by Triairy View Post
    こんばんは。
    Good evening,

    Quote Originally Posted by nukoko View Post
    現在薬品のリキャストは共通なため、メガポーションを飲むと1分30秒何も飲めなくなります。
    せめて、ステータス系、回復系、状態異常系でリキャストタイマーを分けてほしいです。
    Current potions/medicine reuse time is shared therefore when you use Mega-Potion you can't drink anything for 1 minute 30 seconds. Would like to at least be able to separate the reuse timers on medicines by category such as status type, healing type, status effect type
    今回の薬品アイテム改修における調整は、現在のバトルバランスに合わせたものとなっています。
    ご指摘のようなタイマーの分割に関しては、新生で強化系/回復系アイテムのタイマーを分割することも検討していますが、現行版で反映させることは今のところ予定していません。
    Current medicine item changes were done to match current battle balance.
    Reuse timers like you suggested is being looked at for 2.0 as buffing type and healing type but with current version we have no plans to implement this.


    ですが、今後も必要に応じて調整していきますので、この薬品アイテムのこういう部分を変更して欲しいといった要望がありましたらフィードバックをお寄せください。
    However we will make adjustments as needed so if there are suggestions where you want to have some medicine/potion changed please leave a feedback, thanks.
    (1)

  3. #3033
    Player
    Reinheart's Avatar
    Join Date
    Mar 2011
    Location
    Subligania
    Posts
    5,831
    Character
    Reinheart Valentine
    World
    Sargatanas
    Main Class
    Warrior Lv 86

    Rep Response - 03/26/12 Regarding counter type actions, other Q/A

    Continuation from last Q/A regarding battle UI - some more questions/comments made after the last rep's post and Triairy answered on some of them.

    Quote Originally Posted by Triairy View Post
    こんばんは。
    Good evening,

    Quote Originally Posted by gurugurushi View Post
    そんな事より最優先でリキャストバグ直してくれっていう
    Please fix the recast bug as top priority
    リキャストタイマーが正しく機能しない場合がある不具合は、
    明日公開のパッチ1.21aで修正される予定です。
    ただし、まれに発生する数秒程度リキャスト時間が長く表示されてしまう不具合については、
    1.21aでの対応ができず、今後引き続き修正していく予定です。
    For recast timer not working correctly it's planned to be fixed in todays 1.21a patch.
    However the issue where the recast timer is longer than usual can't be addressed in 1.21a but we are planning to continue working on the fix.


    Quote Originally Posted by Dai View Post
    新生まで難しいとは思いますが、出来れば見難くなってもアクションバーの2列、3列表示は早めに欲しいところです。
    It might be hard till 2.0 but if possible even if it looks ugly would like to be able to show 2-3 rows of action bar
    アクションバーの複数列表示については開発コストが大きいこともあり、
    現行版での対応ができず、新生版での対応になります。
    The development cost to make this possible is large therefore we can't address the issue with current version and will be addressed in 2.0

    Quote Originally Posted by idea View Post
    フェイントやフルスラストは入っているのでしょうか?
    (In counter action icon blinking) is Feint or Full Thrust included?
    はい、入っています。アイコン枠が明減するようになるカウンター系アクションは以下になります。
    ヘイメーカー/ウォードラム/ファランクス/フラクチャー/オーバーパワー/フェイント/フルスラスト
    Yes it is included, these counter actions below are the ones that will blink.
    Haymaker /War drum / Phalanx /Fracture /Overpower/Feint/Full Thrust
    (5)

  4. #3034
    Player
    Reinheart's Avatar
    Join Date
    Mar 2011
    Location
    Subligania
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    5,831
    Character
    Reinheart Valentine
    World
    Sargatanas
    Main Class
    Warrior Lv 86
    YoshiP just posted now response to the post I made on Roganoken's behalf for his linkshell's video they made
    Already posted translation in the discussion thread but might as well post it here also

    ----
    Hey Roganoken,

    Guess what? YoshiP responded to you

    Quote Originally Posted by Naoki_Yoshida View Post
    プロデューサ/ディレクタの吉田です。
    Producer/Director Yoshida here,

    立場上多くは言えないのですが……(察してください;-;)
    Can't say too much due to my position (please undestand ;-; )

    Quote Originally Posted by Reinheart View Post
    「感動しました(涙」
    と皆さんにお伝えください。
    Please let everyone know "I was touched (cry)"
    (15)

  5. #3035
    Player
    Reinheart's Avatar
    Join Date
    Mar 2011
    Location
    Subligania
    Posts
    5,831
    Character
    Reinheart Valentine
    World
    Sargatanas
    Main Class
    Warrior Lv 86

    Rep Response - 03/27/12 Targeting enemy via macro with enemy name

    This one might lead to some issues... but Fukken made a thread asking to be able to target certain mobs by using macro with mobs name in it to target.

    Quote Originally Posted by Triairy View Post
    こんばんは。
    Good Evening,

    Quote Originally Posted by Fukken View Post
    ターゲットマクロでMobの名前指定ができるようにならないでしょうか?
    With target macro is it possible to target a mob by name?

    /targetenemyname(/tename) <名前name>

    example
    /tename <enemy nameミュルミドン・ガード>

    実行する事で、ターゲット可能範囲内に指定ネームのMobが存在すればカーソルが合わさる仕組みです。
    By executing above if the target mob is within range it will automatically focus on that target.
    ご提案ありがとうございます。
    こちらの件については開発チームと話をし、時期についてのお約束はできないのですが、
    現行版運営中に実装する方向で対応いたします。
    Thanks for the suggestions, after talking to the dev team, we can't promise a date but we will make this possible on current version.

    フィードバックありがとうございました!
    Thanks for the feedback
    easy button for NM targeting/pulling??
    (3)

  6. #3036
    Player
    KumaAkuma's Avatar
    Join Date
    Mar 2011
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    803
    Character
    Kuma Akuma
    World
    Omega
    Main Class
    Marauder Lv 90
    Probably for the Guard Ant.
    (3)
    (>°°)D_->__(O°°)>-_ʕ•ᴥ•ʔ_C-(°°Q)__O~~_t(°°<)_(;o0)___ʕ•ᴥ•ʔ_ʕ•ᴥ•ʔ_ʕ•ᴥ•ʔ_ʕ•ᴥ•ʔ

  7. #3037
    Player
    Reinheart's Avatar
    Join Date
    Mar 2011
    Location
    Subligania
    Posts
    5,831
    Character
    Reinheart Valentine
    World
    Sargatanas
    Main Class
    Warrior Lv 86

    Rep Response - 03/27/12 Q/A regarding synth after 1.21

    This one is regarding crafting

    Quote Originally Posted by Triairy View Post
    こんばんは。
    Good evening,

    Quote Originally Posted by Lynxer View Post
    パーフェクションが成功しても(突貫作業以外では)耐用度が減るようになってますね。
    これは仕様変更ですか?
    When Perfection is successful (on commands other than Rapid Synth) the durability lowers now, is this working as intended? (guess it didn't before??)
    1.21パッチノートにも記載しておりますが、以下のように仕様が変更されており、
    As mentioned in the 1.21 patch note but the method has been changed

    Quote Originally Posted by NOC_JP View Post
    • 「標準作業」「入魂作業」は作業に成功失敗にかかわらず一定の耐用度が消費されるようになります。
    残り耐用度を見て作業可能回数が推測しやすくすることを目的にしています。
    なお、「突貫作業」は、作業に成功すると耐用度が全く消費されないようになります。
    • A set amount of durability is consumed regardless of whether or not the standard synthesis or careful synthesis succeeds.
    By checking the remaining durability, it is now easier to determine how many synthesis attempts remain. If rapid synthesis succeeds, durability is not consumed at all.
    「標準作業」「入魂作業」は成功失敗に関わらず、一定の耐用度が減るようになっています。
    For Standard and Bold synthesis durability loss will occur no matter if succeeds or not

    Quote Originally Posted by o_doara_o View Post
    個人的に一部のゴッドセンドにおいて効果が無い(低すぎる)のはある気がします
    Personally I think some god sends isn't working at all (or too low)
    こちらは、第26回プロデューサーレターでもお伝えしている通り、
    パッチ1.22にて効果の薄いゴッドセンドの調整が行われる予定です。
    For this one, as it was mentioned in 26th producer letter we are planning to make adjustments to god send in 1.22
    (2)

  8. #3038
    Player
    Reinheart's Avatar
    Join Date
    Mar 2011
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    Subligania
    Posts
    5,831
    Character
    Reinheart Valentine
    World
    Sargatanas
    Main Class
    Warrior Lv 86
    Quote Originally Posted by KumaAkuma View Post
    Probably for the Guard Ant.
    Probably and I see why but seems like it's easy button for other stuff, I guess it's good.
    (0)

  9. #3039
    Player
    Reinheart's Avatar
    Join Date
    Mar 2011
    Location
    Subligania
    Posts
    5,831
    Character
    Reinheart Valentine
    World
    Sargatanas
    Main Class
    Warrior Lv 86

    YoshiP Response - 03/27/12 Server issue after the merge

    2 posts from YoshiP regarding current server issues.

    Quote Originally Posted by Naoki_Yoshida View Post
    プロデューサ/ディレクタの吉田です。
    Producer/Director Yoshida here,

    ワールド統合後のログインとワールドダウンについてご迷惑をおかけしております。
    Sorry for the inconvenience with the login/world down issue after the server merge.

    現在サーバチームが総力を挙げて、安定化のために、
    要因のひとつひとつに対応しておりますので、
    誠に恐縮ではありますが、続報をお待ち頂けると幸いです。
    Currently the server team is addressing each issue to stabilize, so I'm sorry but would appreciate if you can wait for the update info.
    Then he posted later with this update info.

    Quote Originally Posted by Naoki_Yoshida View Post
    プロデューサ/ディレクタの吉田です。
    Producer/Director Yoshida here,

    各ワールドのログイン安定性は向上してきましたが、
    引き続きウルダハTownのダウンを調査中です。
    Each worlds login has been getting better but we are still investigating Ul'dah's Town down issue.

    また、皆さんからご報告頂いているマクロの問題については、
    現在GMを中心に現象の調査と対応のアナウンスを検討中です。
    Also regarding the macro issue everyone has been reporting, currently the GM's are investigating and will announce. (issue where if your macro has bad macro line it kicks you out the game from reading other posts // EDIT: reading posts after and says the macro's get deleted?? still checking this one out.)

    The Lodestone上でのアナウンスは、中途半端を避け、
    現象の原因が確認できた後にさせて頂きます。
    (確定情報以外は混乱を生んでしまうため、今しばらくご容赦ください)
    We want to avoid unsure information on The Lodestone so once the problem has been verified would like to announce. (Information other than verified information can lead to confusion)

    以上、速報でした。
    That's the current update
    (2)
    Last edited by Reinheart; 03-28-2012 at 02:08 AM.

  10. #3040
    Player
    Reinheart's Avatar
    Join Date
    Mar 2011
    Location
    Subligania
    Posts
    5,831
    Character
    Reinheart Valentine
    World
    Sargatanas
    Main Class
    Warrior Lv 86

    Rep Response - 03/27/12 Q/A regarding Inn warp, box

    Some Q/A regarding the Inn update coming in 1.22

    Quote Originally Posted by Foxclon View Post
    こんにちは。
    Hello,

    フィードバックありがとうございます。
    Thanks for the feedback

    引き続き長時間メンテナンスでご不便をおかけしており大変恐縮ですが、従来通りの様々な案件にもコメントさせていただきますね。
    We apologize for the inconvenience the long maintenance is causing but would like to comment on other suggestions as usual.

    Quote Originally Posted by Thend View Post
    デジョンだけでは無く、テレポとしても追加してくれませんか?
    Can you add teleport instead of just warp?
    はい、デジョンだけでなくテレポでも飛べるようになります。
    Yes, it will be possible to teleport as well as warp.

    Quote Originally Posted by Niku-Q View Post
    宿屋デジョンって、宿屋の中に直接入るのかな?
    だったら街なかの混雑を避けられるのでありがたいんですが。やっぱりカウンターでの受付が必要なの?
    For warping back to the Inn, does it go directly inside the Inn? If that is so then we can avoid the congestion in the city so it's good or do we need to talk to the NPC by teh counter?
    はい、デジョン/テレポを実行すると、直接宿屋の中に入れるようになります。
    Yes, if you warp/teleport it will go directly inside the Inn.

    Quote Originally Posted by T-Tamu View Post
    記載が無いので、質問
    『記念品預かり箱(仮)』は3国の宿屋に
    ・『それぞれ個別に設置される』
    ・『共通のものが設置される』
    のか…?
    『記念品預かり箱(仮)』の収納予定数は、どれくらいなのか?
    Since it wasn't mentioned got a question.
    For the box to store memorable items for 3 cities inn.
    - Are they shared or
    - separated individually?
    How many items can be stored in the box?
    「記念品預かり箱(仮)」は3都市共通なものになります。
    対象アイテムはすべて一つずつ預けられるようになる予定です。
    また何かありましたらフィードバックをお願いいたします。
    For the box all 3 cities will share.
    It's planned to be able to put int one of each item.
    If there is anything else please leave a feedback.
    (3)

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