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  1. #1
    Player
    NoctisUmbra's Avatar
    Join Date
    Mar 2011
    Posts
    2,546
    Character
    Noctis Umbra
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Jinko View Post
    @ NoctisUmbra The main reason I am asking for more colours is not to know where 50% is, its to know the difference between being able to cast Thundara in Yellow or not casting it when Orange.

    Right now If its yellow it could be at the high end of yellow and could quite easily go straight from yellow to flashing red if not careful, sure you could argue this with wait til it goes green then, but if I combo I don't want to wait for the buff to fade.

    I really don't see what the problem with asking for more information to maximise DPS whilst manage your own hate is.
    If you're at Yellow, you are free to do pretty much any offensive spell. The jump from yellow to blinking red is a substantial one - not one that can be reached by casting a single Thundara and therefore not an excuse to merit extra colors.

    Like I said, the point of the colors is to communicate clear messages regarding your level of hate in comparison to the tank.

    Now, if you're nuking and you're worried about going from yellow to blinking red in a single spell then it must be fairly early in the fight and the tank must not have built enough hate yet. It is % based after all, so early in the fight rising up 20-30% of the tank's hate from yellow to blinking red may not be difficult, but this is also precisely why the DD knows not to go all out and never pass yellow so early on.

    I have no problem with more information to assist hate management. I welcome it, like everybody else. The enmity bars on the party list in 2.0 UI are a very good example of more information. My point, as well as Brucey's from what I can tell, is that adding another color into the mix doesn't necessarily mean more information. The message behind each color is diminished, and it becomes more convoluted.

    Anyone who is following the general guidelines of being an effective DD, which is holding back in the beginning of a fight to let the tank build a solid lead in hate and then watching their own enmity bar carefully and using hate reduction techniques when they hit red, would have no need for any extra color.
    (0)

  2. #2
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by NoctisUmbra View Post
    If you're at Yellow, you are free to do pretty much any offensive spell. The jump from yellow to blinking red is a substantial one - not one that can be reached by casting a single Thundara and therefore not an excuse to merit extra colors.
    This is BS sorry, I have gone from yellow to flashing red on several occasions (and no not at the start of the fight or after Animal Instinct for that matter), its all situational on how much enmity the tank has (or how good he is), as I said the colours are an example of where you fit on the enmity ladder not on how much enmity you actually have. (ie a number)

    As I said I wanted to take this to the other thread as this isn't the thread to discuss it, you would also see the images I had made to explain myself better.

    This is what I am referring to

    Showing a number a gauge or percentage is much better than an ambiguous colour. (lets not forget those that are colour blind either)

    Sorry to Rein as usual for taking the thread in the wrong direction :P
    (2)
    Last edited by Jinko; 03-26-2012 at 12:43 AM.