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  1. #1
    Player
    BruceyBruceyBangBang's Avatar
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    Mar 2011
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    Ul'dah
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    1,678
    Character
    Boye Fran
    World
    Leviathan
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by Jinko View Post
    >< do you read ?

    Oh ok I see what it is, I forgot to mention it was an example, my bad .. I though it was obvious.
    If using the same overall hate threshold, cutting them up further could really do the opposite since you're making the sections smaller. Since this is a system that still doesn't display what they'd like to change this to in concept [2.0], a player could see this as "I'm in orange. That is before red and blinking red so I can probably put forward another WS." However, that wouldn't be very accurate since the sections are now smaller to accommodate the new color warnings. That orange would be like a now low red graduating into a blinking red.
    (2)

  2. #2
    Player
    Jinko's Avatar
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    Mar 2011
    Location
    Gridania
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    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by BruceyBruceyBangBang View Post
    If using the same overall hate threshold, cutting them up further could really do the opposite since you're making the sections smaller. Since this is a system that still doesn't display what they'd like to change this to in concept [2.0], a player could see this as "I'm in orange. That is before red and blinking red so I can probably put forward another WS." However, that wouldn't be very accurate since the sections are now smaller to accommodate the new color warnings. That orange would be like a now low red graduating into a blinking red.
    Well yes it would require them to regrade the levels.

    Enmity doesn't work in grades, every time you preform an action you get an enmity number and they add together over the course of the fight, your number is compared against the rest of the party to give you a grade at which you appear on the colour scale.

    All SE would need to do is provide more grades, so instead of 4 we get 5 or even 10 (2 for each colour).

    Yes you are right that the sections then become smaller, but if you are at orange you should be thinking "I'll wait for it to go yellow before I use my next attack" (Stop thinking of them as sections and more as a percentage)

    The reason the JP side asked for a graph is because the current system doesn't give you enough data in the first place.

    Anyway I posted in the Interface sub-forum about this if you want to discuss it there.
    http://forum.square-enix.com/ffxiv/t...ure-UI-changes.

    Here is a picture of a threat meter in WoW, I'm not suggesting we get a messy box with this information (although I'm sure one will appear when they allow addons)
    But if you were to cut these bars up and apply them to the character like in the 2.0 UI you will understand what I mean perhaps.



    @ NoctisUmbra The main reason I am asking for more colours is not to know where 50% is, its to know the difference between being able to cast Thundara in Yellow or not casting it when Orange.

    Right now If its yellow it could be at the high end of yellow and could quite easily go straight from yellow to flashing red if not careful, sure you could argue this with wait til it goes green then, but if I combo I don't want to wait for the buff to fade.

    I really don't see what the problem with asking for more information to maximise DPS whilst manage your own hate is.
    (0)
    Last edited by Jinko; 03-25-2012 at 10:15 PM.

  3. #3
    Player
    NoctisUmbra's Avatar
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    Mar 2011
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    Noctis Umbra
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Jinko View Post
    @ NoctisUmbra The main reason I am asking for more colours is not to know where 50% is, its to know the difference between being able to cast Thundara in Yellow or not casting it when Orange.

    Right now If its yellow it could be at the high end of yellow and could quite easily go straight from yellow to flashing red if not careful, sure you could argue this with wait til it goes green then, but if I combo I don't want to wait for the buff to fade.

    I really don't see what the problem with asking for more information to maximise DPS whilst manage your own hate is.
    If you're at Yellow, you are free to do pretty much any offensive spell. The jump from yellow to blinking red is a substantial one - not one that can be reached by casting a single Thundara and therefore not an excuse to merit extra colors.

    Like I said, the point of the colors is to communicate clear messages regarding your level of hate in comparison to the tank.

    Now, if you're nuking and you're worried about going from yellow to blinking red in a single spell then it must be fairly early in the fight and the tank must not have built enough hate yet. It is % based after all, so early in the fight rising up 20-30% of the tank's hate from yellow to blinking red may not be difficult, but this is also precisely why the DD knows not to go all out and never pass yellow so early on.

    I have no problem with more information to assist hate management. I welcome it, like everybody else. The enmity bars on the party list in 2.0 UI are a very good example of more information. My point, as well as Brucey's from what I can tell, is that adding another color into the mix doesn't necessarily mean more information. The message behind each color is diminished, and it becomes more convoluted.

    Anyone who is following the general guidelines of being an effective DD, which is holding back in the beginning of a fight to let the tank build a solid lead in hate and then watching their own enmity bar carefully and using hate reduction techniques when they hit red, would have no need for any extra color.
    (0)

  4. #4
    Player
    Jinko's Avatar
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    Gridania
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    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by NoctisUmbra View Post
    If you're at Yellow, you are free to do pretty much any offensive spell. The jump from yellow to blinking red is a substantial one - not one that can be reached by casting a single Thundara and therefore not an excuse to merit extra colors.
    This is BS sorry, I have gone from yellow to flashing red on several occasions (and no not at the start of the fight or after Animal Instinct for that matter), its all situational on how much enmity the tank has (or how good he is), as I said the colours are an example of where you fit on the enmity ladder not on how much enmity you actually have. (ie a number)

    As I said I wanted to take this to the other thread as this isn't the thread to discuss it, you would also see the images I had made to explain myself better.

    This is what I am referring to

    Showing a number a gauge or percentage is much better than an ambiguous colour. (lets not forget those that are colour blind either)

    Sorry to Rein as usual for taking the thread in the wrong direction :P
    (2)
    Last edited by Jinko; 03-26-2012 at 12:43 AM.