No I think of blinking red as blinking red and red as red .. :P
4 levels of aggro detection is not enough.
Thankfully in the 2.0 UI pic there seems to be bars to determine the amount of aggro you get and colours don't even come into it.
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Last edited by Jinko; 03-24-2012 at 03:57 AM.
blinking red is hate
red is 80-99% enmity of whoever has hate
Yellow is 50-79%
Green is 0-49%
where would you want orange to fit in?
Well somewhere between Yellow and Red obviously ..
There are a lot of numbers between 0-100 -.-
Blinking is hate
Red is 80-90
Orange is 61-79
Yellow is 41-60
Green is 0- 40
Last edited by Jinko; 03-24-2012 at 07:35 AM.
Nah.. I bet Brucey knew it was just an example... I think he was just being a smarty pants... hahaha
But yea... I'd definitely take more hate colors
Sidenote: do you guys remember when you couldn't see the level of the MOB.. and Mobs were either green, blue, yellow, orange or red to you?
haha... good times
If using the same overall hate threshold, cutting them up further could really do the opposite since you're making the sections smaller. Since this is a system that still doesn't display what they'd like to change this to in concept [2.0], a player could see this as "I'm in orange. That is before red and blinking red so I can probably put forward another WS." However, that wouldn't be very accurate since the sections are now smaller to accommodate the new color warnings. That orange would be like a now low red graduating into a blinking red.
Well yes it would require them to regrade the levels.If using the same overall hate threshold, cutting them up further could really do the opposite since you're making the sections smaller. Since this is a system that still doesn't display what they'd like to change this to in concept [2.0], a player could see this as "I'm in orange. That is before red and blinking red so I can probably put forward another WS." However, that wouldn't be very accurate since the sections are now smaller to accommodate the new color warnings. That orange would be like a now low red graduating into a blinking red.
Enmity doesn't work in grades, every time you preform an action you get an enmity number and they add together over the course of the fight, your number is compared against the rest of the party to give you a grade at which you appear on the colour scale.
All SE would need to do is provide more grades, so instead of 4 we get 5 or even 10 (2 for each colour).
Yes you are right that the sections then become smaller, but if you are at orange you should be thinking "I'll wait for it to go yellow before I use my next attack" (Stop thinking of them as sections and more as a percentage)
The reason the JP side asked for a graph is because the current system doesn't give you enough data in the first place.
Anyway I posted in the Interface sub-forum about this if you want to discuss it there.
http://forum.square-enix.com/ffxiv/t...ure-UI-changes.
Here is a picture of a threat meter in WoW, I'm not suggesting we get a messy box with this information (although I'm sure one will appear when they allow addons)
But if you were to cut these bars up and apply them to the character like in the 2.0 UI you will understand what I mean perhaps.
@ NoctisUmbra The main reason I am asking for more colours is not to know where 50% is, its to know the difference between being able to cast Thundara in Yellow or not casting it when Orange.
Right now If its yellow it could be at the high end of yellow and could quite easily go straight from yellow to flashing red if not careful, sure you could argue this with wait til it goes green then, but if I combo I don't want to wait for the buff to fade.
I really don't see what the problem with asking for more information to maximise DPS whilst manage your own hate is.
Last edited by Jinko; 03-25-2012 at 10:15 PM.
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