Results -9 to 0 of 6254

Dev. Posts

Threaded View

  1. #11
    Player
    Orophin's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    3,446
    Character
    Orophin Calmcacil
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    The combos they set up for Gladiator to use in a solo situation annoy me. Two of them require you to stun a monster so that they won't turn as you're setting up for the other ability, that is if you want the additional affect to land.

    GLA WS 1 Melee attack. Damage increased when executed from in front of the target.
     ∟GLA WS 3 Melee attack.
    Combo: GLA WS 1 Bonus: Increased damage.
       ∟GLA WS 4 O Melee attack. Chance to inflict a DoT effect when executed from behind the target.
    Combo: GLA WS 3, Bonus: Increased DoT.
    GLA WS 5 O Ranged attack. Defense decreased when executed from behind the target.
     ∟GLA WS 6 O Fivefold attack with low accuracy.
    Combo: GLA WS 5, Bonus: Increased accuracy.
    I don't see how you can viably get these off in a solo situation because shield bash counts as its own WS and I would assume it would interrupt both of these combos. Even then these are kind of silly combos. Does SE think people are going to be using Gladiator in a damage dealing capacity for parties or end game?
    (0)
    Last edited by Orophin; 11-22-2011 at 07:50 AM.