Either those people are idiots, or they're new to the series. The entire history of the franchise is centred around the idea of a ragtag group of heroes/adventurers fighting to save the world from a great evil. At no point in the equation did you ever find them sitting down and having to craft ingots for 4 hours just to make themselves the equipment they'd need to proceed. Anybody who's familiar with Final Fantasy should have seen this coming from a mile away.Now those few people/trolls on the JP thread saying you're going against what's on the package is just ridiculous lol, YoshiP apologized and took back the old teams statement and if the those gatherer only players still can't get it, they should really stop playing FFXIV imo.
Ever play XI?Either those people are idiots, or they're new to the series. The entire history of the franchise is centred around the idea of a ragtag group of heroes/adventurers fighting to save the world from a great evil. At no point in the equation did you ever find them sitting down and having to craft ingots for 4 hours just to make themselves the equipment they'd need to proceed. Anybody who's familiar with Final Fantasy should have seen this coming from a mile away.
To be fair.. You're comparing an RPG to an MMORPG... It doesn't equate to quite the same thing. Rules change when the MMO element is added into the mix.Either those people are idiots, or they're new to the series. The entire history of the franchise is centred around the idea of a ragtag group of heroes/adventurers fighting to save the world from a great evil. At no point in the equation did you ever find them sitting down and having to craft ingots for 4 hours just to make themselves the equipment they'd need to proceed. Anybody who's familiar with Final Fantasy should have seen this coming from a mile away.
His point is valid though. A large goal of 2.0 is to make the game feel more like "Final Fantasy" games which don't have crafting/gathering (at least not in this capacity, i know there have been systems kinda like it before, FF11 aside). It makes sense to focus on the battle part of the game since it is the part that is going to appeal to the most series fans and the most players in general.
Reinheart has it right. This game has been very clearly steadily shifting towards more of a focus on battle classes for a very long time now. It stinks for those people that don't want to play them but in the long run it will be better for everybody to get content geared towards their classes instead of making it general and crappy for everyone.
Last edited by Estellios; 11-10-2011 at 04:54 PM.
Reinhart<Translation Thread><May I have it?><Thank You!>
Seriously, these discussions regarding crafters & gatherers needs to move to the thread with the official translation.
http://forum.square-enix.com/ffxiv/t...683#post439683
Not really. At the end of the day, MMOs have their roots in MUDs, which have their roots in tabletop gaming, particularly Dungeons & Dragons. As far as I'm aware, career crafting has never been a thing in D&D, and I doubt that the blacksmith with no combat experience is going to be able to help in the Tomb of Horrors while everyone around him dies in the most horrific fashion imaginable.
I mean, you can certainly have small modules that focus on the life of a blacksmith or whatever (which is where things are headed), but you're stretching things just a tad when you put it into their heads that, yes, they can also defeat the Death Demon From Beyond The Dark Crystal Dimension that becomes the centre of the game's story by debating the rising costs of iron ore with it. The very concept is completely untenable in a fantasy game of magic and monsters.
Neither were subscription fees.As far as I'm aware, career crafting has never been a thing in D&D
Not really. At the end of the day, Dungeons & Dragons have their roots in ancient mythology.
As far as I'm aware, there were no Paladins in Mein Kampf.
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