Quote Originally Posted by Victor View Post
No offense, but there is little point in spending all this effort and contemplation over one obscure word. The gist should still be understandable. Trust me on this one kids
lol sorry it was new word for me, probably seen it before but didn't bother reading and skipped it lol

Quote Originally Posted by Airget View Post
@Reinheart
"不可侵 fukashin
読み方:ふかしん
(名詞) inviolability; sacredness; nonaggression "

I was looking at that trying to figure out how it fit into the sentence. The best I can think is perhaps he was trying to say how each class has it's own unique properties to it and he doesn't want to taint them by adding aspects to one discipline that would take away from the unique features of another class. At the same time though as an adventurer while each discipline may have it's own unique flavor to it you do have the opportunity to play as any class so in reality you have the option to enjoy everything.

"For this fighting, gathering, and crafting; 3 features, each class types are equal so when looking from “class”view point I believe being unique to each other would bring out enjoyment.

However if you look at viewpoint from “Adventurer” there isn’t any uniqueness
That is because if you spend time, and class, any feature can be played.


I think the best way to think about it is he's basically saying when you are a fighter, gatherer or crafter you only have access to abilities from those respected disciplines and are unable to access fighting abilities as a crafter or crafting abilities as a gatherer. Though as an adventurer you have the potential to play as any discipline allowing you the potential to play as you like and not be tied down to one discipline.
OK so uniqueness was close/right had that in my comment in there but wasn't sure if but was the best one that could fit in there. lol