Quote Originally Posted by Gidonoidon_Sur View Post
So what is this post and why is it important....? Confused, thought maybe he was rolling out class changes. Last I checked, Final Fantasy was about Paladins and Black Mages, not Botanists. Don't get me wrong, I like the Gatherers/Crafting every now and again, but I really don't care about them given the other massive changes needed. Oh well...
The issue comes as the game was pretty much promoted as a product where you could play as any discipline and enjoy all the game has to offer to an extent. As things stand now hand/land are getting left behind while the fighting classes have more content they can sink their teeth into. If you were a person who bought the game and see how things have been progressing you would feel cheated in seeing that they lied about what they said their game would offer.

What I realllly disagree with is why does everything have to be a grand quest or journey, granted he did mention it in his story about other quest to add to lore and such or may have ties into the storyline, but Final Fantasy isn't just about the big picture, but also the little things that lead to that big picture.

Heck FF6 you're just a simple Rebel group attempting to overthrow an empire and it then turns into saving the world from a psychotic clown but during that journey lots of crud happens that adds to the story and even then you do have the option at one point to see certain parts of the plot.

I do have faith yoshida knows what he's doing, the changes do sound promising and I"m very grateful that he seems adamant about not giving land/hand any battle abilities since it would defeat the purpose of them.

I do think though that he just isn't thinking about the disciplines working together in dungeons properly. The balance for dungeons that use multiple disciplines is quite simple. It comes down to the player determining what ratio they want to send off into the dungeon, can they have 4 fighters and 4 land/hand to help unlock areas, or do they need more firepower. For me the balance is a simple thought of risk/reward, are you willing to have less battle ready fighters by your side or would you rather play it safe and lower the chances of obtaining what you are seeking.

The other thing I don't think he considers is why not create a unique "party" setup where the full party setup can be 8 players and up to 4 "guest characters". In Final Fantasy there have been times when you would have a guest character that could help in the fight or may just offer their knowledge to help you in a situation, in return you have to keep them safe where one challenge of the dungeon could be to keep them out of danger. But ya, there's just a lot of different ways to go about it, the rare materials do sound interesting as does the TP/MP concept, though I hope they at least consider implementing some sort of merit system so that those at 50 can at least obtain an edge over newcomers who will apparently have a more "fun" experience leveling land/hand in 2.0 while those who continue to pay and play will have to deal with the way it is now, which honestly just doesn't sound fair lol.