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  1. #1561
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Physic View Post
    its a simple balance thing, there has to be at least 3 types to represent the 3 types of gatherers, so they all have some unique item, they need multiple tiers so that people who have leveled gatherer high have some type of benefit to doing so.

    All in all its pretty simple. Not as simple as direct slotting, but that wouldnt have worked within the jobs of the game.
    They could have had 1 of each tier drop on all gathering types, why split it further ?

    And yes it would have worked with the jobs of the game, for example a weaver has a 1 body piece and a 1 materia and slots it into the item, simple.

    If players want it removed they talk to the Goblin, you lose the materia.
    (1)
    Last edited by Jinko; 10-14-2011 at 02:01 AM.

  2. #1562
    Player
    Physic's Avatar
    Join Date
    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    Quote Originally Posted by Jinko View Post
    They could have had 1 of each tier drop on all gathering types, why split it further ?

    And yes it would have worked with the jobs of the game, a weaver has a body piece and a materia and slots it into the item, simple.

    If players want it removed they talk to the Goblin, you lose the materia.
    thats what they have. they essentially have 4 tiers of catalyst per gathering type. each teir corresponds to a level range of the item/materia.

    they split it into each gathering type because if they didnt, then some gatherers wouldnt have any special contribution to the process. It ensures that each gatherer type is only competing with the same type of gatherer, instead of other gathering classes, and ensures that each gathering class retains some unique value.

    and how you describe it is essentially how it works. weaver has materia item and catalyst and slots it. thats it. the goblin removes it. it sounds like you have no problems with the system, other than maybe each gathering class having unique items?
    (0)

  3. #1563
    Player

    Join Date
    Sep 2011
    Posts
    838
    Quote Originally Posted by Reinheart View Post
    Some people (including myself) asked on the forums if it's possible to have materia attachment request like bazaar where you can put up the mats + material on your bazaar and other can come and attempt attachment. Here's response to that one



    Hope they do it right; this would be a nice feature to have for sure
    Specially for people like me who play at weird time when no one is hardly on and can't ask friends to attach Only problem I see is if it breaks some might go crazy... but it's risk they will be making by putting it up to have it attached, if you're scared don't put it up

    they could make it so only the first piece of materia can be added by some1 using your bazzar. any futher peices need to be added by yourself. this would prevent ppl getting blamed for breaking things
    (1)
    What I have shown you is reality. What you remember, that is the illusion.

  4. #1564
    Player
    Reinheart's Avatar
    Join Date
    Mar 2011
    Location
    Subligania
    Posts
    5,831
    Character
    Reinheart Valentine
    World
    Sargatanas
    Main Class
    Warrior Lv 86
    Quote Originally Posted by grandm View Post
    they could make it so only the first piece of materia can be added by some1 using your bazzar. any futher peices need to be added by yourself. this would prevent ppl getting blamed for breaking things
    If it's same as repairs it wont show the name anyways unless you're in a open field and you actually see the person doing it for you + for me I would want it for 2nd+ materia as well. I'm risking my own gear/weapon by putting it up
    Only question I asked on the JP side was would the crafting level affect the actual attachment success rate.
    (Example: Says needs Blacksmith Level 30 - would success rate be different if Blacksmith Level 30 did as Level 50 does)

    If crafting level DOES affect the success rate then there needs to be an option when putting up on bazaar or w/e screen they are going to name it to put minimum level requirement for the crafter to proceed on your items attachment.
    (0)

  5. #1565
    Player
    Delmontyb's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,335
    Character
    Brin Zalazar
    World
    Sargatanas
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Reinheart View Post
    Hope they do it right; this would be a nice feature to have for sure
    Specially for people like me who play at weird time when no one is hardly on and can't ask friends to attach Only problem I see is if it breaks some might go crazy... but it's risk they will be making by putting it up to have it attached, if you're scared don't put it up
    Likewise, I think a way around that would be that the player would see the risks from the crafter, and confirm the attempt before the crafter continued.
    This would only happen when the % of success was less then 100.
    (2)
    Work To Game on YouTube [Guides, and More]...
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  6. #1566
    Player
    Letrange's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    17
    Character
    Letrange Strange
    World
    Faerie
    Main Class
    Pugilist Lv 50
    Man this forum needs an official bug report section, especially with all the patches coming fast and furious

    Ran into a materia without a type. I.e. instead of "Dexterity Materia I" I got "Dexterity Materia" Looks like a I but in english the type is missing. If you could pass that on to the JP devs.

    Incidentally - looks like rings/earrings/jewlery in general are going to be a major source of materia. I simply leave them on no matter what I'm doing and they spirit bond quite quickly because of that. Then, when they bond, I craft myself a replacement set and convert the current set to materia. I've gotten to the point where I simply vendor the less buff ones. Nice to see they are addressing the availability of catalysts for melding in patch 1.19a.
    (0)

  7. #1567
    Player
    Chrees's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    674
    Character
    Chrees Byrjun
    World
    Sargatanas
    Main Class
    Sage Lv 100
    Quote Originally Posted by Letrange View Post
    Man this forum needs an official bug report section, especially with all the patches coming fast and furious
    It's crazy...it's almost like they have a sub-forum for In-Game Bugs already there!
    (9)
    Last edited by Chrees; 10-14-2011 at 04:14 AM.
    Sea of Stars «SoS» | Sargatanas
    Quote Originally Posted by Bayohne View Post
    Hatersgonnahate.gif
    Quote Originally Posted by Rukkirii View Post
    ^My favorite signature but minus the Bayohne part.

  8. #1568
    Player
    Letrange's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    17
    Character
    Letrange Strange
    World
    Faerie
    Main Class
    Pugilist Lv 50
    My bad, bug posted. Tks
    (0)
    Last edited by Letrange; 10-14-2011 at 04:26 AM.

  9. #1569
    Player
    Chrees's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    674
    Character
    Chrees Byrjun
    World
    Sargatanas
    Main Class
    Sage Lv 100
    Quote Originally Posted by Letrange View Post
    My bad, bug posted. Tks
    Haha, no problem. Sorry, I had to give you a hard time...you were asking for it.
    (0)
    Sea of Stars «SoS» | Sargatanas
    Quote Originally Posted by Bayohne View Post
    Hatersgonnahate.gif
    Quote Originally Posted by Rukkirii View Post
    ^My favorite signature but minus the Bayohne part.

  10. #1570
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Physic View Post
    thats what they have. they essentially have 4 tiers of catalyst per gathering type. each teir corresponds to a level range of the item/materia.
    Well originally I said I would have preferred materia to be like gems in WoW, where any materia can go in any item not destroy the armor, not require extra catalyst and tbh not require a craft to install them.

    Its one of those unique Japanese dev things where everything has to be done in the most time consuming and akward manner possible.

    No point discussing this really in this tread anyways.
    (0)
    Last edited by Jinko; 10-14-2011 at 06:15 AM.

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