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  1. #1
    Player

    Join Date
    Mar 2011
    Location
    Limsa
    Posts
    462
    Reinheart, quick question... know I've already made my opinion more than known about the change already in forums but wondering how the Japanese community are feeling about the change. Talking about the ability to no longer queue actions, whats the general opinion? ... Know alot of casters and controller users, as well as pretty much all my friends that play, find it horrid and clunky. Germans a second language and seems there's a equal dislike but maybe Japanese players have a different view on this, if anything for the fact that their connection to the servers is probably alot better off then us :P Thinking it wouldn't be as bad with servers being local
    (1)

    ~Rationality falls quite short for those living in their own world~
    "See the world for what it is, not for what you want it to be!"

  2. #2
    Player
    Reinheart's Avatar
    Join Date
    Mar 2011
    Location
    Subligania
    Posts
    5,831
    Character
    Reinheart Valentine
    World
    Sargatanas
    Main Class
    Warrior Lv 86
    Quote Originally Posted by Misha View Post
    Reinheart, quick question... know I've already made my opinion more than known about the change already in forums but wondering how the Japanese community are feeling about the change. Talking about the ability to no longer queue actions, whats the general opinion? ... Know alot of casters and controller users, as well as pretty much all my friends that play, find it horrid and clunky. Germans a second language and seems there's a equal dislike but maybe Japanese players have a different view on this, if anything for the fact that their connection to the servers is probably alot better off then us :P Thinking it wouldn't be as bad with servers being local
    Guessing it's these stuff people are talking about below, not getting much talk like NA/DE side but thread is there.

    JP side more concerned about animation where you go from passive to active while running feels awkward lol.

    Quote Originally Posted by ponkotu View Post
    実行待機がなくなったのはいいのですが、発動できないものをクリックして敵を選ぶとそのままターゲットカーソルがが消えるのはいただけない。
    決定の操作をしても発動しないのなら、「ブッブー」と警告音を鳴らすなりして決定できないようにし、ターゲットカーソルは消えずにそのまま方が良いと思います。
    他のゲームはオンもオフも含めてこの操作だと認識しています。あまりに斬新過ぎてビックリしたしだいです。
    It's OK taking away the queue but it's not cool where you are able to click something that can't be processed and when choosing a mob the target cursor disappears.
    Should make it where you can hit the enter (process) key but if it's not going to work make a beep sound so you know you can't use it it and keeping the target cursor.
    With other online/offline game this is the base, I'm just really surprised with this one.

    k this thread talks about it more: http://goo.gl/Nw0Q2
    Just translating some.
    Quote Originally Posted by Dlacroix View Post
    本日のアップデートにおいて、戦闘中のコマンド先行入力が行えなくなりました。
    (•[dev1149] アクションコマンドを入力しアクションが実行されるまで、次のアクションコマンドを入力することができなくなります。)

    これにより、強化魔法をテンポよく次々に使用したり、攻撃魔法を交互に撃ち続けるといった操作が行いにくくなっています。
    サーバーの関係で廃止するだろうという話を聞いた記憶もありますが、先行入力できた方が操作感は良かったと思います。
    先行入力廃止でサーバーのレスポンスが劇的によくなったとも感じませんし、是非先行入力を復活させて欲しいです。
    With todays update we can't queue commands any more - (patch notes that says you can't enter the next action command until first action is finished.)
    By this it's making it harder to cast enhancement magic or attack spells in good pace.
    With the queue gone it still doesn't seem the server response got better, therefore would really want this feature back.
    Quote Originally Posted by pons View Post
    前は音で有効無効を判断できた(無効だとターゲットも出なかった)けど今はフツーに押せてるのにログもなにもなく発動しないから超わかりにくい
    Before you can tell if its possible or not with the sound (before you couldn't even target if it wasn't possible) now you can press like usual but it wont even show up on the log so its really hard to understand.
    (3)