Quote Originally Posted by AreeyaJaidee View Post
12mil for a bow: thank goodness this patch is coming! No one should have to pay 12mil for a mid tier weapon (in the grand scheme 50 is the current cap only until it's increased in 1-2 years). If you ask me the economy is flooded with crafters who take a common practice and think too highly of themselves thus leading to beyond ridiculous item prices.

You're acting liking you crafted a Sha'ir Mantel or something or you crafted a kraken club!

Thank you SE for fixing the economy.
Completely agree with this. I've always thought the multi-tiered HQ system as currently implemented caused problems. Inventory is an obvious issue. The second being more subjective but still frustrating in my mind - players going crazy trying to get HQ+3 items that are ultimately just trivial pieces of gear synthed through extremely commonplace materials (see: Iron Cuirass, etc.). I'm a firm believer that having players trying to maximize their characters through incredibly mindless and unpredictable HQing systems is bad precedent. Now, players should be more predictably rewarded for collecting HQ materials. And, as an example, if you kill Uraeus for a tricorne, you won't have to do it ad nauseum to produce that +2 or +3 you were after.

Like many have mentioned, if people didn't see changes like this coming, they weren't playing the same game I was playing (or weren't critically assessing the flaws). I'm very excited for this change.