He's just talking casually with players so don't take this one seriously... lolプロデューサ/ディレクタの吉田です。
Producer/Director Yoshida here,
ディスカッションありがとうございます!
吉田の言葉が足りなくて、誤解を招いている部分があって申し訳ありません。
Thanks for the discussion!
I'm sorry if I mislead people from the lack of words from me.
「Assassin's Creedレベルのフリーランニング」については、ゲームデザイン的にもコスト的にも
実装する想定はありません。ただ、他のMMOでできるような移動導線は、可能ですし十分ありですよね。
ジャンプを駆使して、コリジョンの端にひっかっけ、高いところまで登ったりしましたねえ…
We are not planning to implement free running like "Assassin's Creed" due to game design and cost. But movements like MMO is possible. Making good use of jump and making hook on edge collision and climing up high areas... (he's not talking about FFXIV, most likely talking about another game like AC.)
特に泳ぐについては、まだまだ先ですが、拡張パックレベルで水中も作りこんで、
トライしてみたいと思っています。「泳ぎながら○○」ってアニメーションすごい数必要ですがw
EQの水を使った仕掛け、当時超新鮮でした。
(何度も溺れてドザ○モンになりましたが… 噴水でスキル上げしたなあ…
それ以前にwoodelfでスタートして落下死しまくったけど…)
水中神殿レイドとか楽しいですよね。泳ぐだけじゃなく、水中もセットで!と思ってます。
Swimming is long long away but would like to try under water in expansion.
{Swimming and XXXX} type of animation requires lots of animation lol.
It was really fresh (new) how EQ used their water.
(Drowned many times but skilled up fountain (swimming?)skill... but before that died from falling a lot starting from woodelf...)
Thinking Underwater Shrine raide is fun, not only swimming, but set with underwater!
Just think of it as far future... we might get to swim, not any time soon most likely.
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