

I'm going to enjoy the dungeon anyway.I think you mis-understood me, the routine and the mundane is the same thing. It having a set path is what is boring, so it becomes a routine and becomes boring. Much like Dynamis became.
If it was random everytime and did not 1shot but did cause a threat it would be much better imo. I never once mentioned anything about it "flying around randomly"
My opinion is clear.
"I don't like that it just instant kills you and that challenge is only there during your first time (learning curve) then its gone as it becomes routine."
I also don't like that just because someone dies that classifies them as shit at the game.
There may be ways to avoid it, or prevent it, such as Odin in XI, which I'll accept, but right now, from that video, and what its perceiving is that it comes along and 1shots you, end of story. I am disliking something that is being clearly shown right in-front of us.
Maybe I have way to high expectations for SE to do something new where it just seems like they are falling back onto basic stuff and things they know, which is all welcomed but I was hoping for something new, not the same experience I can get in any other game.
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