I've never played WoW so I cannot use any form of experience from its hate system.

It just seems to me that the idea of having a built up hate is a very bad idea, as stated by the concerned posters. My vision is fighting an NM, tank is owning/tanking and holding like a pro and spamming all his voke abilities and what not (come on this is an FF game, we're all used to spamming voke and such that wont change) and having this insane hate count that maybe the mob suddenly 1shots him or silences the casters or some other unfortunate circumstance that the tank dies, lost 7 minutes of hate while everyone else still has all that hate. And he also has to spend 3 minutes doing nothing while weakened plus the time delay of being ressed, this could lead to 10-12 minutes of hate to catch up, which just sounds absolutely ridiculous lol it makes absolute no sense.

Even if he lost only half, he would be on par of the lowest hate gainers, maybe some laid back healer and while weakened this is not good but it could create some tension (or well force the player to stand their idling for 3 mins), but still even when weakened he has to gain it all back and it will be very tough to pull back the hate because as he is trying to catch up everyone else's hate is just moving forward.

Its like having pit stops in the middle of a drag race lol.

If the system is in WoW and/or other games and seems to work, then I guess I'm just not looking at it from the right perspective and will have to wait until I can get my hands on it before judging.