Quote Originally Posted by Physic View Post
actually this is response to a post on gather getting left out of development, so hes starting off with getting left out of storyline, and eventually get to itemization, adventure, and mini game changes.

or at least try to justify his stance
Well said Physic.

And I would agree with Yoshida-san's stance (about focusing FF XIV 2.0's story around Battle Classes).

I personally love Botanist (and I leveled it as much as my Mage class (R50 Botanist now)), and I'd say it's one of my favorite classes to play, but even under Tanaka, I realized it was unrealistic to expect every single Story Mission to have a "Battle Class version" and a "Crafting version" and a "Gatherer version"...

That's 3 times the amount of work, making sure each scenario can work under those different categories of classes (e.g., how would your R25 Goldsmith take on this Story Mission vs. your R45 Miner or Botanist vs. your R40 Conjurer or Archer).

While I'm sure they could come up with creative ways to have someone, say, furiously chop some trees down for this Boss Battle, the amount of work and linking things up is a huge undertaking.

I'd rather them focus on Combat at the core, and have some fun, interesting Gathering and Crafting Content (like the Ishgard Defense mentioned in the 2.0 PDF (where all 4 Categories of classes can join in).

I empathize with Gatherers that wanted to play FF XIV exclusively as a Miner, Botanist or Fisher, forever (and never battle), but it looks like that's not the case with this post from Yoshida-san.

And I think it's a change that allows a better focus to make each Story Scenario more challenging, balanced and interesting (now that they know they're balancing Story Battles only based on DoW / DoM).