one year away.
2.0 is scheduled for the end of 2012 and hopefully no later than jan 2013. just saying.
15 abilities each? what is this... Kindergarten?A jack of all trades WHM... what is this 1989?
In a theoretical world where we got a post from Yoshida saying, for example, "suck it up, NA players, UI modifications aren't important to us anymore, I'm the producer, deal with it" (juuuust an example, I don't want this to derail into a discussion of UI mods, I just couldn't think of anything in specific the NA community is interested in that the JP community is not as interested in)... I think we'd see millions of angry forum threads complaining about it and it'd do a lot of damage to a game that needs as much good PR as possible.
Not a plausible solution!
7UP!
Wow; not even a hint of irony in this post.
I'm a western player, and I like DoL content, and I'm interested in hearing about updates to it, so; yeah. I don't agree with what you wrote here.
My apologies I just read the year at the top of the timeline, Said 2013. but it does appear they intend to launch in 1 year.
Even so. A full year of nothing to do while everyone else gets everything is kind of sad..
Well someone just posted that he is not happy with the recent information. and Betelgeuzah was just rephrase it for that perticular post, why you bite it anyway?
Why do I need to....
"Western playerbase" is a generalization. I don't mean to say that every single individual in this large hive mind acts and thinks the exact same way. Only the general population.
And it's still clear that JPs are getting little out of gathering until 2.0, so what if we let them have this gigantic post about explaining something they like to do while we are still getting the actual patches and content related to something we find more important (combat)?
Jinko seems to think that anything gathering related is a waste of time when there's "better things to do". So as well as the development focusing solely on combat and perhaps economy, Yoshida can't come out and even talk about anything else without us starting to bitch about misplaced effort.
Last edited by Betelgeuzah; 11-10-2011 at 07:55 AM.
The issue comes as the game was pretty much promoted as a product where you could play as any discipline and enjoy all the game has to offer to an extent. As things stand now hand/land are getting left behind while the fighting classes have more content they can sink their teeth into. If you were a person who bought the game and see how things have been progressing you would feel cheated in seeing that they lied about what they said their game would offer.So what is this post and why is it important....? Confused, thought maybe he was rolling out class changes. Last I checked, Final Fantasy was about Paladins and Black Mages, not Botanists. Don't get me wrong, I like the Gatherers/Crafting every now and again, but I really don't care about them given the other massive changes needed. Oh well...
What I realllly disagree with is why does everything have to be a grand quest or journey, granted he did mention it in his story about other quest to add to lore and such or may have ties into the storyline, but Final Fantasy isn't just about the big picture, but also the little things that lead to that big picture.
Heck FF6 you're just a simple Rebel group attempting to overthrow an empire and it then turns into saving the world from a psychotic clown but during that journey lots of crud happens that adds to the story and even then you do have the option at one point to see certain parts of the plot.
I do have faith yoshida knows what he's doing, the changes do sound promising and I"m very grateful that he seems adamant about not giving land/hand any battle abilities since it would defeat the purpose of them.
I do think though that he just isn't thinking about the disciplines working together in dungeons properly. The balance for dungeons that use multiple disciplines is quite simple. It comes down to the player determining what ratio they want to send off into the dungeon, can they have 4 fighters and 4 land/hand to help unlock areas, or do they need more firepower. For me the balance is a simple thought of risk/reward, are you willing to have less battle ready fighters by your side or would you rather play it safe and lower the chances of obtaining what you are seeking.
The other thing I don't think he considers is why not create a unique "party" setup where the full party setup can be 8 players and up to 4 "guest characters". In Final Fantasy there have been times when you would have a guest character that could help in the fight or may just offer their knowledge to help you in a situation, in return you have to keep them safe where one challenge of the dungeon could be to keep them out of danger. But ya, there's just a lot of different ways to go about it, the rare materials do sound interesting as does the TP/MP concept, though I hope they at least consider implementing some sort of merit system so that those at 50 can at least obtain an edge over newcomers who will apparently have a more "fun" experience leveling land/hand in 2.0 while those who continue to pay and play will have to deal with the way it is now, which honestly just doesn't sound fair lol.
Please refrain from directly insulting people and inflammatory comments in this thread. It's been running for a long time now and it'd be a shame for a mod to shut it down.
There's this persistent feeling that this post was released "instead of" the class post we're all waiting for, or that time was wasted on it.
I don't think this feeling has any basis in reality and it'd probably be good if everyone calmed down a little bit.
7UP!
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.