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  1. #1
    Player
    Kowen's Avatar
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    Mar 2011
    Posts
    227
    Character
    Kowen Blueblood
    World
    Hyperion
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Reinheart View Post
    After taking the translation position test for SE I thought I did good but they hired professional which knew more about translation than game; but after doing these translations I know some of these stuff could be bit challenging. By skipping one word can change the whole translation and stuff so gotta be really careful. Pretty sure they go through couple proof reads unlike my post I just post as I go which is probably bad lol.
    To be brutally honest, I find most of your translations difficult to understand. Your Japanese is, I'm sure, far better than mine, but I still find a lot of odd word choices you've made that could be changed to read better in English. In localization, eloquence is just as important as actually understanding the languages.
    (2)

  2. #2
    Player
    Thanos's Avatar
    Join Date
    May 2011
    Posts
    527
    Character
    Thanos Xiv
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    i just wanna know when we can sign the stuff we made
    (4)

  3. #3
    Player

    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    24
    Quote Originally Posted by Thanos View Post
    i just wanna know when we can sign the stuff we made
    Me likes this.
    (0)

  4. #4
    Player
    Thanos's Avatar
    Join Date
    May 2011
    Posts
    527
    Character
    Thanos Xiv
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    i really dont care how they change the recipes blah blah cause in the end i still have to live with it even if i like it or not.
    (0)

  5. #5
    Player
    Reinheart's Avatar
    Join Date
    Mar 2011
    Location
    Subligania
    Posts
    5,831
    Character
    Reinheart Valentine
    World
    Sargatanas
    Main Class
    Warrior Lv 86

    YoshiP Response - 08/23/11 Patch 1.19 Recipe goals and future outline Pt. 3

    Original Thread Link: http://goo.gl/TdWy9

    Quote Originally Posted by Naoki_Yoshida View Post
    Quote Originally Posted by RawlGiar View Post
    なんというか、うまくいえないけど、なんとなく重いと感じてしまった。
    まったりのんびりやってきた自分としてはこのままだと置いてきぼりにされるような感覚。
    ついていけるか心配になってきました。
    Dunno how to say it but feels heavy.
    For me playing casually if it's this way might feel left out.
    Worry if I can continue
    相当真剣口調で書いたので、そういう雰囲気かもしれませんね^^;
    でも、現状のレシピの複雑さ、難解さでも、まったりのんびりやってこられたと仰るRawlGiarさんなら、
    じゅうぶんに、今後もまったりのんびりできるレベルだと思いますよ。そこはご安心を
    (常に最新を追いかけ続けよう、とすれば大変だとは思いますが、仲間うちでワイワイやる
    クラフターを目指していらっしゃるなら、大丈夫です^^)
    Wrote it seriously so might feel that way ^^;
    But with current recipe being complicating, difficult; you said you were able to play casually so pretty sure the level is still good enough to play casually, so don't worry
    (Constantly chasing the new, might be hard, but with friends having fun it shouldn't be a problem ^^)
    (9)
    Last edited by Reinheart; 08-24-2011 at 06:02 AM.

  6. #6
    Player
    Reinheart's Avatar
    Join Date
    Mar 2011
    Location
    Subligania
    Posts
    5,831
    Character
    Reinheart Valentine
    World
    Sargatanas
    Main Class
    Warrior Lv 86

    YoshiP Response - 08/23/11 Patch 1.19 Recipe goals and future outline Pt. 4

    Original Thread Link: http://goo.gl/aQMl6

    Quote Originally Posted by Naoki_Yoshida View Post
    Quote Originally Posted by kurodanna View Post
    そのような現在も存在している素材の+3はHQ素材として扱われるのか、それともNQになるのか。ここら辺が気になります。
    以前モンスタードロップの品質が+3かNQかの2つになったのと同じように、+3と+2がHQ、+1はNQに統合されるイメージでしょうか?
    With current materials that already exists would the +3 be considered HQ or will it be NQ? Wondering about this part. Like before the monster dropped materials being NQ or +3 will this be applied to current +3, +2 becoming HQ and +1 being NQ?
    はい、基本は予想頂いてる通り、できるだけ統合という方針ですが、どのラインで(+3と+2をHQ、それ以外をNQなど)統合するかは、
    アイテム流通量をログから調査して判断しようと考えてます^^
    Yes, that basics are just like you imagined, the goal is to combine as much as possible but at which line (+3 and +2 being HQ others being NQ) will have to be decided by adjusted by looking at the item circulation rate from logs.
    (9)
    Last edited by Reinheart; 08-24-2011 at 06:03 AM.

  7. #7
    Player
    Join Date
    Mar 2011
    Location
    リムサ ロミンサ
    Posts
    1,084
    Good job Rein, there's some good stuff here!
    (0)

  8. #8
    Player
    Reinheart's Avatar
    Join Date
    Mar 2011
    Location
    Subligania
    Posts
    5,831
    Character
    Reinheart Valentine
    World
    Sargatanas
    Main Class
    Warrior Lv 86

    YoshiP Response - 08/23/11 Patch 1.19 Recipe goals and future outline Pt. 5

    Original Thread Link: http://goo.gl/chAJK

    Quote Originally Posted by Naoki_Yoshida View Post
    Quote Originally Posted by JAGER View Post
    夜遅くまで御疲れ様です。
    thanks for working till late (Otsukaresama again... hard to explain this... ><)
    お気遣い感謝です
    Thanks for your thoughts

    コレを見る限り”レッドカララント”が着色の要素に見えますが、やはり装備の色味が性能のカスタマイズ(例の場合赤が盾向き)のキーに充てられる訳ですかね…。
    When looking "Red Colorant" looks like the color material, so the color will define stat customize (example like red being tank) is the key.....
    性能カスタマイズはカララント+素材+クリスタル属性で、というイメージです。
    The image is Stat customize is colorant + material + crystal

    単純にアイテムを後から「染色する」という遊びは、全アイテムに全カラーを用意する必要、もしくは、
    一括して色変更するシステムが必要なので、また別にと思っています。
    (全カラーを用意する方法では、メモリが破綻しますし、システム対応の場合は、
    見た目のクオリティを維持しつつなので、今すぐは難しいのです。
    他のゲームでは頂点カラーのみで、とかマテリアルカラーで、とか方法はありますが、
    テクスチャの書き込みがその分制限を受けています)
    To generally coloring the item later on, it will require to have all colors for all the item, or will require a system to change color together so thinking of this for another.
    (to prepare every color it will break the memory, to work with the system it we have to preserve the quality of looks so it's hard to do right away. In other games there are ways to change the material colors but the texture writing is taking some limitations.)
    (6)
    Last edited by Reinheart; 08-24-2011 at 06:03 AM.

  9. #9
    Player
    Reinheart's Avatar
    Join Date
    Mar 2011
    Location
    Subligania
    Posts
    5,831
    Character
    Reinheart Valentine
    World
    Sargatanas
    Main Class
    Warrior Lv 86

    YoshiP Response - 08/23/11 Patch 1.19 Recipe goals and future outline Pt. 6

    Quote Originally Posted by Naoki_Yoshida View Post
    Quote Originally Posted by RawlGiar View Post

    装備を別タブにするといった手法は検討されてはいなかったのでしょうか。
    現在の100個というアイテム枠でもう限界なのでしょうか。
    Wasn't it looked to have different tab for equipment? Is the max limit 100 with current?
    まだ先になってしまって本当に申し訳ないのですが、
    装備はクラスごとに別枠、一括で着替えができるように、
    装備システム自体をアーマリーに合わせて丸ごと作り直します。
    つまり鞄枠から現在装備しているアイテムと、アーマリー用の装備アイテムが消えます。
    (開発ではマネキンシステムと呼んでます)
    Really sorry about since its still far out but we are making changes to the equipment system entirely so the equipment is in different slot per class, and being able to change in a set. So in the current inventory the current equipped gear and equipment for armory will be gone. (Devs are calling it mannequin system)

    ただ、実装がかなり先になってしまうため、
    暫定的になんとかアイテム保持枠を増せないかどうか、検討は行っています。
    こちらも時期が明確になったらアナウンスさせて頂きます。
    The implementation will be far out, so looking into how to increase inventory space temporary, will announce this once the timing is defined.
    have to go out, will post any other translations later or later tonight.
    (16)
    Last edited by Reinheart; 08-24-2011 at 06:03 AM.

  10. #10
    Player
    Sephrick's Avatar
    Join Date
    Mar 2011
    Posts
    1,900
    Character
    Sephrick Markarius
    World
    Excalibur
    Main Class
    Gladiator Lv 70
    So if I'm reading this all correctly, the thought is to make lower rank items easier to synth because they'll become the parts of higher rank items?

    Makes sense to me, a very natural progression with future cap raises in mind
    (3)

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