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  1. #1
    Player
    Reinheart's Avatar
    Join Date
    Mar 2011
    Location
    Subligania
    Posts
    5,831
    Character
    Reinheart Valentine
    World
    Sargatanas
    Main Class
    Warrior Lv 86

    Interview - 08/16/12 4Gamer - 2.0

    4Gamer Interview Translation
    Translated the part from where the interview starts.
    Source: http://www.4gamer.net/games/092/G009287/20120816021/


    Could you please explain about the limit break that was shown in the movie

    Y: Limit break is a new party battle system that replaces battle regimen. Would like the party members to think and decide at who is going to use at what timing.

    Who has the right to use?
    Y: If the gauge is full the entire party member can use. This gauge is shared within party if someone uses the limit break it gets emptied out.

    Please explain how to increase that gauge
    Y: Basically it will increase by just battling regularly but we also have a feature called “Fine Play” as well.

    What is Fine Play?
    Y: Like healing at the right timing or blocking. There is a category called nice play and by doing those the gauge increases faster.

    Does the system decide if it’s fine play or not?
    Y: Yes, its system side, however we are making adjustments so the balance is to a point where it’s not where you have to have fine play to increase the gauge.

    It looks like limit break has several levels; is this decided depending on the amount on the gauge?
    Y: Currently it’s by gauge, for this one if you can remember the limit break in “Final Fantasy 7”

    Is limit break prepared per job?
    Y: It’s not where there is 1 limit break per job since there are situations where it may break the balance so we deciding on this one carefully. However even if the effect is same depending on the job using the effect will be different. For example if Warrior and Paladin used the same limit break the effect will be different.

    Does the limit breaks effect depend on amount of gauge or the weapon being used or would it change depending on party structure?
    Y: We have idea for feature to change but currently it’s still being adjusted.

    Can the limit break be used from low level?
    Y: Yes, we are making it so you can use it even at somewhat low level, however there are limit break 1, 2, 3 so if you’re not high level you can’t use the higher level limit break, there is a link between characters growth. In beginning it’s like getting used to limit break system with level 1 limit break.

    Okay, please explain the basic concept for the battle system.
    Y: Speedy and with good tempo, finish off feeling good is what is in mind while being created. In 2.0 FFXIV, unlike current FFXIV it starts off with TP already so you can use weapon skills or ability to fight. For each monster the balance is set where you can defeat by using about 5 weapon skills so, if you think of it as time it’s set so it’s done in about 20 seconds.

    So, if you’re fighting with a party it fill finish faster?
    Y: Yes, It’s not where you kill the monster to obtain experience points. So by defeating monsters while doing a quest won’t give you must experience points. The system is set where you get lots of experience points after completing the quest.

    When looking at the screenshot with Dragon Dive it shows 9999 damage, like offline Final Fantasy series is the balance set to where the capped damage will continuously show?
    Y: Right now we’re taking screenshots in region with only level 1 mobs and in that type of area level 50 Dragoon is fighting therefore it’s doing 9999 damage.

    Is it OK to think that this is the actual balance?
    Y: Yes we are making adjustments towards alpha test so it’s close to alpha’s image.

    Looking at the screenshots shown this time, there are trees with leaves changing colors, is this where it draws the seasons when following the story?
    Y: When you move to the next zone we have changed the fields image dynamically to give the feeling of adventuring through a new field.

    Are there areas where you have to use chocobo’s jump to be able to reach?
    Y: We don’t have any place set where you need to use jump to get up. This is not an action game so I don’t think it’s right to have people feel “I don’t want to do this anymore” for those not good at climbing steps. We have it where you can jump anywhere so even when traveling through the field so I think it’s enjoyable.

    I see, so the jump action was added to enjoy the traveling.
    Y: Yes that is correct.

    In the last few information released, Dragoon comes up a lot but is there something particular about the Dragoon? Also could you please explain how many jobs you are planning at the service start?
    Y: The reason for Dragoon is because it’s FF like. Players from around the world likes Dragoon and also it has abilities that shine. And I like Dragoon as well (laugh).
    At start timing we will at least have the currently existing jobs. For additional jobs/class please wait a little bit more.

    How many type of Gear Set are there to switch gear instantly?
    Y: It’s actually quest based and at first you start with 1 and at timing where you learn the armory you get one more where you can use between two classes. Later by clearning quests the gear set will increase.

    Is there a limit to amount of Gear Set?
    Y: I believe it should match the amount of class/jobs being increased so currently we don’t have anything decided.

    For those inside the Gear Set, will those be counted as items being carried?
    Y: It won’t. So it won't show in the inventory .

    So, the items you have carrying are those not equipped and items that are expendable and such
    Y: The gear you obtain from rewards will go into inventory but for gears that is set in the gear set will be on the gear set side so it won’t fill up the inventory.

    So you can think of Gear Set as special inventory then
    Y: Yes if you could think of it as a gear specific inventory. Earlier we called it Mannequin

    I see, so the image is like walking around with a Mannequin
    Y: Yes

    The small villages are worked into and it’s said the NPC’s have peculiar movements but is it OK to think that quests happens in those areas?
    Y: Of course

    From early stages those NPC have those roles?
    Y: Yes, when you first reach a area by following the “!” (Exclamation mark) it leads to another ! We are currently making those links. By playing just like that you can reach level 7-8 fast. Also that also is linked to learning the game system so it will differ from current play style.

    So by following the story the game system can be learned naturally correct?
    Y: Yes, so like if you’re playing the current FFXIV it may feel like you’re being limited to what you can do. If you can do anything you will fall under panic mode so at the early stages we have put a limit on purpose.

    After you have taken charge the tutorials have been worked on a lot but it’s going to change even more?
    Y: Yes, the previous one isn’t going to be left.

    So what’s going to happen to the tutorials?
    Y: For example there is a specific UI for camera control by doing that you clear 1 quest. It’s made so by playing you can understand them. Also there are stuff like 10 categories a new player needs to go through and by clearing those you can obtain the starting gear, by understanding the story and system we have set where you can obtain stuff that will help on your adventure.

    Should current players with Level 50 also go through this?
    Y: The battle system will change a lot also so I think it’s good to do them.

    Can current level 50 players use that level to start the new tutorial quests?
    Y: You will be able to play those quests which flags are not up. (Not cleared)

    For completely new players who just started about how long would it take to understand the system in general
    Y: The answer to that one will change depending on the definition of system in general. For myself I am thinking of level 15 as an ideal level for setting up a party and trying out a dungeon. If you don’t sidetrack to get to that point probably would take about 30 hours.

    Was it planned to structure it so it takes 30 hours or did it end up that way after making the tutorial quests?
    Y: We had 30 hours as a target when making. We are working on the amount of message or the time it requires to clear one content.

    Why did you plan 30 hours?
    Y: If the starting point is too fast it would make the later stages hard, also if you try to cram everything at once you can’t remember them. By learning the official you have to use them several times or you won't learn it, thinking of that it’s about 30 hours. If you play 2 hours a day it’s about 2 weeks timing. If you’re playing just for efficiency you could probably get through much faster (laugh)

    In current FFXIV aside from quests there are guild leve where you take an order to do something, for those how will you adjust them?
    Y: For basic you just need to follow the quests, that how it’s made so we have it where you can’t start guild leve till you’re level 10. Level 10 is a point where you first graduate from beginner and that is where you can first take on leves. For those who don’t like read texts or those don’t mind repeating you can play the leve’s

    I see
    Y: There are lots of contents to choose from so we have it set where the obtainable EXP isn’t good just by doing one. For those who want to gain EXP efficiently I think it’s best to do different stuff equally.

    What are your thoughts on how much party play is required?
    Y: For content we have stuff for parties and solo. Also there are public contents which is in between. Basically it’s OK to think that the stuff that shows up in content finder are for parties, others are for solo play. Also when you login or change areas we have it where it shows recommendations of what you should try out.

    Is that decided on players situation?
    Y: It will display a list of contents depending on the considering the congestion of the content. For those players oriented to party play, party based content will be displayed

    So that’s kind of system will be prepared.
    Y: In MMORPG there are lots of stuff you can do so at around level 20 you will feel like you don’t know what to do. Would like to use this in those type of situations. Also the 10 contents will show up in the list and by playing all of them it will be about 2 hours.

    Thank you


    Response - tag to show up on sublimen tracker
    (28)
    Last edited by Reinheart; 08-17-2012 at 03:03 AM.

  2. #2
    Player
    Gidonoidon_Sur's Avatar
    Join Date
    Jun 2011
    Location
    Uldah
    Posts
    618
    Character
    Agilo Sur
    World
    Ultros
    Main Class
    Marauder Lv 23
    Quote Originally Posted by Reinheart View Post
    Yes, when you first reach a area by following the “!” (Exclamation mark) it leads to another ! We are currently making those links. By playing just like that you can reach level 7-8 fast. Also that also is linked to learning the game system so it will differ from current play style.
    Deathly afraid of quest-grinding, please god no.
    (7)

  3. #3
    Player
    Starlord's Avatar
    Join Date
    Mar 2011
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    7,180
    Character
    Luna Sushima
    World
    Siren
    Main Class
    Samurai Lv 91
    I rather Quest grind.. then killing the same mob 100 times before I head to the next camp, and I love storytelling, Quests give you that.. not killing mob after mob. Don;t get me wrong I love a good Camp and kill stuff.. but Killing stuff for a farmer or Saving a young lady from a Dragon Mission/Quest to me makes the game better.
    (11)

  4. #4
    Player
    Reinheart's Avatar
    Join Date
    Mar 2011
    Location
    Subligania
    Posts
    5,831
    Character
    Reinheart Valentine
    World
    Sargatanas
    Main Class
    Warrior Lv 86

    Rep Response - 08/16/12 Fate of future gear design contest depends on current result!

    Everyone needs to enter for the gear design contents that's up now so we can design for other parts in future!!

    I'll enter my stuff once my stupid carpal tunnel syndrome is completely gone from both arms/hands....

    Quote Originally Posted by Triairy View Post
    こんばんは。
    Good evening,

    Quote Originally Posted by MKQD View Post
    ファイナルファンタジーXIV: 新生エオルゼア 装備デザインコンテスト開催! http://lodestone.finalfantasyxiv.com...fa44cef8efc67f
    14でもついに開催されますか(ノд')<よかったよかった
    いつかは、ユーザーの考えた衣装のコンテストもやってほしいですな!
    Final Fantasy XIV: A realm reborn gear design contest!
    Finally this is out for 14 nice, nice
    Would like later to see costume designs by users in the future!
    おかげさまで、ようやく装備デザインコンテストを開催することができました!
    MKQDさんのデザインした指輪もお待ちしてますね
    We finally were able to put up a gear design contest!
    Looking forward to the ring design from you MKQD


    また、今回のコンテストの結果次第にはなりますが、今後開催する装備デザインコンテストで他の部位を対象にすることも検討しますので、それまで楽しみにおまちください!
    Also depending on this contests result but we will look into future gear design contest so please look forward to it!
    (4)

  5. #5
    Player
    Reinheart's Avatar
    Join Date
    Mar 2011
    Location
    Subligania
    Posts
    5,831
    Character
    Reinheart Valentine
    World
    Sargatanas
    Main Class
    Warrior Lv 86

    Rep Response - 08/16/12 Gamescon 2012 behind the stage - secret base!

    Secret base behind the FFXIV stage at Gamescon 2012
    Quote Originally Posted by Foxclon View Post
    こんにちは。
    Hello,

    ついついTwitterにばかり投稿しちゃいがちになるのですが、フォーラムをご覧の皆さまにも普段なかなか見る機会が無い舞台裏をコッソリかつ大胆にご紹介!
    Been posting up on Twitter but for the forum people I'll show you something you normally don't get to see, what's going on behind the scenes!




    今回のgamescom2012での新生FFXIVステージの舞台裏にある我々の秘密基地はこんな塩梅になっています。(Mocchiが掲載されていた記事でご覧になった方も多いかもしれません)
    Behind the FFXIV stage in gamescon2012 our secret base is like this. (In article Mocchi posted you may of already seen it.)


    吉田Pがステージ上でプレイしているのは既にご覧になったと思いますが、ステージ裏では3名のスタッフがパーティメンバーキャラを操作しており、ライブデモ中に4人パーティを編成しています。ちゃんと現地(ドイツ)で操作しているのですよ!
    I think you already saw YoshiP playing on top of the stage but behind the stage 3 staff members are controlling the party member characters and during the live demo they are making a 4 man party. We are controlling it at the location (Germany)!


    下段の3枚のスクリーンが各PCのもの、中央と写真左上にあるのが吉田Pの操作している画面、奥の大きな画面が、会場スクリーンに映しだされている映像のミラーとなっています。
    The bottom 3 screens are for individual PC and the center and top left in the picture is the screen YoshiP is controlling and the larger screen in the back is the mirror image of what's being shown at the stage screen.


    本日は現地時間で14時半、16時、17時半の3回のステージが予定されています。無事に遂行されるよう皆さんの念をお送りください
    Today at local time 14:30, 16:00, 17:30 we are planning presentation 3 times so please wish us luck that everything goes well
    (8)

  6. #6
    Player
    Kallera's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
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    4,160
    Character
    Etoile Kallera
    World
    Mateus
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Reinheart View Post
    Secret base behind the FFXIV stage at Gamescon 2012

    One can only guess at the coordination:

    "Ok, move here, and wave, then you jump, and join my party invite. now we go to the chocobo stand, Eins! Look lively out there..."
    (2)

  7. #7
    Player
    NefarioCall's Avatar
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    Mar 2011
    Location
    Ul'Dah
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    1,093
    Character
    Nefario Call
    World
    Cactuar
    Main Class
    Alchemist Lv 80
    My only concern is the extent to which quests become 'lifeless fetch stories'.
    If i walk away from them feeling like i've attached myself to the NPC, and will remember them when i pass through there next, then mission successful.
    (6)
    --------------
    http://forum.square-enix.com/ffxiv/threads/145190-Dungeons-Opening-Up-To-Explore
    Make it happen.

  8. #8
    Player
    Orophin's Avatar
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    Mar 2011
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    Limsa Lominsa
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    3,446
    Character
    Orophin Calmcacil
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    I think the thing I'm most curious about in regards to quest-based leveling is are you going to be able to repeat those quests over your different classes? Other MMOs with quest-based leveling are setup to play one class per character. There has to be some kind of replayability on each class else we're going to be right back where we began with leve grinding and party grinding.
    (1)

  9. #9
    Player
    Gidonoidon_Sur's Avatar
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    Jun 2011
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    Uldah
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    Character
    Agilo Sur
    World
    Ultros
    Main Class
    Marauder Lv 23
    Quote Originally Posted by Orophin View Post
    I think the thing I'm most curious about in regards to quest-based leveling is are you going to be able to repeat those quests over your different classes? Other MMOs with quest-based leveling are setup to play one class per character. There has to be some kind of replayability on each class else we're going to be right back where we began with leve grinding and party grinding.
    Is it ever unique to the class? No, at best, it was SWTOR with class-specific storyline. It probably will be where you will have to fetch 14 ash arrowheads for every job and redo the same areas over and over again. Also, think about how long they have had to remake this game. You really think a tight timeline is conducive to unique, fun, well-thought quests for every class? Doubt it.

    Hence my deathly fear of quest-grinding.
    (2)

  10. #10
    Player
    Orophin's Avatar
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    Mar 2011
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    Limsa Lominsa
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    Character
    Orophin Calmcacil
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Gidonoidon_Sur View Post
    Is it ever unique to the class? No, at best, it was SWTOR with class-specific storyline. It probably will be where you will have to fetch 14 ash arrowheads for every job and redo the same areas over and over again. Also, think about how long they have had to remake this game. You really think a tight timeline is conducive to unique, fun, well-thought quests for every class? Doubt it.

    Hence my deathly fear of quest-grinding.
    I wasn't implying that each class should have unique quests to level up, rather, once you level a class to 50 you can go back and somehow repeat those same quests to level another class to 50. While it can get pretty stale seeing the same quests over and over, this has been the method decided for progression in 2.0. If you can only do the quests once EVER, that kind of contradicts it. You're back to leve or mob grinding once you get your first 50.
    (0)

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