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  1. #1
    Player
    Viritess's Avatar
    Join Date
    Mar 2012
    Location
    Gridania
    Posts
    499
    Character
    Viritess Vonschalt
    World
    Sargatanas
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Reinheart View Post
    Oh my god... I passed the test. Got interview next week!!!!
    Grats Reinheart! You've done alot for us forum goers and news hounds (and subligar afficinatos (sp?) And i hope you get the job you want!

    I recommend a stately black subligar for the interview...with tails (tux kind, not the miq'to kind...
    (4)
    Last edited by Viritess; 07-21-2012 at 09:19 AM.

  2. #2
    Player Alerith's Avatar
    Join Date
    Jul 2011
    Location
    Ul'dah
    Posts
    2,187
    Character
    Alerith Rayneheart
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Viritess View Post
    Grats Reinheart! You've done alot for us forum goes and new hounds (and subligar afficinatos (sp?) And i hope you get the job you want!

    I recommend a stately black subligar for the interview...with tails (tux kind, not the miq'to kind...
    (19)

  3. #3
    Player
    Dhalmel's Avatar
    Join Date
    Mar 2011
    Location
    little ala mhigo
    Posts
    1,694
    Character
    Luzaf Ephramad
    World
    Excalibur
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by Alerith View Post
    im not sure which is more disturbing, the image or me liking the post.
    (5)

  4. #4
    Player
    Tailless_Galka's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    34
    Character
    Tailless Galka
    World
    Hyperion
    Main Class
    Marauder Lv 50
    Grats Reinheart
    (3)

  5. #5
    Player
    Babydoll's Avatar
    Join Date
    Oct 2011
    Location
    Gridania
    Posts
    1,998
    Character
    Cesil Rapture
    World
    Sargatanas
    Main Class
    Arcanist Lv 90
    Very nice Reinheart! I wish you the best regards with the job, you deserve it
    (2)

  6. #6
    Player
    Reinheart's Avatar
    Join Date
    Mar 2011
    Location
    Subligania
    Posts
    5,831
    Character
    Reinheart Valentine
    World
    Sargatanas
    Main Class
    Warrior Lv 86

    Rep Response - 07/20/12 WS damage based on DPS not D value

    Mocchi explaining why WS is based off of DPS and not the D value.

    Quote Originally Posted by Mocchi View Post
    こんにちは。
    Hello,

    活発な議論ありがとうございます。
    WSの威力がD値ではなくDPSで決まる件について、あらためてご説明差し上げます。
    Thanks for the hot discussion.
    Let me explain once again regarding WS effect being based on DPS rather than D value.


    偉大な先人の検証で、WSのダメージはD値ではなく、DPSで決まることが分かりました
    (DPSとは、単位時間当たりのダメージ量のことです)
    WSダメージはD値のほうで計算していただきたいです
    I found out that WS damage is based not on D value but the DPS.
    I would like the WS damage to be based off the D value.

    その場合、D値は高くてWSは強いが、間隔が長くて通常攻撃は弱い武器
    もしくは、その逆。はたまたバランス型と武器に多様性が生まれます
    In that case, there will be situation where there are weapons with high D value with strong WS but since the delay is long or opposite.

    現状のようにDPSだけでWSのダメージが決まってしまうと、
    武器の個性が付加能力だけになってしまいます
    ・・・・と、いうか、これって設定ミスのような気がするのですが
    Just like current if the WS damage is based off just on DPS only difference would be the weapons additional effects... I think that's an error in the settings
    アーマリーシステムの都合上、他クラスのアクションを利用することができます。
    Due to the Armory system you can use other classes actions.


    つまり、D値だけでWSの威力を決めた場合、D値が高い武器を装備できるクラスやジョブでアクションを使用すると、本来のクラスで使用した際の威力よりもあがってしまう、というおかしな状況が出てきます。
    So If you go by the D value to determine the WS damage, when a class/job that can equip the weapon with highest D value uses this action the situation becomes awkward where this class/job will have more effect than the original class.


    このような状況を避けるため、現状のように、DPS(ダメージ値を攻撃間隔で除算した数値)でWSの威力が決まるようになっています。
    To avoid this type of situation like current system WS damage is based off the DPS


    ということで、この点については新生版でも変更する予定がないことはご了承ください。
    For that reason please note that we do not plan on changing this even in 2.0
    (8)

  7. #7
    So basically the armoury system strikes again D: I always thought it was a bit odd..but much like the trouble they'll have with level sync due to the AS I guess it makes sense.
    (0)

  8. #8
    Player
    Krausus's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,126
    Character
    Krausus Dracul
    World
    Famfrit
    Main Class
    Ninja Lv 90
    huh, never thought of it that way, it actually makes a lot of sense
    (4)

  9. #9
    Player
    Keres's Avatar
    Join Date
    Mar 2011
    Posts
    615
    Character
    Taja Shin
    World
    Excalibur
    Main Class
    Samurai Lv 70
    Normalized calculations are a good thing, IMO. Otherwise, slow-swinging heavy-hitting weapons become disproportionately valued, causing many items that are implemented as "upgrades" (with higher DPS) to be passed over because the attack speed is too fast. On top of that, having the weapon DPS actually be the primary way to tell how powerful a weapon will be when you use it (aside from any additional stats on the item), rather than the attack speed, makes far more sense for new players or anyone who's not versed in the arcane minutae of the game's damage calculations.

    WTB Barman Shanker
    (5)

  10. #10
    Player
    Reinheart's Avatar
    Join Date
    Mar 2011
    Location
    Subligania
    Posts
    5,831
    Character
    Reinheart Valentine
    World
    Sargatanas
    Main Class
    Warrior Lv 86
    Hildebrand should be wearing that ingame.... so..... beautiful
    (7)

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