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Well it says they want to get mouse + keyboard up to par first cause it is really the "most common/familiar" control setup for MMOs, so it makes sense that they would want to get it out of the way first.
I think you can already make 1-handed movement+camera too. There's very few fixed keys now.

movement numpad, camera arrows. one hand



Sorry, I hate to comment in this thread but I have to say something about this.Regarding this one where the spell doesn't go off after spell casting is complete when target is defeated. We have no plans of changing this in 2.0 also due to the following reasons
移動するだけで詠唱が中断されるため詠唱キャンセルが容易 - You can cancel casting easily by moving
対象が倒された結果、魔法が発動しなくてもMPが消費されない - When the target is defeated for that result even if the spell doesn't go off the MP isn't used
魔法詠唱時間を除けばコストがかかっているわけではない - Aside from the casting time there isn't any cost involved
I think dev is not understanding what the player's issue is. This is disappointing as this is a big issue for me that I hope will be addressed in the future. So I want to make sure dev understands the problem, and I'm wondering if JP has made a similar response in the thread.
Basically the problem is when you are fighting a large group of enemies and try to use AoE spell to damage the whole group, even if one of the enemies is defeated you can't damage the other ones that are still left alive because your spell is cancelled. Would be easier if the spell just went off anyway so that you can damage the other ones too without having to target a new enemy and recast the spell all over again.
Sometimes your party can go through an entire group of enemies before you ever get the chance to use your spell, because you had to keep recasting it every time one of the monsters dies. You waste a lot of time and lose DPS because you have to recast the spell.
I hope dev understands this is an issue and finds a way to address it.
Last edited by Zetsumei_Tsunarashi; 07-10-2012 at 06:55 AM.





Yep I see what you mean I posted in there after the posts on this thread about ground target Felis posted.Sorry, I hate to comment in this thread but I have to say something about this.
I think dev is not understanding what the player's issue is. This is disappointing as this is a big issue for me that I hope would be addressed in the future, so I want to make sure dev understands the problem, so I'm wondering if JP has made a similar response in the thread.
Basically the problem is when you are fighting a large group of enemies and try to use AoE spell to damage the whole group, even if one of the enemies is defeated you can't damage the other ones that are still left alive because your spell is cancelled. Would be easier if the spell just went off anyway so that you can damage the other ones too without having to target a new enemy and recast the spell all over again.
Sometimes your party can go through an entire group of enemies before you ever get the chance to use your spell, because you had to keep recasting it every time one of the monsters dies.
I hope dev understands this is an issue and finds a way to address it.
Should work if it was set up this way no?範囲系の魔法を1匹ターゲットしてやった場合その1匹が死ぬと魔法中断させられる事で、次のターゲット に移さないといけないけど、敵が死んだにもかかわらずキャストが続いて、その後にまた魔法をタゲらないといけない場合とかあります、いい例がカッターズク ライの中ボスの蟻やる時の雑魚を倒す時とか。
For AOE spells when you target one mob and go from that once that enemy gets killed before the spell is complete you first have to wait for the spell casting to finish to target the next. Good example is when fighting the ants sub-boss in CC.
現行では無理でも、新生ではターゲットを選択して、そのまわりのグラウンド範囲にできたら嬉 しいです。 グラウンドから敵が離れたらダメだけどw それをちゃんとその範囲に敵をキープしながらやるとかできるし、それかターゲットした敵に範囲は フォローするが実際の魔法はターゲットではなくグラウンドになるとか、これならターゲットした敵が死んでもターゲットは地面の範囲なのでまだ魔法が使え る。 中断をしたい場合は自分で動けばいいだけだしね
Even if it's not possible on current would be nice if you can choose a target and have set as a ground aoe. When it's set to ground you can't have the mobs move so you have to keep the mobs in the aoe range OR could have it where the aoe range follows the initial target but when the spell is casted it's casted on the ground area of where the mob is alive or dead that way you can still cast even if the mob dies while casting. And if you want to cancel the spell all you have to do is move so that will still work.
(maybe should start another thread for this one if it's gonna continue lol)
This is a pretty annoying issue the devs really need to address. People will get more and more fed up with this, especially when you do stuff like caravan, but ESPECIALLY in instances too. It's frustrating. And they should just do ground based casting for AoE.Sorry, I hate to comment in this thread but I have to say something about this.
I think dev is not understanding what the player's issue is. This is disappointing as this is a big issue for me that I hope will be addressed in the future. So I want to make sure dev understands the problem, and I'm wondering if JP has made a similar response in the thread.
Basically the problem is when you are fighting a large group of enemies and try to use AoE spell to damage the whole group, even if one of the enemies is defeated you can't damage the other ones that are still left alive because your spell is cancelled. Would be easier if the spell just went off anyway so that you can damage the other ones too without having to target a new enemy and recast the spell all over again.
Sometimes your party can go through an entire group of enemies before you ever get the chance to use your spell, because you had to keep recasting it every time one of the monsters dies. You waste a lot of time and lose DPS because you have to recast the spell.
I hope dev understands this is an issue and finds a way to address it.
Last edited by bobbygunz; 07-18-2012 at 05:33 AM.



I think would be fine if the spell just finished as normal even if your target dies. Then you would hit in the same area you meant to in the first place. Just use the dead monster as the center for area of effect.
In current version it is already possible to target dead enemies with spells. We used to have Siphon MP and Siphon TP, which these spells were meant to be used on dead enemies, so why can't they just use this same coding ? I remember I used to time my Siphon MP so that I started casting spell while the enemy was still alive, but finished casting after it was dead for more MP. So this is already possible, dev just needs to fix it.
If you want to cancel it, for example if the dead monster was the last one in the group, you can just move to cancel it as you said.
Last edited by Zetsumei_Tsunarashi; 07-10-2012 at 06:58 AM.



Like I said in the other thread, even better Reinheart! Game designer Reinheart ftw!
Also $@#% you zezlar. lol
I don't understand this I actually already play with only a keyboard.Also I see comments asking to be able to play with only keyboard but looking at other MMO"s it's mainly game pad or mouse & keyboard. For that reason so first we're going to make sure that is working then after 2.0 service start we would like to look into it.





As stated on that post I translate it's for some minor stuff like being able to focus on the chat log window and switching tabs or being able to scroll (guessing on the 2nd widget) without the use of mouse is not possible right now (I think... or can you???)
Last edited by Reinheart; 07-10-2012 at 11:55 AM.
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