Like Velhart said this is for the passive trait Power Surge effect up NA version is "Enahanced Power Surge" just looked it up. I'll update the original translated post thanks.
So how do you stack Power Surge if the ability itself is an on/off type ability? Almost sounds like doing a WS will increase Power Surge (up to 3 times total). Thats a pretty interesting concept, I like it.
Yep sounds like it, where you use WS or Jump increases the effect up to 3 times total, gotta play around with this one for sure.
You guys remember that time where the changes didn't do anything to make Paladin shine as a tank or make WAR less of a tank?
ok, ok, take it to another thread
My Pajamas... subligar only, thxこんばんは。
Good evening,
確かに寝る時はパジャマ来たいですよね。同感です。
開発チームに「パジャマほしいですっ!」と伝えてみたところ、新生以降にはなってしまうけど、
前向きに検討してみるとのことです。
I agree when sleeping would like to wear pajamas.
Told the dev team that "We want Pajamas!" they mentioned that it will be post 2.0 but will look into this one.
きっとパジャマを着て寝ればいい夢が見られそうですね
Should be able to see nice dream while wearing pajamas
From my blog : http://lodestone.finalfantasyxiv.com...entry?e=355491
Hi Reinheart,
Thanks for the info!![]()
I'm really glad to see Monk / Dragoon getting some love. I hope this makes both of them more viable and desired.
The Paladin changes seem... underwhelming. At first Hallowed Ground (Invincible) sounded good (to block ALL types of attacks), until they added the crappy "with some exceptions" caveat in there.![]()
Besides that, if it's really just keeping the same HP from GLA -> PLD, and increasing some damage for 2 Weaponskills... I don't think that's going to make PLD a desired tank for all current Dungeons / Raids.
We'll see soon.
Gotta test it out for sure, as for the exceptions guessing it's for like the super moves the mobs/primals uses.Hi Reinheart,
Thanks for the info!![]()
I'm really glad to see Monk / Dragoon getting some love. I hope this makes both of them more viable and desired.
The Paladin changes seem... underwhelming. At first Hallowed Ground (Invincible) sounded good (to block ALL types of attacks), until they added the crappy "with some exceptions" caveat in there.![]()
Besides that, if it's really just keeping the same HP from GLA -> PLD, and increasing some damage for 2 Weaponskills... I don't think that's going to make PLD a desired tank for all current Dungeons / Raids.
We'll see soon.
If it makes you feel any better FFXI's PLD had a 2hr called Invincible that could only block physical attacks, magical attacks could still do damage to them, so it wasn't very Invincible now was it XD.Hi Reinheart,
Thanks for the info!![]()
I'm really glad to see Monk / Dragoon getting some love. I hope this makes both of them more viable and desired.
The Paladin changes seem... underwhelming. At first Hallowed Ground (Invincible) sounded good (to block ALL types of attacks), until they added the crappy "with some exceptions" caveat in there.![]()
Besides that, if it's really just keeping the same HP from GLA -> PLD, and increasing some damage for 2 Weaponskills... I don't think that's going to make PLD a desired tank for all current Dungeons / Raids.
We'll see soon.
I do think the changes to PLD this time are greater that it will make them more viable tanks, but ya it's definitely a wait and see how things turn out. It looks good on paper so hopefully it does give a nice balance to all the current classes.
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