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  1. #2691
    Player
    Reinheart's Avatar
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    Mar 2011
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    Subligania
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    5,831
    Character
    Reinheart Valentine
    World
    Sargatanas
    Main Class
    Warrior Lv 86
    Yep server names are planned to be named after legendary weapons it seems
    And also says can keep the LS, Friend list, Black list

    I'll see if I can translate them unless Bay/Rikku does it before me lol
    (8)

  2. #2692
    Player
    Brigandier's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    212
    Character
    Vile Brigandier
    World
    Excalibur
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by neorei View Post
    OOOOOOOOOOO server names named after legendary weapons? i approve!
    inb4 Besaid gets renamed to this.
    (2)
    Account deactivated. Holding out for Guild Wars 2.

  3. #2693
    Player
    Antanias's Avatar
    Join Date
    Mar 2011
    Posts
    2,549
    Character
    Exocryst Lebreska
    World
    Coeurl
    Main Class
    Lancer Lv 80
    Quote Originally Posted by Brigandier View Post
    inb4 Besaid gets renamed to this.
    Really? I'd like to see Lionheart used as a server name

    That link doesn't take us to the dev post, btw
    (0)
    <--Giver of yarns, not the giver of darns :3
    Follow me on Twitter @Antanias_

  4. #2694
    Player
    Teknoman's Avatar
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    Mar 2011
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    Ul'dah
    Posts
    1,142
    Character
    Teknoman Blade
    World
    Ultros
    Main Class
    Gladiator Lv 60
    I'm sure Masamune and Gungnir are a lock.
    (0)


    "There are many difficult times ahead, but you must keep your sense of humor, work through the tough situations and enjoy yourself".

    http://neogaf.guildwork.com//

  5. #2695
    Player
    KumaAkuma's Avatar
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    Mar 2011
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    803
    Character
    Kuma Akuma
    World
    Omega
    Main Class
    Marauder Lv 90
    Quote Originally Posted by Picoman View Post
    Come on now, you have had your fun, it will get fixed, just leave it. You are making out that he is some sort of monster.
    Quote Originally Posted by Picoman View Post
    Well yeah, but Tanaka kinda lost his way and very rarely listened to the community. Making out that Yoshi-P is evil and hates community is/was ridiculous. You have to agree that some people went too far in their criticism.
    You pulled my comment out of context. The guy before me said that it was the European players, who were the cause for the ridiculous option 4 merger and I redirected that towards Yoshi. Which is true... Yoshi decided for option 4. And option 4 would have screwed over a lot of people, so Yoshi P would have screwed over a lot of people. That's not farfetched at all.

    I did not call him a monster or think he's evil or even think that he's out to get the community. That was really farfetched of you. That's your imagination running wild.
    (1)
    (>°°)D_->__(O°°)>-_ʕ•ᴥ•ʔ_C-(°°Q)__O~~_t(°°<)_(;o0)___ʕ•ᴥ•ʔ_ʕ•ᴥ•ʔ_ʕ•ᴥ•ʔ_ʕ•ᴥ•ʔ

  6. #2696
    Player
    KiriA500's Avatar
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    Aug 2011
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    Ul'dah
    Posts
    2,434
    Character
    Doctor Beatbox
    World
    Excalibur
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by Brigandier View Post
    inb4 Besaid gets renamed to this.
    Aw...now I want to play on that server...

    Thanks a lot...jerk!
    (2)

  7. #2697
    Player
    Reinheart's Avatar
    Join Date
    Mar 2011
    Location
    Subligania
    Posts
    5,831
    Character
    Reinheart Valentine
    World
    Sargatanas
    Main Class
    Warrior Lv 86
    Camate posted the short version (1st YoshiP post) http://forum.square-enix.com/ffxiv/t...086#post552086
    (5)

  8. #2698
    Player
    Gramul's Avatar
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    Mar 2011
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    Ul'dah
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    5,203
    Character
    Eisen Gramul
    World
    Hyperion
    Main Class
    Blacksmith Lv 90
    Quote Originally Posted by KiriA500 View Post
    Aw...now I want to play on that server...

    Thanks a lot...jerk!
    Who wouldn't want to play on that server.
    (0)

  9. #2699
    Player
    Reinheart's Avatar
    Join Date
    Mar 2011
    Location
    Subligania
    Posts
    5,831
    Character
    Reinheart Valentine
    World
    Sargatanas
    Main Class
    Warrior Lv 86
    Happy Valentines Day! - To all the ladies...

    Going to translate all the short ones on this one post
    ------------

    This one is just repeat post from Foxclon regarding what the reps posted in the past about gathering points for those areas which have the nodes far apart.
    All it says the dev teams will make adjustments later and will balance them out.

    Quote Originally Posted by Foxclon View Post
    こんにちは。

    以前別のスレッドでお答 えいたしましたが、ハラタリなどザナラーンを中心に、
    採集ポイント間の距離が極端に離れているなどのバランスがとれていない箇所については開発チームでも認識しており、
    今後調整を行っていきます。

    その他特に気になる場所などあれば、引き続きフィードバックをお願いします。
    -----------------------------------

    This one Armanya asking if there are plans for items that give HP/MP regen effect like Juice or Milk from FFXI and Triairy responded the devs have no plans at the moment for this one.

    Quote Originally Posted by Triairy View Post
    こんばんは。

    Quote Originally Posted by Armanya View Post
    徐々にHPやMP回復の効果がある食べ物(11で言うとジュース・ミルク)ってまだないんですよね?
    それが実装されても他の食べ物と併用できるようになるといいな
    バトルバランスとの兼ね合いもあるため、今のところはHP/MPが徐々に回復する効果を持つ食事アイテムを実装する予定はありません。

    また何かありましたらフィードバックをお寄せください。
    -----------------------------------

    This one is regarding crafting - Siho asking HQ for Cobalt Preserve [RD] recipe the red color dye is included with original recipe unlike others which have 1st craft then dye. Foxclon says for all the color dye they are NQ and no HQ is available BUT the color dye wont affect the quality of the materials/craft so as long as you have other materials all HQ you can start from 500 (around 480) Also says for HQ crafting you don't have to have everything HQ so don't worry about that.

    Quote Originally Posted by Foxclon View Post
    こんにちは。

    Quote Originally Posted by Siho View Post
    えと・・・コバルトプリザーヴ[RD] はどうなるんですか~~?

    着色で最後に色付けできない新レシピですよね?、製作のときにレシピの中に他の材料と一緒にレッド塗料が入ってるんですが。

    まさかこれだけHQ材料を全てそろえることができないレシピとなるの?それともまたレッドカララント+1が復活するの~?
    染料(カララント)はNQのみとなります。ただし、カララントが目標品質度にあたえる影響はほとんどなく、他の素材を全てHQで揃えれば、目標品質度の初期値は500近く(480くらい)になるように調整される予定です。

    全ての素材にHQを使用しないと完成品がHQにならない、ということはありませんのでご安心ください。
    -----------------------------------

    This one is about caravan quest - Gridania seems to be getting more CS reward than Limsa/Uldah and players said it's not fair and wants the reason behind this (they get 10 more CS...WOW!... \(°o°;)/ )

    First off Triairy responds to that one saying the NPC explains it and says something will make sure you get some more reward since there are bandits and you may get lost. So that's why they get the extra 10!! + where you obtain the Caravan quest and starting point is farther out compared to other locations.

    but Triairy also mentions caravan quests will also get modified when the planned Hamlet Defense is released in game.

    Quote Originally Posted by Triairy View Post
    こんばんは。

    まず、軍票取得量についての疑問にお答えします。

    Quote Originally Posted by KYUTEN View Post
    護衛報酬の軍票ポイントがグリダニが(160/240)に対し、リムサ・ウルダハ(150/225)が低いのは納得できないです。グリダニの護衛が総体的に難度が高いとは思えないのですが。
    Quote Originally Posted by Felcia View Post
    双蛇党のみ報酬の基本値が160なのは、納得いかないですよね~ なんらかの説明が欲しいところです。
    (パッチノート1.20の[dev1215]を読む限り、基準値(通常時)の最高は150ではないかと思います)
    確かに、グリダニアの高レベル向けキャラバン護衛の基準値は他のカンパニーよりも多くなっています。これについては、キャラバン護衛の受付NPC「エジ・ブルネル牙曹長」が以下のように説明しています。
    合流地点は遠く離れている。迷わぬように気をつけてくれ。これも盗賊などからキャラバンを守るためだ。苦労をかける分、報酬は多めに出すよう伝えておくよ
    というわけで、他カンパニーのキャラバン護衛と比べると、受付場所から開始場所までに距離があるため、少しだけ報酬が多くなっています。

    また、キャラバン護衛の開催場所については、ハムレットとの距離で決められているため、現状のように配置されています。今後のパッチで予定されているハムレット防衛戦の実装にあわせて、キャラバン護衛にも調整が入る予定です。

    また何かありましたらフィードバックをお寄せください


    -----------------------------------
    And whole bunch of YoshiP post yesterday since he went on posting spree and wanted give as much support to players to keep them calm regarding the server merge on the JP side of the forums... most of the responses in there are just repeat of what he posted + from original server merge information posted on the topics which was missed to mention on YoshiP's post, but these should get fixed and the new updated details with yesterdays YoshiP's long post should get posted.

    As for the server names he's not planning to add Japanese related legendary weapons orz... I wanted Masamune (or Excalibur) I'm reading through them again to see if any other bits of info should be mentioned, but overall it's just repeat since some players don't know how to read thoroughly before posting negative feedbacks...

    --------------------------------------
    (7)
    Last edited by Reinheart; 02-15-2012 at 02:36 AM.

  10. #2700
    Player
    Reinheart's Avatar
    Join Date
    Mar 2011
    Location
    Subligania
    Posts
    5,831
    Character
    Reinheart Valentine
    World
    Sargatanas
    Main Class
    Warrior Lv 86

    Rep Response - 02/14/12 Food/Potion changes Q & A

    JP side have a thread talking about the new food/potion effect which was posted in the topics and Foxclon answered some of the questions asked.

    Quote Originally Posted by Foxclon View Post
    こんにちは。
    Hello,

    フィードバックありがとうございます。いただいたご質問にいくつかお答えしたいと思います。
    Thanks for the feedbacks, going to answer few of the questions asked

    Quote Originally Posted by Grain View Post
    1.既存の食事/薬品の扱いはどうなるのか?
      また、†がついて別アイテム扱いになるのでしょうか?
    What's going to happen to current existing food/potions?
    Would they have the dated (JP has icon) in front and treated as different item?


    2.薬品の再使用時間について
      薬品を再度使用しない限り、再使用時間が分からないのは改善してほしいです。
      アイコンで再使用時間を表示出来るように検討していただけないでしょうか。
    Regarding reuse time for potions
    Would like for the devs to fix where you have to use the potion again to find out how long u have to wait to reuse the item. Would like for it to show up as icon with time remaining.
    1. 別アイテム扱いにはなりません。アイテム名称はそのままで(一部アイテムを除き)効果が変更されます。
    The items wont be different they will retain the same item name (excluding few) and the effect of the items will be changed.

    2. システム構造上、現行版では再使用時間を表示させることができず、ご不便をおかけします。
      なお、新生では再使用時間が表示されるようになる予定です。
    With current system it's not possible to display the remaining time and we apologize for the inconvenience however we are planning to make this possible in 2.0


    Quote Originally Posted by Grain View Post
    再使用時間で使用量が調整されるのですから、そろそろスタック数も上げてもらえないでしょうか?
    The reuse time is going to be adjusted so could you please increase the total stack quantity?
    Quote Originally Posted by Aruhya View Post
    スタック数に関してはパンプキンクッキーやブレスドハートチョコが99なので、きっと99になるはず!信じてますよ開発の調理担当さん!
    Regarding stack amount, pumpkin cookies and blessed heart chocolates are 99 so it will be 99! I trust you the person in charge of culinary in the dev team!
    パッチ1.21で、現在スタック数が12となっているアイテムのスタック数は99へと変更されます。
    スタック不可のアイテムについては現状のままとなります。
    In 1.21 all current items with stack limit 12 will be 99, and for those items you can't stack at all will still remain the same.

    Quote Originally Posted by BLESS View Post
    「回復アイテムは他PCに利用できなく」とありますが、状態異常回復アイテムもそのカテゴリに含まれるのでしょうか?
    It's stated you can't use healing items to other PC but how about status curing items? Is that included in this category?
    きつけ薬/蘇生薬などを含む、状態異常回復は他PCに使用することができます。
    You can use status curing items to other PC's.

    Quote Originally Posted by Teiler View Post
    公開されている情報を見る限りでは

    再使用時間 →ごく短い
    とあったので、上書きが出来る仕様になっている事と勝手に判断しているのですがその辺りが不安です。
    In the released information it says it says reuse item is short so thinking you can overwrite the effect; this is the part that concerns me.
    (He also posted in another post saying in FFXI they had to make NPC to talk to get rid of the food effect so wants to make sure FFXIV can overwrite.)

    食事アイテムの効果が継続している間に、次の食事アイテムを使用すると効果は上書きされます。
    When food items effect is still ongoing if you use the next food item it will overwrite the previous.

    Quote Originally Posted by BLESS View Post
    1:食事はステに合わせるのではなく、レベルに合わせることになるが、「至福」や「美味しく感じた」などのボーナスアップはどうなるのか?
    Food status needs to be matched with the level but what's going to happen to bonus effects for food which tasted good (the one where you see the message stating the food was good, bad, etc)

    2:ギャザラー用・クラフター用の食事はあるのか?(現在はギャザクラステアップは効果を確認出来なくなっています)
    Are there food for Gatherer/Crafter? (Currently can't find status up for gatherers)

    3:同じ肉料理でもアップするステが違うようだが、製作レシピページから確認出来るのか?
      全部検証しないとあかんのん・・?(;へ;)ホロホロ
    Even with same meat food the status is different, can we see this from crafting recipe page or are we supposed to check on every one of them ourselves?
    1. 今回の改修により、ステータスの適正がなくなり、ボーナスアップの仕様も変更されます。
    With the changes this time there will be no optimal food for status, and bonus feature will be changed as well.
    2. はい。物理加工/魔法加工/変質制御/獲得力/識質力/操作力アップの効果を持つ食事アイテムもあります。
    There will be items that will increase crafting and gathering status up.
    3. The Lodestoneの製作レシピで確認できるようにはなりませんが、パッチノートには記載する予定です。
    You won't be able to check the stats through The Lodestone crafting page but planning to post them in the patch notes.

    Quote Originally Posted by tamae View Post
    連金クラスクエ20で要求される目薬種。これはどうなるのでしょうか
    もちろん旧レシピで作成するばよいだけなのでしょうが、素材が釣りのグレード4以上でなければ入手できないと少々難度に不満を感じます
    Whats going to happen to alchemy lv20 class quest item (item is hard to obtain, need blind fish to make that stuff...) What's going to happen to this? sure you can craft using dated recipe but the material (fish) required grade 4 and up to obtain so it's a little bit difficult.

    素材の入手を製作・使用するレベル帯に適したものに変更していく、とのことですがこれはおそらく調理に関してのみの修正なのだと思われますが実際どのようになるのでしょうか?
    It's stated that the recipe will be changed and the materials will be related to those of that crafting level. I'm guessing this only applies for culinary but is that true?
    トピックスにも記載していますが、薬品のレシピにも同様に適用されます。
    また、ご指摘いただいたクエストのレシピも調整されます。
    As posted in the topics, potion recipes will also apply, and also the mentioned quest recipe will also be modified.

    Quote Originally Posted by Hencyan View Post
    剛力の薬 STR+22(上限値20)
    物理攻撃力+26%(上限値45)

    ってかいてあるけど、
    STR+22って%が抜けてるだけなのかな?
    それとも、(上限22)の間違え?
    For strength potion is shows STR+22(max 20) physical damage+26%(max 45) but is it just missing the % after the STR+22? Or is the max supposed to be (max 22)?
    ご指摘いただたいた通り、記載内容に誤りがあったので修正いたしました。
    That's a error on our part like you mentioned and have been fixed.


    またご不明な点などありましたら、フィードバックをお寄せくださいませ。
    If there are any other questions please leave a feedback
    (10)
    Last edited by Reinheart; 02-15-2012 at 03:53 AM.

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