




Sorry for not doing translations yesterday, I'll do the one the NA reps didn't translate from yesterday and todays later on when I have time. Co-worker going on maternity leave and lucky me got all her workload orz
(ノ`m´)ノ ~┻━┻ (/o\) お父さんやめて~ (Father Stop~~~)





Here's the one from yesterday; this one is regarding camera angle for screen shots for group photos
こんばんは。
Good evening,
早速、開発チームに実装のお願いをしてきました。大切な思い出となる集合写真は撮る機会も多く、そこにいる誰もが良いカメラアングルにしたいと考えていると思います。
なんとか、そういった状況でのサポートとして、スクリーンショット撮影の際に自分のキャラクターへの固定移動を外して、少しだけ自由にカメラを配置できるシステムをお願い出来ないでしょうか?
There are many occasions to take memorable group photos and everyone wants to take the best angle possible.
Would it be possible to ask for a camera positioning system where you can unlock the camera from own character and move freely a little
(On the thread they also posted if you can move the camera angle freely anywhere you can use it in raid dungeons and such and those might be too much)
仕組み上は、現行版でも実装することは可能なのですが、
その他優先すべき開発項目が多く、現行運営中での導入をお約束できません。
I asked the dev team for implementation for this one.
It's possible to do this with the current system so we can implement but there are other development tasks with higher priority so we can't promise implementation with the current system.
また進展がありましたら、お知らせいたします。
ご提案ありがとうございました。
If there are any update will let you know
Thanks for the suggestion





Lets see how much I can do before I get swamped with e-mails... lol
This one was posted by YoshiP on thread discussing about what devs should do to make people go back to older content such as DH. (That thread title is specific for DH)
Right after one asked YoshiP that they should start making the official FFXIV site and Lodestone information match since the official FFXIV site is still not having correct information. YoshiP's response to this one.プロデューサ/ディレクタの吉田です。
Producer/Director Yoshida here,
ゼーメル要塞など過去に入ったコンテンツについてのフィードバックありがとうございます。
Thanks for the feedbacks on previous contents such as DH.
既存のコンテンツ調整より先に、新たなコンテンツを実装していくのには理由があります。
これは、サービスイン直後、インスタンスレイドや蛮神バトルなど、バトルコンテンツが
全くない状況だったため、まずは早急なバトルコンテンツの追加が急務でした。
確かに今プレイしている皆さんには、「旬のコンテンツをどんどん入れ替えて
新しいものだけを遊ばせている」ように見えてしまうかもしれません。
There is a reason behind whey we are making new contents rather than modifying the previous ones; this is because at service start time there was no primal battles or instance raid type of battle content so we had to put those type of battle contents fast. Of course for those currently playing it may feel like we're just letting you play new stuff by replacing the previous content.
ただし、PR活動や積極的な新規プレイヤー獲得を行ってこなかった現行運営では、
プレイヤーの皆さんのレベルに合わせ、どんどん「消費型」のコンテンツ実装を
行うのがベストと考えてきた結果です(PRはパッチ1.21リリース辺りから、色々目に見えるようになります)。
The current management haven't done much PR or methods to bring in new players was because we thought it was best to implement more and more contents for those current players. (For PR you will start seeing those starting from 1.21)
そして、もちろん実装したコンテンツをそのままに捨てていくようなことはありません。
今後のパッチでは、すでに実装されているコンテンツに、
もう一度行くモチベーションになるようなものが用意される予定です。
Also we don't plan on dumping the already released content.
In later patches we are planning to add something that will increase motivation to go back to already released contents.
また、新生では、以前別スレッドでも回答しましたが、蛮神バトルやインスタンスレイドの
イージーモード、エクストラハードモードなど、新たな難易度やそれに見合った報酬も用意する予定です。
Also with 2.0 as mentioned already in another thread but we are planning to prepare different difficulties such as easy mode, extra hard mode for primal battles or instance raid and also have rewards matching those difficulty.
まずはコンテンツを縦に伸ばす。新生では縦と同時に横に広げる。
そのように計画して進めていますので、引き続きのアイデア提示など、宜しくお願い致します!
First we want to increase the amount of content then in 2.0 increase more and also make better on previous (worded differently in JP) so if you have any ideas/suggestions please let us know!
That would be really, really cool.
Om Mani Pad Me Hum
Of art and music~ http://wcjoseph.blogspot.com/
http://lodestone.finalfantasyxiv.com/rc/diary/top?cicuid=10218844





YoshiP responded on a thread saying they have too much event items taking up inventory space.
プロデューサ/ディレクタの吉田です。
Producer/Director Yoshida here,
アイテムの保存枠について、ご不便をおかけしており申し訳ありません。
現状、パッチ1.21リリース後の差分パッチで、Rare/Exアイテムの多くを
以前御伝えしたように「フラグ化して保存/取り出し」可能にするよう進めています。
(NPCに預け入れ、取り出しする)
We apologize for the inconvenience the item space is causing.
Currently, with patch after 1.21 (those a,b,c type patches) we are working on making it possible to flag many of the rare/ex items to save and take out. (Give to NPC and Bring out)
一気にアイテムが増加することになる、パッチ1.21から、できるだけ日を置かずに
対応するつもりで進めていますので、今しばらくお待ちください。
With lots of items increasing in 1.21 we will try to address this quickly after so please hang in there.





http://goo.gl/tXOnn this one just says to go read YoshiP's post about old content on a thread talking about there is nothing to do after 3-4 weeks after patches.
http://goo.gl/IRnkD This one was posted on a thread asking for more tab/auto translate words to be added - Triairy says they want to make it better so more people can communicate so please post words/terms you want to add and they will ask the localization team.





This was posted by Triairy on thread talking about success rate on Hasty Hand (God send) regarding other god send.
こんばんは。
Good evening,
ご報告いただいたヘイスティハンドに関わらず、ほぼ使用されていないゴッドセンドなど、
ギャザラー、クラフターのアクション/ゴッドセンドは、
パッチ1.21の薬品/食事/アクセサリ改修が終わった、パッチ1.22以降に全体的に見直しを行う予定です。
Like the one you reported for Hasty Hand (Dunno English name) for those godsend that isn't being used much for gatherer and crafters we are planning to change these after 1.22 - after the 1.21 patch with repairs to medicine/food/accessory.
見直しの方向性などお知らせできる時期が来ましたら、トピックスなどでお伝えいたします。
また現時点で気になることなどあれば、フィードバックを頂ければと思います
Once we can let you know the details on how it will change and timing we will let you know through the topics, if there are any other parts you are currently wondering please leave a feedback, thanks.
[ AMD Phenom II X4 970BE@4GHz | 12GB DDR3-RAM@CL7 | nVidia GeForce 260GTX OC | Crucial m4 SSD ]


It'll probably work like XI where instead of an inventory the NPC chat will just bring up a text list of items you have stored. The NPC mostly accepted only certain items like even gear and complete artifact sets.
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