Proud member of the "why the the heck are giant obnoxious images allowed in signatures" club.
Originally Posted by kensredemption
I'd rather play solo than play with a bunch of elitists.
I hate to be one of THOSE people. But admittedly when BLM And Convert comes out, I don't see the MP issue still residing. It's fine on fight's like Ifrit where you can regen MP, But on Moogle it's horrendous with the aggro dropping mechanics.
If the system is indeed setup for blm to be pt and thm solo where is the solo mp management?
I'm fighting Kobolds atm, they hit normally for 300-500, with sanguine rite on around 200 and get back 60-100mp back per attack o.O
Dreadnought ~ http://dn.guildwork.com/
"If you want something, don't ask for it. Go out and win it, do that and you will succeed!"
now you have to use mp to heal your self 350+ mp for rite + cures if the spell was just an ability then i would like it. this will be my last post cause i don't wanna clog rein's thread.
Not going to do it regular style translation since there are lots so gonna be posting below the original posts and might skip few lines that's not really important.
As we mentioned in the information after today's final checks we are releasing patch 1.20a tomorrow (today)プロデューサ/ディレクタの吉田です。
インフォメーションにてお知らせの通り、本日の最終チェック後に、
明日パッチ1.20aが公開されます。お待たせ致しました。
すでにお知らせしています、モーグリ前哨戦の調整の他に、
善王モグル・モグXII世 討滅戦のバグFIXも行われています。
・モーグリが死亡直前にケアルなどの回復行動を受けた場合、死亡せずにHPが回復して戦闘が続行してしまう不具合の修正*
・モーグリが死亡直前にウェポンスキル等の行動を実行した場合、実行が終わってから死亡する不具合の修正*
・モーグリの敵視がクリアされた際、モーグリの動作が停止してしまう不具合の修正
・制限時間ギリギリに勝利した場合報酬権利時間が短くなってしまう不具合の修正
*魔法発動の瞬間や直後など演出を伴う場合には完了後に死亡します
詳細はパッチノートをご確認ください。
以上、ご報告でした。
As well as adjustments to pre-mog fight requirement there are FIX for the fight also.
He mentions the following bugs
- When getting cured right before moogle dying it wont die and HP gains to continue fighting
- When moogle used WS right before dying it uses the WS first before dying
- When moogles hate was reset it stopped all movements on the moogle
- When winning the battle close to the time there was a short time limit on rewards
** when spell is being casted it will die after
For details please check the patch notes.
This is an interesting discussion you guys are having. Think we could take it to its own thread?
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