These aren't the Yoshida posts you're looking for.
These aren't the Yoshida posts you're looking for.
Ya, of course I wrote that before it was translated XD but in reality he is right in how he brings it up. The game as it was wouldn't work to enjoy all the content. When you see how the storyline progressed it was nothing more then a "reward" for reaching x level which really takes away from the challenge of it all. But there is hope while of course land/hand won't be able to see one aspect of the story they should have access to the story that others can't see.
I think the issue comes down to signifying the war/magic story as the main storyline, which makes the other discplines feel like sideline classes that won't be able to have any content that is unique to them in exploring or discovering more lore that war/magic might not have access to. While from what was said it might not be the case at least I don't think it will be, I do hope that when all the smoke clears up they'll have a decent balance of quest and plots for the disciplines and do their best not to focus on the fighting aspect since the MMO stigma is pretty much it's all about fighting so they should get the most focus.
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@Reinheart
"不可侵 fukashin
読み方:ふかしん
(名詞) inviolability; sacredness; nonaggression "
I was looking at that trying to figure out how it fit into the sentence. The best I can think is perhaps he was trying to say how each class has it's own unique properties to it and he doesn't want to taint them by adding aspects to one discipline that would take away from the unique features of another class. At the same time though as an adventurer while each discipline may have it's own unique flavor to it you do have the opportunity to play as any class so in reality you have the option to enjoy everything.
"For this fighting, gathering, and crafting; 3 features, each class types are equal so when looking from “class”view point I believe being unique to each other would bring out enjoyment.
However if you look at viewpoint from “Adventurer” there isn’t any uniqueness
That is because if you spend time, and class, any feature can be played.
I think the best way to think about it is he's basically saying when you are a fighter, gatherer or crafter you only have access to abilities from those respected disciplines and are unable to access fighting abilities as a crafter or crafting abilities as a gatherer. Though as an adventurer you have the potential to play as any discipline allowing you the potential to play as you like and not be tied down to one discipline.
Last edited by Airget; 11-10-2011 at 08:34 AM.
No offense, but there is little point in spending all this effort and contemplation over one obscure word. The gist should still be understandable. Trust me on this one kids
lol sorry it was new word for me, probably seen it before but didn't bother reading and skipped it lol
OK so uniqueness was close/right had that in my comment in there but wasn't sure if but was the best one that could fit in there. lol@Reinheart
"不可侵 fukashin
読み方:ふかしん
(名詞) inviolability; sacredness; nonaggression "
I was looking at that trying to figure out how it fit into the sentence. The best I can think is perhaps he was trying to say how each class has it's own unique properties to it and he doesn't want to taint them by adding aspects to one discipline that would take away from the unique features of another class. At the same time though as an adventurer while each discipline may have it's own unique flavor to it you do have the opportunity to play as any class so in reality you have the option to enjoy everything.
"For this fighting, gathering, and crafting; 3 features, each class types are equal so when looking from “class”view point I believe being unique to each other would bring out enjoyment.
However if you look at viewpoint from “Adventurer” there isn’t any uniqueness
That is because if you spend time, and class, any feature can be played.
I think the best way to think about it is he's basically saying when you are a fighter, gatherer or crafter you only have access to abilities from those respected disciplines and are unable to access fighting abilities as a crafter or crafting abilities as a gatherer. Though as an adventurer you have the potential to play as any discipline allowing you the potential to play as you like and not be tied down to one discipline.
Wow, thanks for taking the time to translate this post Reinheart. :)
Fukashin is the root word in the phrase "fukashinjyouyaku", which means something like "non-aggression" treaty.
What Yoshida was saying was that the way the game is set up now, the three main disciplines (battle, gathering, crafting) are all intruding on each others' space so that while from an Adventurer's perspective you can do everything on any class, from a class' perspective, you are hindered due in part to the limitations imposed on you by the other disciplines.
Because of that, he wants a sort of "nonaggression treaty" amongst the three disciplines so that instead of getting in each others' way, each discipline helps to support the others.
That's why he also used the example from Ultima Online. In that game there were no specific jobs or anything. You just learned whatever skills you wanted to learn. Eventually, when you wanted to specialize, you ran into problems, which is why if you wanted to get the full UO experience from each character role, you needed to make multiple characters that fit different roles.
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mmk "fukashinjyouyaku" now that word I've seen before on news...... didn't really pay attention to it.... orzFukashin is the root word in the phrase "fukashinjyouyaku", which means something like "non-aggression" treaty.
What Yoshida was saying was that the way the game is set up now, the three main disciplines (battle, gathering, crafting) are all intruding on each others' space so that while from an Adventurer's perspective you can do everything on any class, from a class' perspective, you are hindered due in part to the limitations imposed on you by the other disciplines.
Because of that, he wants a sort of "nonaggression treaty" amongst the three disciplines so that instead of getting in each others' way, each discipline helps to support the others.
That's why he also used the example from Ultima Online. In that game there were no specific jobs or anything. You just learned whatever skills you wanted to learn. Eventually, when you wanted to specialize, you ran into problems, which is why if you wanted to get the full UO experience from each character role, you needed to make multiple characters that fit different roles.
makes perfect sense now, arigatou![]()
Well, I really am sorry you had to waste your time translating that Rein. What a ridiculous waste of everyone's time. He literally just spewed the same runaround that he has been giving DoL since the day he announced he was going to ignore them. Honestly, how hard is it to answer one simple question.
"How do you think you can make DoL better?"
"Add more items" is not the answer. People want more to do than just Grind on gathering points.
We'll add housing customization for DoL.. by adding more items they can gather.. Yea, thats going to be new and exciting.
Seriously, he can just say one or two things he's considering adding for CONTENT and saying but it might not work so we'll look into it..
I an curious to see if this somehow actually satisfied the JP players.
I Feel bad for Yoshi-P that they are bashing him over the old teams promises, when he clearly stated several times that DOL/DOH will be taking a back seat, and it is no longer this dev teams promise to make them able to do everything DOW/DOM can do.
why pay 13 dollars a month for a fishing mining harvesting simulator?
That doesn't sound very Final Fantasy if you ask me.
Last edited by Dhalmel; 11-10-2011 at 09:21 AM.
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